Showing posts with label Werewolves. Show all posts
Showing posts with label Werewolves. Show all posts

Wednesday, December 2, 2015

Project: Metalbeast (1995)



At the heart of all the great werewolf stories is the tragedy of the lycanthrope’s condition.  Usually, these characters didn’t ask for what’s happening to them (in fact, Oliver Reed’s character in The Curse of the Werewolf is just that; cursed by happenstance of birth).  Oftentimes, they are wracked with angst prior to their “infection”/transformation, and their lycanthropy amplifies this, creates a visual metaphor for dealing with it, and generates pathos which makes their typically tragic endings more impactful.  We feel bad when Lon Chaney, Jr is killed with almost Shakespearean poignancy in 1941’s The Wolf Man, because he’s basically a nice guy.  We feel bad when Dee Wallace sacrifices herself at the end of The Howling, because after all she’s gone through, we want her to live, but we know that she has to die.  Even villainous werewolves who are not the protagonists of their stories normally embody a certain sense of anxiety centered on their duality.  Just look at Everett McGill’s character in Silver Bullet who has nightmares about his loss of morality/control.  All of this is rooted in the injustice of these people’s situations.  They don’t generally deserve their lot in life (hey, who does?), so we sympathize with what they’re going through.  However, in Alessandro De Gaetano’s Project: Metalbeast, Butler (John Marzilli) was an unsympathetic piece of shit even before his self-inflicted transformation.  Consequently, his werewolf is nothing more than a lumbering beast we don’t care about as anything other than a killing machine, and I think it robs the film of the resonance it could have had.  Of course, none of the other characters are all that compelling either, so I suppose there’s some sense of balance in that.

After injecting himself with werewolf blood obtained in Budapest for a top secret super soldier project, Butler, a soldier working under the shifty Colonel Miller (Barry Bostwick), wolfs out, is put down with three silver bullets, and is placed into a cryogenic deep freeze.  Twenty years on, his cadaver is thawed out to test Dr. Anna De Carlo’s (Kim Delaney) unstable artificial skin, called Bio-Ferron (just to reinforce this for you, they have an artificial epidermis that has the UNINTENDED side effect of turning into metal, and they called it Bio-Ferron), under the orders of the still-shifty Miller.  I wonder if Butler will awaken and go on some kind of rampage?

One of the more interesting things at play in this film is its combination of science with myth.  In the same way that some science fiction fantasy stories (a la Karl Edward Wagner’s Kane stories or Thundarr the Barbarian) merge grungy, bloody barbarianism with high tech, almost aseptic futurism, the dichotomy of juxtaposing science with the supernatural holds a certain appeal for me.  It’s the incongruities of the two, the core polarities that I find fascinating.  There is some de-mythologizing of lycanthropy in the film as the condition of werewolfism is treated as a rare blood condition rather than as a curse or disease passed from one victim to the next (even the military wouldn’t be foolish enough to purposely infect soldiers whose combat efficiency they wish to enhance with a known malady [or would they?], although this does call to mind the shameful Tuskegee Study [which took place over a span of forty years!]).  Werewolves are simply something that exist (and that they do so in secret bolsters the conflict between comprehension and the incomprehensible).  Yet, the filmmakers don’t deal with any of this in anything other than a superficial manner.  The elements are all there, but De Gaetano seems to be more intent on making a straight up creature feature (not that there’s anything wrong with that) than on exploring the depths of the sandbox in which he was playing.

There is also some toying with notions of morality, but even here, it’s essentially cursory.  Naturally, Miller has no moral or ethical code whatsoever (“morality has nothing to do with it”), because he’s both a government employee for an unnamed, clandestine branch as well as a soldier, and we know that these two things spell mercenary in cinematic terms.  The doctors (who are also government employees) are innately moral, because their stated purpose is to help cancer and burn victims and they work out in the open (more or less).  They want to heal people, whereas Miller wants to hurt people.  Even the soldier Philip (Dean Scofield) who works with the doctors is himself a doctor, so he shares their clear moral code, and General Hammond (William G Clark) is upfront about his distaste for the likes of Miller (“people in Washington have no regard for humanity”).  The doctors also hang out, drink beers, and play poker in their off hours, so the audience recognizes that these are regular folks just like them.  Despite all this, the doctors don’t display the courage of their convictions.  They raise token ethical/moral arguments, but they go along with Miller’s plan with little prodding, and then everything is business as usual for them.  Even after Butler comes back to life, they have very little compassion for the guy (granted, he doesn’t deserve it, but they don’t know that) outside of the frustration of snapping off needles while trying to give him injections.  

