Showing posts with label War/Vietnam. Show all posts
Showing posts with label War/Vietnam. Show all posts

Wednesday, August 24, 2016

Dog Tags (1988)



A group of American soldiers (and one German guy, played, I believe, by one Robert Marius) are rescued from a Vietnamese jungle prison by American operative Cecil (Clive Wood).  During exfiltration, the men are ordered to reclaim some important papers that were being transported in a now-downed helicopter.  But the helicopter’s cargo may be more valuable than mere documents (okay, it’s gold).  All of this is told in flashback to writer Christopher Hilton (Christopher Hilton, perhaps better known as a voice actor for such films as Five Deadly Venoms) by one of the survivors.

Romano Scavolini’s Dog Tags (aka Dogtags - Il Collare della Vergogna aka Platoon to Hell) is a film about the ugly truth of humanity.  Like Ruggero Deodato’s Cannibal Holocaust, it frames this discussion through an observer/audience surrogate character who unveils this truth after the events.  In that film, Professor Harold Monroe (Robert Kerman) reviews the footage left behind by the “victims” of the jungle slaughter as it’s reconstructed.  In this film, Hilton interviews Tanoy, the only known survivor of the events from so long ago.  Both films construct a truth from the evidence of the past, and in this sense, the films are about storytelling and about revealing said truth through storytelling.  Dog Tags even structures its tale in acts (Prologue, Act One: The Facts, Act Two: The Getaway, Act Three: The Chase, and an Epilogue), plainly telling us that this story, though conveying truth, sticks to the framework of classic storytelling.  It’s presented to us as a fiction in order to relate fact (it even gives us a quote from a United States Senate hearing about the preceding premise in general; whether these hearings happened or not, and whether this subject was actually discussed is inconsequential here [personally, I find it all very easy to believe, so mission accomplished], as it’s the intimation that it’s true which matters).

Hilton first comes to this particular story through a guy named Jack, a radio operator who was stationed in Nam at the time (whom we never see in this capacity, or if we do, he’s never identified to us in the film, and he plays no part in the plot outside of also being an observer).  Tellingly, Jack has overdosed on heroin as the film opens, so we never get to see him in the present, either.  What this does is informs us that what he encountered during his tour of duty was too much for him to deal with emotionally.  To paraphrase Colonel Nathan Jessup, he couldn’t handle the truth.  Likewise, the characters in the film cannot handle what’s happening to them.  This isn’t a Kelly’s Heroes type of War/Caper film.  Many of the characters in Dog Tags die, and they die very badly.  Primarily, they are picked off by booby-traps, of which there are tons in the film.  In fact, I can think of very few direct interactions between the soldiers and any actual Viet Cong.  The enemy is mainly faceless, absent in body, if not in spirit.  The one exception I can recall is the scene where Glass (Peter Elich) is told to wade into the tall grass and get the Viet Cong skulking there. Faced with the situation of killing one with a machete, Glass hesitates, cracks, and then turns on his comrades.  Like the jungle the men traipse through, the Viet Cong threat is ever present, overwhelming and surrounding the soldiers on all sides.  There is no escape from the enemy in the same way that there is no escape from the jungle.  Pushed to the brink, the men either die or go insane (often both).

If it wasn’t bad enough for the men to be stuck in a Viet Cong cage, it’s far, far worse for them in the open jungle.  Things were bad in the cage.  The men were at each other’s throats, but they survived.  Once freed, things degenerate swiftly, and between the paranoia of the unseen adversary and the weariness of the soldiers being faced with another mission when they clearly aren’t up for it, the men become animals, become corrupted.  Once the gold is discovered, the soldiers’ avarice shines through, and their humanity is lost completely.  This is best exemplified by Roy (Baird Stafford) whose leg is injured by a booby trap hidden in a river.  His leg becomes gangrene, and it has to be amputated as the infection spreads.  The amputation scene displays the totality of the notion that this is a place which humanity has fled.  As his fellow soldiers set to work on the leg, we get a shot from Roy’s POV.  His companions’ faces are gaunt, feral, and sickly.  They could as easily be preparing to remove his leg as his life.  The contrast to this evaporation of humanity is Mina (Gigi DueƱas) and her family (including her brother Tanoy and her elderly father).  The family are taken hostage by the soldiers out of fear that they’re in league with the Viet Cong.  We are never told explicitly whether or not they are; it’s the tension of the situation that counts.  At any rate, Mina services Roy with her hand as his health fails.  She does this without a word, without a readable emotion on her face, but the empathy she feels for Roy in this circumstance is clear.  While the men are losing their minds with anxiety and greed, Mina performs an act of kindness that is both compassionate and empty.  Mina and her family have lived in these conditions far longer than the soldiers.  They understand that this is the state of the world (and not just their localized world in a case of the specific highlighting the general), so a modicum of physical pleasure is all there is to make life bearable, and even then it’s as transitory and meaningless as the act itself.

