This feed omits posts by jwz. Just 'cause.
*[The bully] accuses Harris of "campaign of hate" one day after his racism-filled rally.*
It is a standard right-wing disinformation tactic to accuse opponents of doing the bad things that the right-wing does. That way, when people find out that the right wing is doing these things, they may suppose that "everybody does them".
Attackers set fires that burned some early voting ballots.
I have to suspect that this is part of the violence that Team Tr…ance stirs up. The wrecker has repeatedly suggested that mail-in ballots somehow put the election in danger and that the 2020 election was "stolen", and many of his followers are inclined to violence.
*The Saturday following Hurricane Helene, soldiers warned Whitney Anderson about the [chemicals in the mud that could cause burns].
The corrupter hinted tantalizingly that Mike Johnson, the by-hook-or-by-crook Speaker of the House, is somehow going to steal the election.
He could do this by arbitrarily rejecting the elections of some states. So it is not a mere vague suspicion. It looks like he and the corrupter are trying to suggest that he will do that.
There are subtle points in which the corrupter differs from what 20th century fascist leaders did to take power.
I'll take the author's word for this, but does it mean the corrupter is not a fascist? How important are those details? Are they big enough to imply that he is not a fascist, or do they only make him a somewhat different kind of fascist?
I'd say it is the latter.
Climate disaster killed around 40,000 people in Europe in 2022 through heat waves.
Wajahat Ali: *Yes, I think Democrats are complicit in genocide. But Trump would be far worse.*
He directly tackles the view, held by many, that "both sides are the same evil."
To give the victory to someone who is a monster on many issues, in order to punish a party that is a monster on one issue, is an instance of "cutting off your nose to spite your face."
Margaret Reid explains how she felt it was her duty to join in a climate protest, because preserving art is futile when we don't preserve civilization.
Companies in the fossil fuel business are spending millions per year to convince Democrats that fossil gas is a "clean" energy source.
If you want to know how bad your computer display is, go here, select sRGB for the gamut and Color for the spectral colors, and rotate it around. You’ll get a much better sense of what’s going on rotating it in 3D yourself, but I’ll do some explaining. Here’s a screenshot showing just how much of the color space your monitor is missing:
The colored shape shows the extremes of what your color can display. It’s warped to reflect the cognitive distance between colors, so the distances in space reflect the apparent distance between the colors in your brain. Ideally that shape would fill the entire basket, which represents all the colors your eyes can perceive. You might notice that it comes nowhere close. It’s a stick going from black at the bottom to white at the top, with just enough around it that you can get colors but the saturation is poor.
The biggest chunks missing from this are that there’s very little bright blue and dark cyan. This may be why people mischaracterize cyan as ‘light blue’. Our display technologies are literally incapable of displaying a highly saturated light blue or a highly saturated dark cyan. It’s likely that most of the paintings from Picasso’s blue period can’t be displayed properly on a monitor, and that he was going with blues not as a gimmick but because it’s literally half the human cognitive space. If you have the ability to make a display or physical object without the standard restrictions go with bright blue or dark cyan. Even better contrast them with each other and break everybody’s brains.
Sadly this situation is basically unfixable. The Rec2020 standard covers much more of the color space, but you can’t simply display sRGB values as Rec2020 values. That will result in more intense colors, but because the original inputs weren’t designed for it the effect will be cartoony and weird. You can simply display the correct values specified by sRGB, but that will waste the potential of the display . If there was content recored for sRGB which specified that in its format it would display very well, but that’s has a chicken and egg problem, and the displaying input recorded for Rec2020 on a legacy sRGB display is even worse than going the other way around. Maybe about the best you can do is have a Rec2020 display which applies a superlinear saturation filter to sRGB input so low saturations are true but ‘fully saturated’ values look more intense.
This is an example of how modern televisions do a huge amount of processing of their input before displaying it and it’s extremely difficult to disentangle how good the physical display is from the quality of the processing software. Another example of that is in the display of gradients. A 10 bit color display will naturally display gradients much better than an 8 bit color display, but an 8 bit color display can dither the errors well enough to be nearly imperceptible. The problem then is that causes flicker due to the dithering changing between frames. There are ways of fixing this by keeping information between frames but I don’t think there’s an open source implementation of this for televisions to use. One has to assume that many if not nearly all of the proprietary ones do it.
Speaking of which, this is a problem how software in general handles color precision. It’s true that 8 bits is plenty for display, but like with audio you should keep all intermediate representations with much greater precision and only smash them down when making the final output. Ideally operating systems would pretend that final display had 16 bit color and fix it on final display, or even in the monitor. Lossy video compression in particular inexplicably gives 8 bit color output resulting in truly awful dark gradients. The standard Python image libraries don’t even have an option for higher color precision resulting in them producing terrible gradients. This should be completely fixable.
