Developer: Destineer
Developer: Destineer
Developer: Destineer
Publisher: 2K Games
Publisher: 2K Games
Genre: Shooter
Release Date: April 5, 2005 (US)
Release Date: April 5, 2005 (US)
Release Date: April 5, 2005 (US)
T for Teen: Blood, Violence
Close Combat: First to Fight

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Developer: Destineer
Developer: Destineer
Developer: Destineer
Publisher: 2K Games
Publisher: 2K Games
Genre: Shooter
Release Date: April 5, 2005 (US)
Release Date: April 5, 2005 (US)
Release Date: April 5, 2005 (US)
T for Teen: Blood, Violence
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Close Combat: First to Fight

First-person shooter from Destineer. Players lead a four-man fire team of US Marines through the perils of modern urban combat in Beirut. Gamers can play through the campaign as either a single player or a co-op experience through the use of online, LAN, Xbox Live or split screen. In addition, gamers can go head-to-head in the fire team arena with as many as 8 players simultaneously competing. Close Combat: First to Fight utilizes authentic Marine urban military doctrine, tactics and assets to save lives, take down insurgents and restore order. With direction from the US Marine Corps and a beautiful new engine from Destineer, Close Combat: First to Fight is as close as you can get on a computer or Xbox to being a Marine fire team leader in modern urban combat.


Latest Articles for Close Combat: First to Fight

First to Fight - Multiplayer Hands-On

Xbox Previews | Jan 14, 2005

Our stint in boot camp is officially over! We see some action in First to Fight's multiplayer game. Read More »

Close Combat: First To Fight - Vol. #5

Xbox News | Jan 14, 2005

Destineer president, Peter Tamte, talks A.I.-driven Marines. Read More »

Close Combat: First to Fight - Vol. #4

Xbox News | Nov 30, 2004

In the past three developer diaries, we covered how U.S. Marines, just back from combat in Iraq and Afghanistan, helped make First to Fight realistic. In this diary, we discuss why and how Destineer created its own 3D engine for First to Fight. Read More »

Close Combat: First to Fight - Vol #3

Xbox News | Nov 4, 2004

In our first two developer diaries, we discussed the features of Close Combat: First to Fight that make it realistic. In this diary, we discuss specifically how the Marine Corps has participated in making First to Fight, as well as some of the changes active-duty Marines just back from combat in Iraq asked us to make in the game to make it more realistic. Read More »

Close Combat: First to Fight

Xbox Previews | Oct 19, 2004

There might be a perceived lack of many things on Xbox, but military-themed shooters don't fall into this category by any stretch. It is thus with bravery that First to Fight attempts to break into this well-populated category, much in the same manner that America's fearless, valiant warriors of justice perform their various operations throughout the world. Familiar as the path is (and arguably with the odds stacked just as highly in its favor, as our well trained and equipped armed forces), First to Fight seems to have something to it that, if it's implemented correctly, could just as well make it stick out. Read More »

Editions

Also known as: Close Combat: First to Fight -- United States Marines

Close Combat: First to Fight (Xbox)

Release Region: United States
Release Date: April 5, 2005
Publisher: 2K Games

ESRB T for Teen Blood, Violence

Also available on: PC, Macintosh

Specifications

Release Medium

1 DVD

Multiplayer

Online Multiplayer - Versus: 4
Online Multiplayer - Cooperative: 8

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

    Cutting-edge graphics engine delivers amazingly realistic graphics, facial animations, volumetric real-time shadows, dynamic lighting and more; in-game psychology model makes ais behave as though they were humans with wills of their own; developed in conjunction with the us marine corps; use authentic marine urban military doctrine governs how marines maneuver through urban environments; use the marine air ground task force to destroy enemies call for fire and support from cobra helicopters, mortar, other fire teams, tanks, aavs; use true military tactics to defeat enemies lay suppressing fire, flank enemies, separate leaders from enemies, etc.

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