Showing posts with label Laura Gemser. Show all posts
Showing posts with label Laura Gemser. Show all posts

Wednesday, February 5, 2014

Murder Obsession (1981)

Film grammar has developed and refined itself over more than a century to the point that it almost seems as if children today are born already knowing exactly how to “read” a film.  Of course, this isn’t true in a blanket fashion, but young viewers today are so sophisticated, their media so slick, it’s no wonder that more people want to be famous today than arguably at any other point in the history of man (feel free to debate this amongst yourselves).  Even “reality TV” is so over-produced, so manufactured, that there is, if not an erasure, certainly a large scale blurring of the lines between fiction and reality at work in our culture.  People no longer need to aspire to greatness.  No effort needs to be expended.  The only requisite now is for enough people to view a video clip of you doing something that makes the people with money decide you’re valuable to them (or worse, you can be a superstar simply by dint of birth).  Of course, vapidity and lack of actual talent has been with us since the world began, but I would argue that never before has it been quite so celebrated.

There seems (at least to my cynical eyes) to be a diminishment in the desire for individuality, a diminishment in the desire to interact with the real world in any meaningful (and actually physical) manner.  For as interconnected as we have become, we seem to be forfeiting the very skills which allowed us to get this far.  Perhaps this is us getting ready for “The Singularity,” when artificial intelligence surpasses human intelligence.  Perhaps this is someone else getting us ready for it?  Perhaps those of us who are older have already been surpassed by the younger generations and simply cannot comprehend what those “whippersnappers” see as simplicity itself.  Or perhaps they really are just degenerating, by and large (again, not a blanket statement; there are exceedingly few things that have no exceptions).  I’m no expert.  I claim no provenance or superior knowledge here.  But mark my words; this is something which deserves serious consideration.  It’s not just the old saw of an older generation saying how much better things were when they were kids as viewed through some nostalgic mist.  Ain’t it funny?  I started this introduction as a look at flashbacks and fractured time in cinema.  Oh well.  You got a screed instead.

Michael (Stefano Patrizi, possibly the blandest actor in recorded history) is an “edgy” thespian who takes his role as a murderer just a little too intensely on set.  Oh, he doesn’t actually kill co-star Beryl (Laura Gemser), but he does give her a right strangling.  Later and seemingly for no reason, Michael suddenly has the desire to return to the family manse and bring some of his filmmaking buddies as well as his secret girlfriend Deborah (Silvia Dionisio) along with him.  Reuniting with mother Glenda (Anita Strindberg) and creepy groundskeeper Oliver (John Richardson), Michael works through his troubled past while someone starts picking off the cast members.

Riccardo Freda’s Murder Obsession (aka Follia Omicida aka Murder Syndrome) deals in many ways with fantasy (in the forms of art, legends, and imagination) versus reality.  Michael’s father (also played by Patrizi) was a symphony conductor.  After viewing a portrait of said dad (which resembles an Andy Warhol styled Op-Art piece more than a traditional painting), the son hears his father’s voice accusing him from beyond the grave.  Director Hans (Henri Garcin) carries around his camera, calling it his “third eye.”  Beryl used to practice voodoo, and she feels that legends are important when you believe in them (i.e. Truth is constituted from an accepted artifice).  Hans tells Glenda that magic will “solve the mysteries of life.”  Interestingly, Glenda and Oliver represent a juxtaposition to their houseguests.  Whereas, Hans and company talk about magic and the occult in abstract philosophical terms (labeling their possessions or talents with expressions implying non-existent mystical properties), Glenda and Oliver practice what they preach and believe in it wholeheartedly.  This, then, explains why the others can only talk about the “magic” others possess.  

This extends to lies and deceptions, one of which is central to Michael’s self-discovery (naturally, this being a Horror/Giallo film).  You see, Michael believes that he killed his father when he was only a child.  The Oedipal manner in which he and his mother interact certainly makes this a possibility and even gives the film an intriguing undercurrent which it never pays off (but more on that later).  Yet, we know from the introduction of Michael’s memories and/or dreams that there has to either: One, be more to it that will be revealed later like puzzle pieces or two, a third act reveal that uncovers the falsity of these images (or a combination of both).  And there is, to be fair.  Deborah also gets an extended nightmare sequence (roughly ten minutes of screen time), and as you’re watching, it feels like filler (and filler which wears out its welcome, no less).  Well, it is filler, but it does make some sense by the film’s ending.  Unfortunately, the sense it makes doesn’t make a whole lot of sense.

