Developer: 3000AD
Developer: 3000AD
Developer: 3000AD
Publisher: 3000AD
Publisher: 3000AD
Genre: Flight Action
Release Date: TBA (US)
Release Date: TBA (US)
Release Date: TBA (US)
Developer: 3000AD
Developer: 3000AD
Developer: 3000AD
Publisher: 3000AD
Publisher: 3000AD
Genre: Flight Action
Release Date: TBA (US)
Release Date: TBA (US)
Release Date: TBA (US)
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Angle Of Attack

The Terrans have been at war with the Gammulan race for years. In an attempt to change the tide of war and take the battle to the enemy, Galactic Command, the Terran military body, launched an all out attack on the Gammulan homeworlds.

The events that take place in Angle Of Attack occur during the final days of the air campaign of the assault on LV-115 -- an important planet used by the Gammulans for military purposes and as a staging area for their assault on GALCOM forces.

The air campaign was already a losing battle that was to later prompt the decision by GALCOM to launch a planet killing assault by the GCV-Excalibur carrying the devastation R.A.N.D.O.M weapon.


Editions

Also known as: All Aspect Warfare: Angle Of Attack

Angle Of Attack (X360)

Release Region: United States
Release Date: TBA
Publisher: 3000AD

Also available on: PC

Features

  • Advanced SM 3.0 shader based graphics engine with native support for 4:3, 16:9 and 16:10 widescreen ranging from standard 720p (1280×720) and 1080p (1920×1080) resolutions up to 1680×1050. Supports various climate zones, weather conditions, dynamic twenty-four hour time of day variations, realistic day/night lighting and atmospheric conditions as well as real-world cloud layer conditions and effects. All beautifully rendered with full High Dynamic Ranging lighting and various Shader Model 3.0 shader effects.
  • Large seamless game world covering over 400 sq. km of varying terrain featuring high definition Digital Elevation Maps which look stunning at any altitude.
  • Advanced planetary terrain engine which uses high definition terrain height maps. Unlike other similar products which feature high-res maps at high altitude while being ugly and blurry at low altitudes, our latest technology is pixel perfect up to 2m/pixel for ground-zero (fps, vehicles) play using advanced geomorphing techniques while still looking brilliant at medium (gunships, fighters) to high (fighters up to 20K feet AGL) altitudes.

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