Popping back up the stack I’d like to fantasize about a data format for display technology which supports the entire range of human perceptible colors. This would encode color as three values: x, y, and luma. x would go between 0 and 2 with y between 0 and 1. It’s a little hard to describe what exactly these values mean, but (0, 0) would be red, (1, 0) yellow, (2, 0) green, (2, 1) cyan, (1, 1) blue, and (0, 1) pink. The outer edge goes around the color wheel keeping opposite colors opposite and doing an okay job of corresponding with cognitive space even in raw form. You could make an approximate rendering of this in sRGB as a smushed color wheel but by definition the outer edge of that would be horrendously faded compared to how it should look. Luminance should work as it implicitly does in RGB: Luminance 0 is exactly black and x and y have no effect. As it goes up the cognitive width which x and y represent increases up until the midway point, then it shrinks again until it gets to luminance 1 which is exactly white and x and y again have no effect. This shrinking at the top is to reflect how real displays work. If you want to get much better bright colors you can use the luminance of 1/2 as white at the expense of everything being darker. Many movies do this, which makes them look great when covering a whole display but dark when open in a window next to true white on a monitor.
Deep diving on color theory of course has given me multiple ideas for hobby software projects, most of which I’ll probably never get around to because many things don’t pan out but mostly because I have limited hobby coding time so things get triaged heavily. If anybody wants to beat me to the punch on these please go ahead:
A color cycling utility which instead of rotating the color space reflects it. Usually when color cycling there’s one position which is true, then it rotates until all hues are changed to their opposite, then it rotates back around the other way. This would instead at all times have two opposite hues which are true and two opposite colors which are flipped and cycle which those are. Ideally this would be implemented by converting to okHSL, changing H to (d-H) % 1 and converting back again. As you change d it will cycle. You could trivially change it to a very nice traditional color cycler using (d+H) % 1.
A color cycling utility which allows user controlled real time three dimensional color rotation. If you take an input image, convert it into the okLab color space and shrink its color space to fit in a sphere centered at (0.76, 0, 0) with radius 0.125 then this can be done without hitting any values which are unreachable in sRGB. The interface for rotating it should be similar to this one. In the past when I’ve tried doing these sorts of three dimensional color rotations they’ve looked horrible when white-black gets off axis. Hopefully that’s because the cognitive distance in that direction is so much greater than in the color directions and keeping everything uniform will fix it, but it may be that getting white and black inverted at all fundamentally looks weird.
TLDR: if you know what EVIOCREVOKE does, the same now works for hidraw devices via HIDIOCREVOKE.
The HID standard is the most common hardware protocol for input devices. In the Linux kernel HID is typically translated to the evdev protocol which is what libinput and all Xorg input drivers use. evdev is the kernel's input API and used for all devices, not just HID ones.
evdev is mostly compatible with HID but there are quite a few niche cases where they differ a fair bit. And some cases where evdev doesn't work well because of different assumptions, e.g. it's near-impossible to correctly express a device with 40 generic buttons (as opposed to named buttons like "left", "right", ...[0]). In particular for gaming devices it's quite common to access the HID device directly via the /dev/hidraw nodes. And of course for configuration of devices accessing the hidraw node is a must too (see Solaar, openrazer, libratbag, etc.). Alas, /dev/hidraw nodes are only accessible as root - right now applications work around this by either "run as root" or shipping udev rules tagging the device with uaccess.
evdev too can only be accessed as root (or the input group) but many many moons ago when dinosaurs still roamed the earth (version 3.12 to be precise), David Rheinsberg merged the EVIOCREVOKE ioctl. When called the file descriptor immediately becomes invalid, any further reads/writes will fail with ENODEV. This is a cornerstone for systemd-logind: it hands out a file descriptor via DBus to Xorg or the Wayland compositor but keeps a copy. On VT switch it calls the ioctl, thus preventing any events from reaching said X server/compositor. In turn this means that a) X no longer needs to run as root[1] since it can get input devices from logind and b) X loses access to those input devices at logind's leisure so we don't have to worry about leaking passwords.
Real-time forward to 2024 and kernel 6.12 now gained the HIDIOCREVOKE for /dev/hidraw nodes. The corresponding logind support has also been merged. The principle is the same: logind can hand out an fd to a hidraw node and can revoke it at will so we don't have to worry about data leakage to processes that should not longer receive events. This is the first of many steps towards more general HID support in userspace. It's not immediately usable since logind will only hand out those fds to the session leader (read: compositor or Xorg) so if you as application want that fd you need to convince your display server to give it to you. For that we may have something like the inputfd Wayland protocol (or maybe a portal but right now it seems a Wayland protocol is more likely). But that aside, let's hooray nonetheless. One step down, many more to go.