I’ll try to explain.  Murder Obsession is predominantly a confused mess of a film (in case you didn’t get that yet).  Points are brought up and things happen, but none of them appear to be leading anywhere in a narrative sense.  Further, if they are meant to lead somewhere, they are almost entirely undeveloped.  So, we get scenes like the one early on when Oliver astrally projects and his spirit goes for a walk around the house.  And that’s the first and last we see anything about this until the very end of the movie.  Of course, Michael’s not going to be the killer.  We know that from frame one.  We know that from reading the film’s synopsis.  So we get some of the reddest of red herrings to keep us guessing (Hans wears one black glove into the room after Beryl is attacked, Oliver is a disturbing-looking sleepwalker, Beryl asks Michael if he was really strangling her when they were filming, etcetera).  Everything is disconnected, so even when it’s all explained at the end, it doesn’t feel like a resolution.  It feels like an excuse.  Consequently, the entire film comes across like an exercise in cynicism.  They needed gory murders, so there are gory murders.  People are interested in the occult and mysticism, so there are offhanded references to the occult and mysticism.  There needs to be sex and nudity, so there’s a ton of sex and nudity (and probably more torn blouses/blouses falling open and off than I’ve ever seen in a film…probably).  There needs to be a shock ending, so there’s a contrived shock ending.  The film goes through damned near every single one of the motions it can possibly go through, but it’s all empty.  There is no care shown the story and an almost unbridled disdain shown toward the audience’s intelligence.  Even though I can’t say I outright hate this film, I can definitely say it won’t be on my Christmas card list anytime soon.      

MVT:  The supremely cheesy gore effects (credited to Angelo Mattei; possibly a relative of Bruno?) are fascinating in their primitiveness.  Even for a dirt-low budget Horror film, they’re bad, and they wouldn’t fool an animal.  But they are juicy and they are fun.

Make Or Break:  The clunky ending exposition will have you scratching your head and shouting at the screen at least as much as it actually clarifies any of the film’s plot points (or maybe will just have you scratching your head and shouting at the screen every time it tries to clarify a plot point; it’s all about perspective).  How that will leave you feeling when the credits roll depends on your tolerance level.  I admit mine is pretty low sometimes.  

Score:  4.75/10

Wednesday, December 4, 2013

Endgame (1983)

I’m not competitive by nature.  I never have been.  Even the times I have played sports, I really couldn’t have given a crap whether or not my team won.  Maybe that’s why we so rarely did.  I always tried to have a sense of good sportsmanship regardless of wins or losses.  I have noticed, however, that this isn’t the predominant disposition (or it is the one given the least attention in the press and so on).  I can’t fathom being reduced to a teeth-gnashing, froth-mouthed ball of rage with regards to overpaid  grown men who are more adept at running, throwing, hitting, kicking, whatever than others.  Am I being a little reductive about this?  Yes, I am, but all I have is my own experiences and observations, so read that however you find comforting. 

I don’t think this applies to all athletes or sports fans, obviously.  Nothing applies across the board when it comes to personalities, and there are people who treat games with the proper level of seriousness they deserve.  But this isn’t what we’re shown on television and in newspapers (what are those?).  We’re shown the absolute worst in human nature with the fans that beat up the fans of the opposing team.  We’re shown the riots that break out after the home team wins or loses a big game.  Naturally, this implicates the media, and they are deserving of some of the blame, no doubt.  It’s only when they have space or need to fill a couple minutes on a slow news night that we hear about the players or fans who do good things like visit children in hospitals, raise money for charities, and so forth.  What was my point again?  Oh, yeah.  I’d have probably been killed in the first episode of the titular Endgame depicted in Joe D’Amato’s film.  Then again, maybe I’d have become as skilled at it as Karnak (George Eastman, whose vest I would like to have).  But it’s doubtful.

