Showing posts with label Video Game Movie. Show all posts
Showing posts with label Video Game Movie. Show all posts
Friday, February 26, 2016
Red Faction: Origins (2011)
Directed by: Michael Nankin
Run time: 88 minutes
Red Faction: Origins is a movie adaption of the video game Red Faction Guerrilla. The game is centered around Eric Hammerguy, a guy who reluctantly frees Mars from the tyrannical rule of the Earth Defense Forces. He does this task by destroying everything Earth related with a variety of weapons and a mining hammer. Since this game did better than the other two Red Faction games, so a movie adaption was just a matter of time.
The starts twenty five years after the events of the game. We catch up with Eric Hammerguy, who is now a drunk hero of Mars. In news broadcast info dump we learn that few years after freeing Mars that Eric had his wife and daughter murdered by the Marauders. The Marauders are the other faction that control Mars. The best to describe them is Hollywood's idea of Native Americans mixed with the Fremen from Dune. They dislike Earth, the Red Faction, and firearms, and will kick thirty two kinds of ass when put into a fight.
Eric meanwhile is drinking in the only bar on Mars, sick of hearing about how much of a hero he was, and is annoyed with another drunk who is a fan of him. So he fixes the one problem he can do something about and punches out the drunk. This leads to a brawl that leads out of the bar and becomes the problem of officer Eric Hammerguy Jr. Who arrests his dad, again, for drunk and disorderly conduct. It should be pointed out that the Red Faction are a sort of militia police force.
The next day, Eric Hammerguy Jr.'s boss smoothed things over with the bar so his dad can keep drinking there. He also wants Eric Hammerguy Jr. to take a salvage party out to crash site. Part of a Earth battleship that was blown up twenty five years ago is crashing on to the surface of Mars. The problem is that the ship fragment is crashing in an area that is contested by both the Red Faction and the Marauders. Another problem is that Eric Hammerguy Jr. doesn't know much about valuable Earth technology. Fortunately the Red Faction has hired an Earth born technology genius. Her name is Ms. BornonEarth and she is expert in all things technology, science, and reminding everyone that she is was born on Earth and how no one trusts her.
Eric Hammerguy Jr's team is the last to arrive where the ship crashed. The Marauders got to the crash site first and were killed by the mysterious soldiers in white battle fatigues. Eric Jr. and Ms. BornonEarth catch up with with one of the soldiers in white and it just so happens to be Eric Jr.'s sister. The movie then becomes a hunt for Eric Hammerguy Jr.'s sister across the surface of Mars. Along the way Eric Jr. runs into and befriends a couple of Marauders who are on a quest of plot convenience and annoyance. Together they solve the mystery of the soldiers in white, find Eric Hammerguy Jr.'s sister, expose old man Faust as the ghost of the haunted Mars amusement park, and have a positive ending. Though several people die to obtain it.
I am of two minds on this movie. On the one hand, this is the best video game adaption movie I have seen in awhile. Thought the movie has a limited budget it makes good use of it's CGI and practical effects. The other side, the plot, while faithful to the game, is lazily written, full of one or less dimension characters, and suffers from It's a SyFy/Video Game Movie So Who Gives A Fuck syndrome.
If you are a fan of the Red Faction Guerrilla game and trashy scf fi movies, this is a movie you will want to find. Otherwise, it is a great movie to have on in the background.
MVT: The CGI work in the film, while cheap, is well done and is the best thing in the movie.
Make or Break: Though Mars is smaller in size than the Earth, Mars has roughly similar same amount of land mass as there is dry land on Earth.Yet the writer of this movie managed to make Mars feel like a quarter of the size of the United States. So rather than having a wide open planet, it instead feels like small place with a settlements named after Robert A Heinlein and Isaac Asimov.
Score: 3.2 out of 10
Wednesday, April 10, 2013
Arcade (1993)
I’m keenly interested in the
evolution of video game graphics. When
they were first introduced to the public, they were as basic as basic could
get. Everything was a square, and the
squares were made up of squares (“pixels,” for all you squares). There was no such thing as a round
object. The “ball” in Pong is a small square which behaves
with only the rudimentary physics that an actual ball would have. Early graphics were the merest suggestions of
shapes in reality. Yet, they were
effective in the same way as the graphic design work of someone like Saul Bass,
just more regimented by the strictures of the medium. Nonetheless, there is a reason why we revere
the poster for Vertigo but not the
graphics from Atari’s E.T. The
Extraterrestrial game. That
difference is in the discipline.
As I stated, video game graphics
were limited by grid like template for everything. Mr. Bass, by contrast, used the simplicity of
shape, but his work still looked handmade.