One of the other side-effects of this is that logind now has an fd to any device opened by a user-space process. With HID-BPF this means we can eventually "firewall" these devices from malicious applications: we could e.g. allow libratbag to configure your mouse' buttons but block any attempts to upload a new firmware. This is very much an idea for now, there's a lot of code that needs to be written to get there. But getting there we can now, so full of optimism we go[2].
[0] to illustrate: the button that goes back in your browser is actually evdev's BTN_SIDE and BTN_BACK is ... just another button assigned to nothing particular by default.
[1] and c) I have to care less about X server CVEs.
[2] mind you, optimism is just another word for naïveté
Matt Parker asks for an 'ideal’ jigsaw with two solutions:
The criteria seem to be that the jigsaw should be (a) 25 pieces in a 5x5 grid (b) each edge type occurs exactly twice (c) there are exactly two solutions (d) in the two different solutions the maximum number of pieces are reoriented upside down. He’s done a search using a computer but that turns out to be unnecessary.
There’s a very simple mathematical trick which can be applied here. If the rows and columns are numbered 1-5, first swap columns 2 and 4, then swap rows 2 and 4, like this:
Then you flip it all upside down, and presto, all the criteria satisfied perfectly. Except… not quite. The problem is that this doesn’t result in two solutions, it results in four. You can independently decide whether to swap the rows and the columns. The most elegant fix for this seems to be to change the shapes of the pieces a bit so that instead of each piece just sharing an edge with the ones in the left, right, up, and down directions they also share with the ones in the upper right and lower left. This not only enforces that there are exactly two solutions, it also preserves the property that each edge type occurs exactly twice, even on the diagonal edges
For roughly the last two years I’ve been working on bringing gaming to Chia. This will have:
Playing games of skill for real money (specifically XCH)
Real time play, without waiting for the blockchain to make every move
Enforcement of the game rules so no cheating
No casino so no fee paid to a casino. The only extra money you lose out on is transaction fees which are currently near zero.
Legal in many more jurisdictions than casino gaming. There are meaningful legal distinctions between games of skill and games of chance and games played with and without and intermediary. These are intentional parts of the law and not a loophole.
Whoever you’re playing against won’t be able to skip out on their debts. Money won or lost is transferred immediately.
Those are, to put it mildly, huge features, and it’s been a big engineering lift to make them possible. Current status is that we’re finishing up debugging the core of it (you can follow ongoing development here) and will soon start building it out into a real application which will be normal software development instead of a science fair project and that is expected to ship in a months timeframe.
At a high level the way it works is that when two people want to play a session they use an offer and acceptance to set up a state channel at the beginning, which takes about a minute for the transaction to go through on chain. (State channels are very similar to payment channels like are used in Bitcoin but can do more things like support gaming, which is a problem because Bitcoin can’t support gaming at all, even not in a state channel.) Then they play over that state channel and when they’re done they close out the session with another transaction which pays out the amount they had left at the end. If there’s a dispute in the middle (which there’s no reason for unless one player tries to misbehave or has a serious technical problem) then whatever games are pending get played out on chain. Poker is a fairly good fit for this because session is many short games instead of one long game.
The restrictions of this medium are that it’s restricted to turn based games with very few moves for exactly two players. To get an idea of why more than two players is a problem see envy-free cake cutting. There needs to be as few turns as possible to make the fallback to playing on chain not excessively slow. What exactly is possible in turn based games is a little hard to convey but there will be a suite of (fun and addictive!) games shipped with it initially which does a good job of showing what things are possible and how to implement them. Randomness can be done using commit and reveal, but supporting card replacement value like happens in Poker is problematic. The vast bulk of the academic work on supporting ‘Mental Poker’ is on handling that one not very important feature. Instead we’ll start with a Poker variant which uses an infinite deck because that makes the problem go away completely. (If you search for ‘commit and reveal’ there are a lot of crypto projects claiming they’re doing something cutting edge and amazing and that it has to be done on chain. That isn’t true. It’s trivial and can be done over state channels.)
Since any new on-chain programming language in Bitcoin will have to be supported forever there will always be the objection that whatever is proposed doesn’t do enough and will just be legacy baggage after something better is deployed later. The obvious fix is to make an environment which can do everything but that runs headlong into ‘everything’ being scary. In Chia we’ve gone full steam ahead with the Bitcoin Script research program so I can tell you what ‘everything’ is and what the objections to parts of it are. Some of these may sound inane to you, but trust me these have all been major sources of angst in the past. If people are able to come to agreement about some or all of them now then great. I’m posting this to at least help have a conversation about it. The counterarguments for pieces of functionality given below are taken from Bitcoin lore which may not be well documented or even well remembered any more as there’s been turnover among core developers, but these are all objections given by important core developers in years past.
