When it comes to the gameplay, the overall product feels sloppy, and though there are a few saving graces, the controls are mostly either loose or sluggish, marring the player's ability to achieve an objective. The on-foot controls are slow and clunky, taking away from what should have been a fast-paced, blow-stuff-up action game. Using a gun is a harsh experience, with the sluggish aiming resulting in you taking more damage than you should. There were many instances where Alex was taking fire a good long while before I could zero in on the gunman.
The saving grace of the game is easily the melee combat, as it features some absurd and entertaining combat as The Rock lays the smack down. It sports basic punch combos with both light and heavy attacks that can be a great deal of fun once you get accustomed to the system. You can unleash a chain of quick punches to stun your opponent, and when they're against the ropes, you can unleash a devastating finishing blow that sends the fool flying. Grapple moves are also made available, allowing you to tangle up with an enemy soldier, then perform various piledrivers, throws and backbreakers to put them out for the count. If you want to perform a quick killing move, you can also charge up a heavy punch and knock out a villain, then perform a signature move such as a neck-breaking piledriver and the Rock Bottom. Sadly, we were not able to perform The People's Elbow.
A slew of goodies are installed in the Interceptor to aid you on your way. Tire spikes sprout from your rims, and missiles, machine guns, oil slicks and smoke screens all help you to take out any creep that tries to rub your racing. Controls for the weapons are assigned to the shoulder buttons and you're allowed to change weapons on the fly, allowing for the right weapon to be used for the right job. A nifty attack called Salvo Mode, which works like the Quick Draw mode in Red Dead Revolver, allows you to slow down time for a short bit and select a handful of targets at a given time. It's not a huge system that's going to change the face of gaming, but it does add a little extra gusto to the driving portion of the game. Despite all the cool toys crammed into the Interceptor, the damn thing steers like a boat. The loose controls make it difficult to negotiate the various perils thrown in your way. A sports car like that should steer like its on rails, but it instead drives like a Vista Cruiser station wagon.
The simple fact is that the developers tried something different, going against the timeless adage, "If it ain't broke, don't fix it," making a game that's more of a hassle than a pleasure to play. The glitches, poor controls and shabby visuals leave Spy Hunter: Nowhere to Run without much to offer, even if you're an avid fan of the series. It's such a departure from what the series is known for, it could easily be called Generic Action Game & Car. Whether or not the celluloid counterpart sees the light of day, if this is any expectation of what to expect, it's going to be on par with a Uwe Boll movie, and that's not something to brag about.