I was surprised as hell when I watched Dog Tags.  I had expected something along the lines of Enzo G. Castellari’s Inglorious Bastards or Bruno Mattei’s Strike Commando, essentially a loud, dumb, fun action film with a lot of explosions.  And while there are a lot of explosions (and it should be said, they are large and extremely impressive) and a thin, gritty texture of exploitation in Dog Tags, the film maintains an utterly serious tone from start to finish.  This is a grim, bleak, cynical film that reflects on its ugliness rather than revels in it, much of the runtime filled with strained, formidable silence.  I won’t say that Scavolini’s film is as powerful or as slick as something along the lines of The Deer Hunter or Apocalypse Now, but I do think it deserves to be in the same conversation with them.

MVT:  Scavolini does a remarkable job crafting tension in almost every moment of the film while doing it on a believable scale for a War picture.

Make or Break:  The first booby-trap that’s tripped comes swiftly, unheralded, and it delineates the stakes of the film for both the characters and the audience.

Score:  7/10       

Wednesday, October 28, 2015

Cop Game (1988)



There once was a man named Vladimir Koziakin, and about this man’s personal life I know very little (read: nothing).  What I do know is that he produced one of the most entertaining, engrossing, and lovingly remembered books of my youth.  I’m of course speaking of Movie Monster Mazes, the 1976 tome that not only reinforced my love of monsters but also gave me new creatures to track down (if only their films would play on one of our stations; bear in mind this was back when we had maybe thirteen channels that could be tuned in on our television, and you were subject to whatever their programmers wanted to/could afford to run).  The premise is self-evident; there were fifty (“a panoramic journey through FIFTY (not Forty-Nine) FIFTY Monstrous Mazes!”) puzzles in the shapes of different cinematic fiends (as common as Godzilla, as obscure as The Monster of Piedras Blancas).  The accuracy on a few of the pieces would drive monster perfectionists insane (He spells Ghidorah as “Gidra” and calls Ray Harryhausen’s Ymir “Giant Ymu”), but I didn’t care.  I was too intent on running through the mazes (in pencil, of course, because the book cost ninety-five cents [!], and it’s not as if the book was easy to come by [that I recall]), erasing the lines, and doing it all over again (the erasures made their own permanent paths on the paper after a while, but the artwork was still attractive enough on its own to warrant paging through again and again).  There is a PDF of the book you can find online, the great tragedy of which is that many of the mazes have already been solved.  I’ve made it my mission in life to digitally remove all that and print each of these pieces to do again (and to share them with my monster-loving godchild if I can get him to lift his head up from his Nintendo DS or whatever the hell that thing is).  It’s good to have goals.  The relevance of this circuitous circumnavigation to Bruno Mattei’s (under the pseudonym of Bob Hunter) Cop Game (aka Cop Game: Giochi di Poliziotto), is that the film’s plot is so convoluted, you’ll almost certainly need to use the rewind button (the modern film viewer’s equivalent to a pencil eraser on a maze) to get all the way from start to finish with some idea of the plot intact.

During the final days of the Vietnam War, officers are being picked off one by one by former (maybe current?) members of the Cobra Force.  Enter special investigators Morgan (Brent Huff) and Hawk (Max Laurel) who are charged with getting to the bottom of this mess.  And they’re not afraid to break the rules in order to do it.

Post-Vietnam-War, movies set during almost any conflict tend to have a very dim view of the governments who send the soldiers off to fight in them as well as of war itself (though the latter notion in cinema has been around for much longer, it rose in prevalence around the time of this war and carried on ever after).  Typically this stink eye is focused on America, and there is far more anti-colonialist subtext at work (and not wrongfully so in both regards, I think).  Gone is the homogenized “rally round the flag, boys” depiction and attitude of good men fighting the good fight for a good reason.  Having the bloody footage of a war broadcast into homes on a daily basis not only peeled away the clean cut faƧade of warfare and changed the public perception of the men and women who fight, but it also forced filmmakers to steer toward more realistic portrayals of war time, even when the stories were fantastic in nature.  Things became grottier.  Characters became less idealized, and many began to lean far more to the dark side than to the light.  Italian filmmakers, combining the neo-realist movement developed and popularized by auteurs such as Vittorio De Sica and Roberto Rossellini with the sensational, primal elements which would quickly transform into a sleazy aura that became like a signature writ in giant, glowing, neon letters for exploitation hounds the world over, tucked into this new approach with gusto.  