The objects were not perfectly-formed, and this is why we scoff (well, I
do) at the idea of art produced by a computer.
Just so we’re clear, I’m not talking about art produced on a computer,
I’m talking about work produced with little to no input from a human element. There is a wild difference between painting a
metallic sphere and rendering a metallic sphere by asking a computer to do
it. Despite all of this, I personally
would rather play the first Mega Man
game than many of the more immersive games of today. I’m not certain if it has anything to do with
my love of simplicity or my dislike of the modern world. Perhaps it’s because sometimes I revel in
being contradictory. Perhaps it’s
because I can’t stand being contradictory.
I am large, I contain multitudes (thanks and apologies to Walt Whitman).
Alex (Megan Ward) is tortured
by the constant specter of her mother’s (Sharon Farrell)
suicide and the stress of having to take care of her traumatized father (Todd Starks). Wandering over to the local arcade (ominously
dubbed Dante’s Inferno), Alex and her pals are invited by one Mr. Difford (John de Lancie)to
play the latest, greatest console, titled Arcade. After Nick (Peter Billingsley)
gives it a quick spin as well as his enthusiastic seal of approval, Alex’s beau
Greg (Bryan Dattilo)
gets behind the controls while everyone conveniently leaves the room. Of course, Greg is pulled into the world of
the game, while Difford bestows every kid in the joint with a home version of
the game to test and evaluate. But that
clever, clever Alex knows there’s something rotten in Los Angeles (and thank
you Coen Brothers for engraining in me the habit of pronouncing that city’s
name with a hard “g”), and she sets about getting to the bottom of it all.
Thus do we come to Arcade (aka Cyber World), Albert Pyun’s
direct-to-video attempt to cash-in on the public’s growing fascination with
more immersive video game environments.
Despite the talent at work on the film (including one of David S. Goyer’s
early writing assignments), it sadly reeks of everything about the Nineties,
and nary a one of the few good things.
The characters are drawn straight out of an Aaron Spelling primetime
melodrama; the cool couple, the cool sidekick, the weirdos, the “that guy,”
etcetera. They are also painfully
undeveloped, with characterizations so thin they only have one side (thank you,
Red Skelton). Interestingly, the only
two who are given any sort of depth are women.
Alex is a tragic case, written as being haunted by the guilt of her
mother’s death, but aside from when it comes up as a cheap way to generate
drama, this aspect lays there like a dead fish.
Laurie (played by the ever-adorable A.J. Langer) feels
unwanted and unattractive among her friends, and she probably harbors not a
small amount of jealousy toward Alex.
But again, this is essentially blurted out in one scene and then
forgotten. Rather than relying on the
conflict between characters to generate tension, Pyun and company relegate all
of the heavy lifting of the film to the video game scenes (but we’re coming to
that). Possibly worst of all, the
midtempo, corporate rock soundtrack conjures memories of dreck like Collective
Soul or Everclear (or just throw a friggin’ dart, and you’ll hit some shitty
Nineties frat rock band; I don’t care).
The more I dwell on it, the more I realize exactly why I spent so much
of that time period getting drunk.
Let’s discuss computer-generated
graphics/effects. As the state of the
practice is, it still is not entirely convincing, to me. Let me be more specific. On rigid or inorganic objects, they can work
very well, so long as the lighting is matched moderately closely to the live
plates (if any are used), and they are a godsend, I’m sure, for compositing
elements together. On living things,
however, they simply just don’t cut it. But we’re not here to get into a huge
discussion on the uncanny valley as it pertains to virtual actors. That said, my theory (and I’m sure it’s
yours, too) is that CG characters move too
perfectly. There is an element of chaos
in natural movement (sometimes all but indiscernible, but it’s there, and the
naked eye recognizes it) which cannot (at this time, anyhow) be programmed by a
computer. Computers work on a basis of
ones and zeroes, and that’s great for precision and number crunching, but
living things are imprecise by their very nature. Even if a computer artist can detail every
individual pore on a virtual character’s skin, every hair on their body, their
behavior will always be dictated by two states of being; essentially, “yes” or
“no.” Thus, these characters are little
more than glorified versions of Jerry the Mouse dancing with Gene Kelly in Anchors Aweigh (and let me just say,
that sequence was better executed than a lot of CG work I’ve witnessed).
Bearing all of this in mind, the
early Nineties were a time when everyone was eager to experiment with and play
in the digital effects playground, and the filmmakers or Arcade were no different.