Nevertheless, when Project: Metalbeast is all boiled down, it’s by the numbers right down the line.  The characters are indistinguishable from one another and undeveloped outside of their designation as “the good guys.”  The same goes for Miller, who is a cardboard evildoer, always turning up to overhear some suspicious dialogue and deliver some vaguely menacing lines of his own.  The Metalbeast (played in costume by Kane Hodder) is a chunky, blank slate of a monster that looks more like a mutant hedgehog than an iron werewolf.  There are no unforeseen twists to the story.  There are no especially clever moments for any of the characters in their combatting of the monster.  

And speaking of the lack of cleverness, the film is rife with just dumb moments and decisions.  To wit: why does Miller suddenly think that Butler will obey him now simply because twenty years have gone by?  Why does he have no method to control what is basically a feral animal (it’s declared that the amalgamated soldier would have the brain of a man, but this is not in evidence anywhere) which he wants to use it in combat.  Why is Miller not armed to the teeth with silver bullets or have any underlings with him similarly kitted out?  Why does Miller show Butler photos of the initial werewolf eating Butler’s fellow soldier in Budapest, when Butler clearly didn’t give a fuck about that guy in the first place (and why is this so effective on Butler, then?)?  Why do they seem to keep Butler’s frozen corpse in the kitchen refrigerator?  Why does Chef Ramon (Mario Burgos) get third billing in the end credits (they’re only partially in alphabetical order) after a single, histrionic scene (which, by the way, wins the Robert Marius Award for the film)?  Even discounting any of this (or reveling in it, for that matter), the film watching experience with this one was basic in every aspect for me, not in an old school, throwback sort of way but in an ultra-generic one.  It was just nothing to howl about (and by the way, the Metalbeast never howls in the film).

MVT:  I like the Metalbeast, not because it’s in any way memorable, but because it’s a practical monster suit, and I’m a sucker for practical monster suit effects.  A backhanded compliment if ever there was one, I suppose.

Make or Break:  The Budapest werewolf attack has another practical suit monster, which I quite liked, and it was gory (I should state, there’s quite a bit of gore in the film that provides a tiny amount of satisfaction).  And that’s that.

Score:  5.5/10

Wednesday, May 13, 2015

Full Eclipse (1993)



Back in the 70s, Marvel Comics started grinding out horror-themed books (so did DC and other publishers, but they’re not our focus here).  They had published stories featuring monsters previously in titles like Tales to Astonish back in the 50s/60s, but the vast majority of those tales were focused on giant creatures, either manmade or alien-spawned (including the introduction of everybody’s favorite monosyllabic tree, Groot).  The plots also tended to be very formulaic, following the atom-age, science fiction tropes of the 50s.  This conservative approach to the genre was largely a result of the implementation of the Comics Code Authority, which tied the hands of creators and publishers alike (the impetus for the Authority and all that entails is really a subject for a much longer essay, though there has already been more than enough ink spilled about it, and you should be able to get the whole picture on that with just a few mouse clicks).

At any rate, the Code was loosened a bit in the 70s, and monsters like vampires and zombies were now allowed so long as they were “handled in the classic tradition.”  Up popped titles such as Monster of Frankenstein and Tomb of Dracula.  Taking their cues from the loosening of societal norms and the increased interest in things occult, characters like the Son of Satan and Ghost Rider soon emerged into the spotlight, as well as the even more unorthodox Man-Thing (a concept at once both a throwback to monster books of the past as well as [thanks, in my opinion, largely to writer Steve Gerber] a commentary on modern society and its ills).  Of course, all of this is a roundabout way to touch on the lycanthropic character of Jack Russell (get it?), who made his first appearance in a feature called Werewolf by Night in Marvel Spotlight #2 (he would graduate to his own eponymous title in short order).  The character was tragic in the way that most werewolf characters are tragic, but the creators (including Gerry Conway and Mike Ploog) managed to tie in not only mystical themes (with artifacts like the Darkhold Scrolls) but also superheroes, with everyone from Tigra to Spider-Man interacting at some point or another with Jack and company.  Naturally, this book and its brethren were like Pixie Sticks (read: retro-crack) to a young me, with its amalgamation of monsters and superheroics, and it’s this same flavor that initially interested me in Anthony Hickox’s Full Eclipse.