Turing complete language/Covenants/Capabilities
These three are lumped together because in general if a turing complete language is allowed that naturally produces covenants and capabilities as a side effect. In the past Bitcoin developers were skeptical of covenants in general but seem to have mostly gotten over it now. The difference has to do with whether a covenant is attached as a rider or something which the recipient has to fully opt in to. There’s nothing inherently wrong with funds being restricted. The sender of funds can always do an equivalent thing by simply not sending the funds. The problem is if a recipient thinks that they’ve gotten funds but those funds are actually encumbered by rules they don’t realize are there. Since all serious proposals for covenants in Bitcoin involve them being enforced by scriptpubkeys this is taken care of.
Capabilities haven’t been discussed as much but the Chialisp trick for implementing them once you have a turing complete language seems to be a no brainer. All that’s necessary is for a scriptpubkey to have some way of knowing what UTXO it’s a part of and to have sandboxing possible in the language.
Deduplicating code
As soon as you allow a turing complete language on chain you run headlong into having programs which are so long that they’re cost prohibitive to deploy. The only practical way around this is to allow code to be reused. There are two approaches to this: either allow code reuse within a block, or allow references to code which was explicitly made available from older blocks. The problem with the first one of these is that it makes the costs of including transactions in blocks multidimensional with there being group discounts. The problem with the second one is that it can cause a transaction to go from valid to invalid if it depended on the previous block and that gets reorged out. Neither of these is perfect, but both are workable and at least one of them has to be done to have any hope of widespread complex programs without a zillion little forks adding each of them.
Access to time
In Bitcoin currently timelocks are restricted to being able to make requirements that particular sends only happen after a particular time. The theory is that transaction validity should be strictly monotonic: A transaction can go from invalid to valid because enough time passed, but not from valid to invalid. That way things which are in the mempool only get kicked out when they succeed or the fee rate gets above them.
Obviously there’s a big exception to mempool monotinicity: Transactions can already get kicked out because one of their inputs got spent. That is a very narrow and well defined property but then the current time is also a very narrow and well defined property. Handling the mempool edge cases is some work but not a super compelling argument against the functionality.
The most basic use of time functionality is to keep transactions from ever getting into a limbo ‘failed’ state. If a transaction doesn’t go through for too long you probably want to give up on it, but then it’s in the limbo state of not knowing whether it will get through eventually. You can force it to fail but spending one of its inputs, but if fees were too high for the original transaction to go through then fees may be too high for the cancellation transaction to go through and you’re just stuck. Allowing transactions to simply say that they can’t be spent past a certain time would fix this elegantly.
A strong argument for a supported not valid after is that you can implement a very bad one. For example you can have UTXOs which are anyone can spend but can’t be spent until a set time, and you make a transaction which has to include one of those on the assumption that someone will spend them as soon as it becomes possible. This is extremely janky but it’s the sort of thing which people are likely to do if a supported not valid after is not available.
One argument against allowing not valid after is that it may allow transactions to game their priority by expiring soon. Thankfully due to real decentralization a miner making one block has no idea whether it’s them or some unrelated miner making the next block and it’s usually someone unrelated. The incentives work out that it’s best for miners to let in whatever makes them the most in transaction fees, so there doesn’t seem to be a real issue here.
A related problem with not valid after is that it can allow someone making a transaction to incentivize a miner to set the time of the current block earlier than is accurate by making a high fee transaction which is dependent on an earlier time. In Chia this is avoided by making the relevant time be the one from the previous transaction block, which mostly fixes the problem because of the same real decentralization as the previous issue. There’s a separate mechanism for a coin to assert that it’s spent in the same block as it’s created because that relies on a concept of ‘now’ for a time which technically hasn’t been set yet. This approach works fine but the subtle details need to be hashed out carefully.
Assert UTXO spent
It would be good to have a better answer to how to add fees to a transaction after it’s done being created would be a good idea. One approach would be to allow one transaction to depend on another one without the second one opting in. This violates the principle that transactions shouldn’t be able to influence transactions outside of themselves, but since it can only do so in a positive direction it doesn’t allow censorship and it allows for simple solutions to things which are otherwise huge headaches. Reducing the level of dependence to only allow one transaction to require a certain UTXO be spent instead of specifying the full details of the other transaction would be even less deviation from the principle.