However, for as smooth as a surface could be made to look, everything in
the video game world of the film is still very basic objects put together in
very traditionally ordered ways. The amount
of space and time needed to render graphics also limits the variety of the
labyrinth’s corridors. Ergo, we are
treated to the same three or four shots of dungeon walls edited slightly
differently over and over. And, of
course, none of the live characters fit into the video game world in a
believable fashion.
To be fair, the filmmakers do start
off with some interesting (if not entirely original) ideas. There is the idea of video game addiction
(and addiction in general), which could have been investigated, and it would
have been just as prescient today (if not more so). There is the idea of Hell, and the journey
depicted through it in Dante Alighieri’s Divine
Comedy (though he had nine circles, and the video game only has
seven). There is the idea of control, our
craving for it in our lives, and the false sense of it imparted by immersion in
video games. There is the idea of being
tempted by our heart’s desires and being doomed by our giving in to them. This is some compelling material when
utilized properly, and there is a lot that could have been done with it. But Pyun seems solely interested in giving
the audience the spectacle of the then-newfangled computer graphics, and they
just don’t cut it (then and now). That
he plays to the level of his production’s limitations rather than around them
is somewhat baffling to me. But what do
I know? I’d rather play Xevious than Grand Theft Auto any day of the week.
MVT: Despite my despising
just about everything from the Nineties, they were a part of my youth. There’s a sense of nostalgia I have, then,
about things from that era (even when I hate them), and this film is no
exception. In flinging every Nineties
cliché onscreen, the filmmakers actually do a decent job of capturing the time
when the film was made. Don’t that beat
all?
Make Or Break: The Break is
the ineluctable “twist” ending, which succeeds in being not only utterly
predictable and telegraphed from the film’s first frames but also in being flat
out dumb. Go ahead, watch Arcade if you don’t believe me.
Score 4.75/10
Wednesday, January 9, 2013
Double Dragon (1994)
I will never forget the day I got
a Nintendo Entertainment System. The actual
year escapes me, but it was Christmas day.
I got the bundle that came with the game Super Mario Bros, but my parents also got me the game Trojan to go with it (a game which to
this day I have a great fondness for).
Naturally, everything had to stop while I pulled out my tiny
black-and-white television and went through not a small amount of hair-pulling
to get the thing set-up correctly (it was the first time I would struggle with
the heartache of connecting electronics together but would by no means be the
last). If memory serves, I think I beat Trojan within a day or two. Super
Mario Bros took a while longer.
The thing about my Nintendo (and I
think I speak for a great many who owned one at the time) is that it finally
gave video game players an actual story and characters (minimal as some were)
to play along with and follow. The only
other place you could get that was at your local arcade, but I certainly wasn’t
rich enough to sink all my money into those quarter eaters. Besides, the games I wanted to play most were
usually hogged by some jerk who had more coins lined up for future plays than I
had patience to wait out (you know these guys, they’re probably CEOs somewhere today). Plus, the games on early home systems (like,
say, the Odyssey2 I had) were little more than time killers. Games like Alien Invaders - Plus (a Space
Invaders ripoff), KC Munchkin (a Pac-Man ripoff), and Pick-Axe
Pete (which my brothers lovingly referred to as Pick-Ass Pete) were primitive and consisted of doing the same
action over and over again in settings which varied only slightly. So, being able to experience a great-looking
story, in my own home, any time I wanted was as close to heaven as a kid could
get. Now the only thing I would have to
get off my porcine ass for was to go to the bathroom (usually). It took a lot more effort to beat the game Double
Dragon than it did Trojan,
and I can’t say the experience itself was markedly different. But damn if it wasn’t more exciting than Pong.
There is a medallion which was
split in half and given to two brothers (so the legend goes). One half holds the power of the body, the
other the power of the soul. But
together, they’re unstoppable and can unite the people (or somesuch garbage). A group of black riders (why they wear these costumes
is anyone’s guess), led by femme fatale Linda Lash (Kristina Wagner), attack some
Buddhist monks and retrieve the soul half of the Double Dragon medallion. They bring it back to Boss villain Koga Shugo
(Robert Patrick, looking for
all the world like Vanilla Ice with a sculpted goatee), but he needs both
halves to take over New Angeles (did I forget to mention the film takes place
in the future year 2007 after a massive earthquake decimated California’s
coast? Oops). Meanwhile, brothers Jimmy and Billy Lee (Mark Dacascos and Scott Wolf, respectively) fight in
and are subsequently booted from a martial arts tournament. Who do you think is in possession of the body
half of the medallion? Three
guesses. No peeking.
James Yukich’s film shares very
little with the game which inspired it.