Max Dire (as in “dire wolf,” and played with granite inscrutability by Mario Van Peebles) is a tough cop who doesn’t follow the rules but knows how to get the job done.  After his partner Jimmy (Tony Denison) makes a miraculous recovery from life-threatening wounds but then starts displaying alarming preternatural abilities, Max encounters Adam Garou (as in “loup garou,” and played with granite inscrutability by Bruce Payne), the man behind it all.  Recognizing Max’s potential, Adam indoctrinates the young man into his personal army of werewolf cops, theoretically in order to wipe out crime.  But is the price of justice too high?

According to this movie, the short answer to that question is “no.”  Full Eclipse uses the classic set up of a cop who is good at heart but unorthodox in approach being tempted to move completely outside the system in order to clean up the streets.  Max is the sort of cop who will storm a hostage situation solo, plunge through a ventilation shaft, and take out the baddies using the twin .45s he brandishes (something I always like to think is in homage to characters like The Shadow, but we all know is actually in imitation of filmmakers like John Woo [though maybe Woo is homaging The Shadow?  Hmmmmm……]).  For however much of a rogue Max is, he still abides (somewhat) by the law.  Nevertheless, Adam and his crew are attractive to Max for several reasons.  One, they get rid of criminals permanently.  Two, they have more physical power than normal men.  Three, they are sexy (in fact, part of the reason Max gets involved with them at all is because Casey (Patsy Kensit) seduces him).  Naturally, all three of these reasons are also attractive to a great many male audience members (and some female audience members, I’m sure), thus there’s a strong inclination to identify with max and his dilemma in a wish fulfillment way.  The basic conflict of the film is posited as whether the ends justify the means, but this is also something which the filmmakers lose sight of as they go along, and by the fade out, they wind up negating almost the entirety of the film that came before it.  Without saying too much, this is the type of film that, even while it is trying to subvert expectations is also completely bowing to them.

What’s interesting about Adam and his pack is that they are scientifically manufactured werewolves.  This intermeshing of science fiction and monsters is another callback to my beloved Marvel horror comics (with characters like Morbius the Living Vampire) as well as 50s science fiction films like Them! and Tarantula.  Between this and the superhero aspects (they wear uniforms like costumes with a tiny bit of variety in color and design to distinguish them from each other, normal human weapons are generally ineffective against them, they even grow awkward knuckle-claws like Wolverine from The X-Men), if this film isn’t a love letter to comic books, I don’t know what is.  And like many comic book characters, Full Eclipse’s wolf powers come with a price.  The monster cops are essentially junkies.  They have to shoot up with Adam’s serum in order to kickstart their powers, and they have to continue to shoot up in order to maintain them (and their health in general).  This power is not something with which every character can successfully cope, and it causes burnout and self-destruction in some.  As Nietzsche said, “Beware that, when fighting monsters you yourself do not become a monster…for when you gaze long into the abyss, the abyss gazes also into you.”  This all relates back to the film’s primary question.  Is the risk worth the reward?  The audience knows the answer to this.  The film acts like it knows the answer to this.  But ultimately, it either truly doesn’t or it truly doesn’t care about it, because Hickox and company wanted to have their cake and eat it, too.  So, rather than being satisfying or unsatisfying on its own terms and based on the decisions its creators made, the film frustrates to some degree by trying to be both moralistic and cynical.  It’s still watchable for its individual elements, but damned if I can’t shake the feeling that it might not have been worth the effort and time spent.

MVT:  The action sequences are very well shot and edited (again, owing much to the then-popular genre films coming out of Hong Kong), with lots of gunshots, explosions, and slow motion keeping the excitement level cranked up high.

