Set to the backdrop of a distant universe inhabited exclusively by robots, Glitch is on an adventure to save his home planet Iron Star from the evil General Corrosive and his various mechanical minions. You take control of the colorful machine -- think of him as a mini-mech -- who seems innocent enough but in actuality is armed to the teeth with various weapons and unique abilities. The setup results in an experience that approaches perpetual carnage, and it's all paced along and broken apart by some witty banter, too. But the real draw is the character's ability to sneak up behind robot foes equipped with open rear data panels and hack into and take control of them. Add to that split-screen multiplayer battles, and you've got total robot destruction, third-person-shooter-style.
It seems like there was a rule passed under the table that every third-person action title needed to feature either a cute mascot or some over-competent military hero. So how about a nice little title that features an amalgamation of both? Metal Arms: Glitch In The System serves up a capable, attractive little robot in loads of bullet-riddled action. It's challenging and twitchy, with enough variation to keep the most distracted player hooked for the duration. Read More »
Much like Hollywood, so many game pitches these days can be summed up in trite little phrases like, "It's like [Game A] meets [Game B]." This is also usually a worrisome thing, given the amount of crap this process has churned out. Metal Arms is like Halo meets Ratchet and Clank, only it bucks the cross-pollination trend and seems, well, to not be crap. In fact, so far it looks like Metal Arms might very well turn out to be good. There's a lot of difference between the two aforementioned games, yet Swinging Ape Studios seems to be on track to skillfully blend the two play styles and create a unique and entertaining hybrid. Read More »
When Metal Arms was unveiled at Vivendi Universal's Pre-E3 show, it immediately stood out from the crowd of other games on display despite its small stature and the fact that it's coming from a first-time developer. The game just oozes personality, and the gameplay is solid as well. After having time to relax with the same preview demo that they originally showed off in April, I'm committed to my anticipation for the final game -- it looks cool, it plays well, and for once we get an action shooter that doesn't star a bristly, sweaty and gruff space marine as the lead. Read More »
You may not have heard of Swingin' Ape Studios -- in fact, unless you live near the small Southern California town of Aliso Viejo, it is pretty much guaranteed that Swingin' Ape is not in your vocabulary. Later this year it will be. Founded by three former Midway employees in mid-2000, Swingin' Ape was shrouded in secrecy until last week when it unveiled a playable version of its first game at a Vivendi pre-E3 event. If what we saw is any indication, this little game is going to rock. Read More »
Release Region: United States
Release Date: November 18, 2003
Publisher: Vivendi Games
Release Region: Japan
Release Date: May 20, 2004
Publisher: Vivendi Games
Release Region: United States
Release Date: November 18, 2003
Publisher: Vivendi Games
Also available on: GameCube, PlayStation 2, Xbox 360
1 DVD
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