It has some of the same characters, including love interest Marian (Alyssa Milano) and Abobo (Allen Nils Stewart pre-steroids,
Henry Kingi post). But aside from these two and having the
brothers fight each other towards the end, that’s about all I can think of as
far as the similarities. The main bad
guy has been changed from the Hell’s-Angel-With-A-Chaingun Willy to the slightly
dandy-ish Shugo. Plus, there are two new
henchmen, Huey (Jeff Imada)
and Lewis (Al Leong). Get it?
The game is solely about finding the brothers’ mutual love Marian, and
there are no medallions or other MacGuffins to be sought. In the film, the love triangle is slanted
toward Marian being with Billy from its very outset. Marian herself is more of a presence in the
movie. Here, she leads a gang of do-gooders
called the Power Corp (and their insistence on not adding an “S” to the end of
“Corp” forces me to pronounce the “P” at the end, but that’s just my
peccadillo). She’s not merely a damsel
in distress, and her family, in the form of Police Chief Delario (Leon Russom), is more entwined
in the goings-on than our main characters’ family is.
Setting the film in a
post-apocalyptic future was definitely a smart move, though its execution is
not quite as much. The gangs and police
have a tenuous truce that gives criminals free reign after dark, but the police
restore order during daylight hours.
This is probably the most intriguing idea the filmmakers added, but it’s
entirely tangential. The game feels like
a version of Walter Hills’s The Warriors,
with its bizarre coterie of eccentrically dressed characters attacking the
players as they fight their way through various settings. In this film, we have gangs like the Mohawks
and the Clowns to evoke the Baseball Furies and the Turnbull AC’s. The costumes give the groups a bit of flavor
but absolutely no personality. They
could have just as easily all been dressed in sweatsuits for how indistinct
they are in their actions. Another
aspect of this future world is the fact that every building in New Angeles
needs massive hydraulic jacks to keep them from falling down. But again, nothing is done with this. It’s just a bit of set dressing to explain
the set designs and provide visual interest but little else. Of course, practically everything in the
future is toxic in some form or another, but aside from some light satire, this
also goes nowhere. This, combined with
the “humorous” television news bits (prominently featured on Channel 69; Get
it?), don’t add anything to the film.
These are ideas we’ve seen done before and done better. They fall flat in Double Dragon, and instead of accenting the story, they simply lay
there, like a pile of dirty underwear in the corner of a bedroom (not mine but
some people’s, I’m sure).
No, the film doesn’t feel like
the video game at all (and not that it necessarily should be slavish to its
source), but would it have been better if it did? If Billy and Jimmy had to traverse the deadly
streets of New Angeles after dark, searching for a woman they both desire but
know only one can have, it certainly would have been a stronger narrative than
what we get. That said, the approach of
the film to the material is hamfisted and comes off largely like pandering to
their imagined demographic. The humor is
sub-juvenile, and is typically set off by awkwardly shot and edited reaction
inserts. There is more mugging per foot
of film than in any ten Bill Cosby concerts.
For a film ostensibly grouped in the Action genre, the action elements
barely approach a level of excitement consistent with an episode of The Bugaloos. The fight choreography is anything but
dynamic, though I would suspect that was more in line with trying to do big
action on a small budget with a cast not really known for their action
chops. That’s kind of a shame, because
it deprives Dacascos, Leong, and Imada of showing off their martial talents to
any great extent. There are a couple of
commendable makeup effects when the heroes are down in Shugo’s basement lab, but
since the absurdly distended Abobo is given the most screen time, he’s the one
that lingers in the viewer’s mind.
Seeing as how the former Mohawks leader is little more than a blockhead
with a body made useless and ludicrous, he is ineffectual as either a villain
or a heroic sidekick. And like just
about everything else in this movie, it didn’t have to be this poorly
actualized. But it is, and whether we
choose to watch Double Dragon
through an ironic filter or take it at face value, the fact remains; this film
stinks. Instead of watching it, I’d
recommend playing the original video game.
That way, at least the frustration you feel can be overcome when you
inevitably beat the final Boss as you’d like to beat this movie (to a pulp,
that is).
MVT: It’s crude and crass, I
know, but the best thing about this film is Alyssa Milano and her
thought-provoking outfit. She also has a
charm which no amount of filmic poop can squash apparently, and it’s evident throughout
the film. The lady can certainly hold your
attention with both her body and her personality.
Make Or Break: The Break
comes in the theater scene. During another
flatly-staged fight, bloated Abobo makes his first appearance. He is completely nonthreatening with his
impractical anatomy, and this scene and the rest of the film bear out just how
shoddy everything about him is. He’s a
walking cartoon, but not in the least bit a funny one.
Score: 3/10
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