Make or Break:  Jimmy’s big action set piece works astonishingly well, in spite of (okay, maybe because of) its more ridiculous aspects (we’re talking tall fence leaping and bus surfing, amongst other things).  Even though the film’s script doesn’t stick the landing in the end, at least the action sequences do.

Score:  6.5/10      

Friday, February 6, 2015

Wolfcop (2014)









Directed by: Lowell Dean
Runtime: 79 minutes

This review is getting done a few months later than I had hoped. No time like now to correct this and talk about an awesome Canadian horror comedy film.

After a bizarre opening credits sequence the audience is introduce to Lou Garou. Lou is a deputy sheriff to the Woodhaven Sheriff's office and a burned out, alcoholic train wreck of a human being. The townspeople of Woodhaven have the same respect for Lou as he does for himself. Which is none at all. His job is just as bad as the people he serves. His boss the Chief is a hard ass and the other deputy sheriff Tina is better at her job than Lou is.

A call comes in from Willie, the town weirdo, about some odd things happening behind is gun shop. Lou goes over to investigate these claims and it looks a lot like bored teenagers making pentagrams to piss off their parents. Lou decides to be a professional and goes to the local cultural center for more information. Which consists of him sitting on his butt at the bar and drinking the rest of his shift away. This plan goes badly when the town's criminal element and the crusading mayoral candidate Terry Wallace both come into the bar to disrupt a quite day of drinking. Terry starts making a speech and the bar crowd yells at him and his supporters to leave.

Hours later Lou is just about to finish his hard day of drinking and protecting but another call comes in. Those kids are back behind Willie's place causing problems again. So Lou goes to investigate and stumbles on a coven of Satanists. Who promptly knock Lou out and make him part of their weird ritual that involves killing Terry. Lou wakes up in his own bed and thinks he just had a weird dream. Until he finds upside down pentagram craved into his chest. But that is not the only weird thing about him, he can get rid of his five o'clock shadow, his sense of smell has improved to the point of super human, and he kind of gives a damn about his job.

That same morning Terry is found killed by some sort of wild animal. This killing gets both Lou and Tina thinking about a similar event that happened over twenty years ago. Tina's father went missing and was never seen again and Lou's father went to find him only to be killed by some strange animal. Much later Lou goes somewhere he can think out things and sort things out. Yes he is in the bar getting drunk. However things are not right, the bar is closing early and Lou's alcohol tolerance has disappeared. Also some hired goons are in the process of kidnapping Lou. Unfortunately for the goons Lou is transforming into a werewolf with awesome practical effects.

The next morning Lou finds himself in a weird bed and handcuffed. Turns out he turned into a werewolf, killed most of the hired goons, and then was wandering the town in drunk blackout. Until Willie shot him with enough tranquiler darts to drop an elephant. Willie decides to study Lou's new condition and Lou volunteers to take the night shift so he can lock himself in one of the holding cells when the night comes. That night Lou again goes through an impressive practical werewolf transformation. This time around Lou is sober, a werewolf, and bored out of his mind. So when a call of an armed robbery comes into the station, Lou gets dressed, starts drinking, and starts enforcing the law.

A local gang that wears pig masks has been terrorizing the town in unstoppable crime spree. Tonight the piggy gang are robbing the local Booze and Donuts. So Lou and Willie show up and Lou either kills or scares the piggy gang out of existence. Fueled by a renewed love his job and alcohol inspires Lou to convert his squad car into the wolfmobile. Then to celebrate his new found love of murdering criminals and kind of enforcing the law, Lou and Willie go visit a meth lab. And Lou proceeds to kill most of the goons and leads to the destruction of the lab.

As the conclusion draws near more mysteries get explained and Lou has more fun being a werewolf and a cop. The end itself is entertaining and does not end in the predictable and cliche standard way cop comedies usually ends.

I have no problem recommending this movie. It is fun, weird, and has impressive practical werewolf transformation. At the time of this being posted there is only a UK blu-ray release of this movie that I am aware of and a North American release scheduled for March 2015.

MVT: Lou in the local library researching Woodhaven's odd history and standing up and shouting "Hey, do you have any books on satanism?"

Make or Break: What makes this movie for me is the use of practical effects and cgi is used when needed.

Score: 8.75 out of 10