Naturally, different filmmakers achieve different levels of success with this approach, and, if you know anything about Mattei you know he does his level best to hit all the right notes, though rarely do his compositions orchestrate the way I’m sure they were first envisioned.  I’m also quite confident that his motives were more monetary than artistic, and I have zero problems with this.  So, we get a lot of exterior shots of the Philippines standing in for Vietnam, and the footage from the streets adds the appropriate flavor to the proceedings.  The attitude is present with Hawk telling Morgan that he comes “from a country of assholes,” that America is “playing cowboys and Indians” in Vietnam, and most presciently, “After you get back home, you will forget all about me.  But I will still be here, drowning in a sea of shit.”  Shooman (Robert Marius) commands the Cobra Force, and is alleged to have destroyed a village full of women and children in bloodthirsty pursuit of the Viet Cong (a trope of Vietnam War films inspired by the infamous My Lai Massacre in 1968). 

Likewise, we get the populist components such as plentiful gun fights, chases, and brawls.  Hawk and Morgan break a suspect’s fingers to get him to talk (in broad daylight and full view of anyone wandering by).  What feels like a large chunk of run time takes place intercutting back and forth to scenes in a strip club (with French cut bikini bottoms and fashionably torn half shirts aplenty, but somehow no nudity) which feels more Eighties than anything else in this film, barring Huff’s dangly left earring.  Morgan and Hawk are flippant to their direct superior Captain Kirk (yes, really, and played by the late, great Romano Puppo) and everyone else they encounter, dress exclusively in street clothes, and don’t give shit one about any collateral damage they cause while doing their job.  The film does manage to balance these two perspectives (gritty, yet overwrought) fairly well, but it also piles on plot points nigh unto the breaking point.  In fact, once you add on the idea that a Russian spy named Vladimir has infiltrated the American armed forces, may or may not be a heroin dealer, and may or may not have had a hand in or is just spreading rumors about the village massacre and what any of this has to do with the initial murders, your head will be spinning, especially since the filmmakers don’t care about connecting scenes or ideas until it’s absolutely necessary.  Luckily, the aspects of the film that work (Mattei knows his way around action sequences, and there is a quasi-Noir angle that I enjoyed) do so well enough that the labyrinthine story and the writhing the script has to do in order to attempt resolving it become like frosting on the multi-flavored layer cake that is Cop Game.

MVT:  Huff loves giving everybody guff (yes, I made this sentence rhyme; sue me).  He is jaw-clenchingly anti-everything, so much of the joy in watching his character do his thing lies in how relentlessly hard-headed he is in every single way.

Make or Break:  Without giving away exactly why it’s so outstanding, there is a car chase in this film that I would attest can stand up to any in the history of cinema.  Okay, that’s an outright lie, but it’s so much damned fun, I couldn’t help loving every second of it.

Score:  6.5/10     

Friday, October 11, 2013

Episode #256: The Odd Angry Burning

Welcome to our diabolikdvd.com sponsored episode of the GGtMC!!!

This week it was Sammy's turn to program and he selected The Burning (1981) directed by Tony Maylam and The Odd Angry Shot (1979) directed by Tom Jeffrey. You wont want to miss this coverage of two films that definitely deserve the discussion and attention.

Head over to diabolikdvd.com and make some purchases, they have a huge selection and region coded stuff that is hard to find on the store shelves!!!

Direct download: ggtmc_256.mp3

Emails to midnitecinema@gmail.com

Voicemails to 206-666-5207

Adios!!!

Friday, August 23, 2013

Episode #249: Strike Commando Double Deuce

This week the GGtMC fellas are joined by the powerhouses of the public domain box sets, The Mill Creeps (millcreeps.libsyn.com), for some coverage of some Bruno Mattei!!!

Aaron and Chris help us cover Strike Commando (1987) starring Reb Brown and Strike Commando 2 (1988) starring Brent Huff, both films directed by Bruno Mattei!!!

Direct download: ggtmc_249.mp3

Emails to midnitecinema@gmail.com

Voicemails to 206-666-5207

Adios!!!


Tuesday, October 16, 2012

Episode #205: Out of the 317th

Welcome to another episode of the GGtMC!!!

This weeks show is programmed by Doctor Zom, who you can find pontificating on cinema over at Silva and Gold Podacst (silvaandgoldpodcast.com) on a weekly basis, and he picked a couple of very interesting choices. Zom picked Out of the Blue (1980) directed by Dennis Hopper and The 317th Platoon (1965) directed by Pierre Schoendorffer.

Zom had planned on being on the show but sadly couldnt make it this week so we hope to bring him back on soon for more cinema chat!!!

Direct download: Out_of_the_317th.mp3

Emails to midnitecinema@gmail.com

Voicemails to 206-666-5207

Adios!!!