In the year 2025, after the big nuclear holocaust everyone expected to happen back in the Eighties actually did, the human population have taken to losing themselves in a television show titled Endgame which depicts people hunting and killing each other and taking Life Plus energy tablets (which have the stench of Soylent Green about them).  Tops in the game is Ron Shannon (Al Cliver), who recently defeated erstwhile buddy and fellow player Karnak.  Shannon is offered lots and lots of gold by Lilith (Laura Gemser) to deliver some mutants (including the young Tommy [Christopher Walsh] who is suggested to be a little more important than the others) to a designated spot in the wastelands by December 25th.  Being the callous, shallow prick he is, Shannon agrees and assembles his team.

The first part of the film (and surprisingly enough, only a short portion of it) is concerned with the games.  Coming four year before The Running Man (the film, not the novella), this blocks out the basics of that film on the budget of a cup of espresso.  You have the colorful characters that have to be defeated, each with a refined skill set (one has swift reflexes, one is George Eastman, and so on).  They are personality-less, but that’s okay, because we only need to deal with them on a very surface/spectacle level.  It mirrors video games, where you battle through each level and have to beat a Level Boss who has unique powers/patterns of behavior.  What is important is that they look visually interesting (and they mostly do here) and that they die well (or are simply defeated).  The same applies to the team Shannon gathers to assist him in his trek, which consists of a strongman, a martial artist, a one-eyed gunslinger, etcetera.  

Of course, also like Paul Michael Glaser’s film, we have the commentary on consumerism and on the television culture which has all but overtaken modern society (and if they had the internet back when this film was produced in 1983, it could have been really interesting).  This isn’t new by any stretch, but I find humanity’s endless capacity to indulge their morbid curiosity to be one of the more fascinating themes in art.  Thus, these aspects appealed to me on a gut level.  We also get the idea of revolutionaries (or in this case, mutants) who are working against their oppressive society to be free, although here, their goal is freedom from persecution rather than the exposure of any of the government’s dirty dealings and such.

This persecution is very clearly delineated in the film as being racial.  The mutants are a stand-in for the Jews, and the military troops are bluntly dressed as Nazi stormtroopers, right down to the “SS” insignia on their uniforms (though here it stands for “Security Services;” oh so clever).  Oddly, Colonel Morgan (Gordon Mitchell) is dressed more like a Soviet Russian officer, so it mixes its tyrants, but I suppose you can’t have it all.  The quest away from discrimination can also be viewed from a biblical perspective, with Shannon playing Moses leading the Hebrews out of Egypt.  Tommy, then, is an analog for Jesus Christ, though when he uses his powers it is interestingly for mass destruction rather than peace (though you could argue just as hard that this destruction is the only way they can find it).  If you like, you can read that last statement as religion (specifically Christianity) on the whole, but either way, the religious aspects to the film are unmistakable.  

Nonetheless, since this is an Italian genre film, the waters have to be muddied just enough give the viewer pause.  Consequently, we get the other mutants, the ones who have been living in the badlands.  These are physically deformed to look like mermen, apemen, and the like.  They also behave more like Lord Humungus’s raiding hordes from The Road Warrior than they do like the nice mutants here.  This distinction is important, because it draws a line between good mutants and bad, and the line is limned in appearances.  Were the bad mutants not ugly to behold, would they be bad guys?  Most likely not, but you never can tell.  Yet this shows a certain shallowness (yeah, I know) in the story.  We can infer that they have to act this way in order to survive in the hostile environment into which they were born, but that there is no sense that there could ever be solidarity between the ugly and normal mutants struck me as odd.  Like its mutant characters, the film is a hodgepodge, and it meanders about quite a bit, and it is contrived as all hell, but it’s never boring, and, in fact, is a downright blast for much of the runtime.  That goes a long way in smoothing over some of the more painful moments.

MVT:  Eastman commands every scene he’s in, which is half due to his imposing, six-foot, nine-inch presence and half due his acting opposite Cliver, one of the least emotive men in Italian cinema (though he still has a charisma all his own somehow).  And did I mention that I really, really, REALLY want his vest from this movie?

Make Or Break:  The game show opening to the film is everything you could want in a Pasta-pocalypse film and then some.  You have improbable violence.  You have even more improbable, KISS-inspired facial makeup.  You have decimated locales.  You have the greatest leather vest in the history of cinema.  There’s really nothing here about which one can complain.

Score:  7.5/10