APEX (Xbox)
Developer: Milestone
Developer: Milestone
Developer: Milestone
Publisher: Infogrames
Publisher: Infogrames
Genre: Racing
Release Date: February 18, 2003 (US)
Release Date: February 18, 2003 (US)
Release Date: February 18, 2003 (US)
APEX (Xbox)

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Developer: Milestone
Developer: Milestone
Developer: Milestone
Publisher: Infogrames
Publisher: Infogrames
Genre: Racing
Release Date: February 18, 2003 (US)
Release Date: February 18, 2003 (US)
Release Date: February 18, 2003 (US)
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APEX

Good

The bad news: It's another Xbox racing game. The good news: It's one of the better Xbox racing games. Read Review

Get ready to bury the world's most renowned cars when you race against them with your own brand of sports car. Start off with a small garage, create the ultimate driving machine and go into business as the up and coming sports car manufacturer. Your goal is to build up a reputation for your brand by racing your cars against real sports cars. The more races you win, the more pedigree your brand will receive. If you consistently win the races, you are put to the challenge to start a production line, sell your cars, design new ones, and continue the cycle.


APEX Game Help

Latest Articles for APEX

Apex

Xbox Reviews | Mar 9, 2003

For a console that is struggling to find an identity, there sure are a lot of Xbox racing games. A cursory look on the Internet found nearly three dozen, which translates to roughly 15% to 20% of the entire software library for the console. Only a few of the racing games are standout titles though, and thankfully, Apex is one of them. Read More »

Editions

Also known as: RE, Racing Evoluzione

Specifications

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

    Graphically immersive racing game with RPG elements ; Players invent, tweak, and race their own brand of cars ; 80 cars, both licensed and original designs, to drive and race against ; 54 enormous tracks with stunning beauty and detail ; For 1 - 2 players (in Arcade mode).

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