Showing posts with label Brion James. Show all posts
Showing posts with label Brion James. Show all posts

Wednesday, February 17, 2016

Dead Man Walking (1987)

After I graduated college and still had some faint glimmer of hope of actually getting to work in film or television production (In all honesty, I was entirely too hardheaded to move where the industry is, and the local filmmaking community tended to be even more insular, unless you were independently wealthy and could afford to not get paid for doing pissant work, which I wasn’t and still am not), I received a call from one of my professors (who was also a documentary producer).  He was shooting a documentary centered on his life and the town in which he was born (hint: it’s where the Dorsey Brothers are from and are now buried), and he needed a production assistant.  I liked the man, and I wanted the experience (and said town is about fifteen miles from my own hometown, thus I was familiar with it), so naturally I replied in the affirmative.  

The producer, the cameraman, and myself filmed a lot in a short amount of time, and at some points, I even got to give a little bit of constructive input, so I was like the proverbial pig in shit.  The time came for the interview with the director’s father, who was something of an alcoholic, which meant it was difficult to pry him away from the local watering hole.  Since the producer still needed some shots, and the light was waning, and I was a self-described raging alcoholic myself at the time, I got volunteered to stay in the bar with the father while the remaining shots were (hopefully) procured, and after which, the father would (hopefully) be interviewed.  So I got to drink for free for an evening while working on a film with people whose company I enjoyed.  I have no idea if the film ever reached completion (though I’m fairly positive it didn’t), but I’d like to think that it will someday.  My experience accompanying the producer’s dad put me in mind of poor Chaz (Jeffrey Combs), the chauffeur and (I assume) valet of a wealthy corporate fat cat; not because I felt like a servant during my short production assistant tenure, but because Chaz and I were happy to do what we could for our bosses, and we both got to chaperone alcoholics for an evening or two.  It’s just mine wasn’t Wings Hauser.   

In Gregory Dark’s (he of the classic porn series New Wave Hookers amongst many others, here using the pseudonym Gregory Brown) Dead Man Walking, corporations have taken over control of the Earth (what, again?) after the bubonic plague made a resurgence and the world fell into chaos.  The Plague Zone is where the victims are shunted off to live out their lives in despair and squalor.  Among the plague victims are Zero Men, who are non-contagious but still terminal, and this is the reason why their behavior is described as “erratic” (which is putting it mildly).  Regardless, Leila (Pamela Ludwig), the daughter of Chaz’s boss, Mr. Shahn (John Petlock) is kidnapped by escaped convict/Zero Man, Decker (Brion James), forcing Chaz to enlist the aid of loner/Zero Man, Luger (Hauser), to get her back.

When the world goes to shit, any cinephile worth his or her salt knows exactly who will seize the reins of power: the corporations.  Standing shoulder-to-shoulder with shadowy government cabals (and similarly uncaring bureaucracies), corporations are the go-to bad guys in many a film, and even moreso in the postapocalyptic genre.  While I don’t disagree with this vilification (though I also don’t think that every corporation spends every moment of every day trying specifically to do evil [emphasis on “trying”]), I’m more interested in the relationship between cinematic corporations like Unitus (get it?) and the people opposed to them.  Typically, this is a twofold interrelation.  First, and most obviously, is that there is a distinct line drawn between the good guys and the bad guys.  Still, even people who work for an evil corporation can be good after having a crisis of conscience (or just having scruples in general).  Leila questions her dad’s plan to build a housing project in the Plague Zone, which he characterizes as crowd control, and she characterizes as crowding them all together and working them to death.  While Chaz works for “The Man,” he’s still considered good, because he cares about Leila enough to place himself in danger to rescue her (it doesn’t matter that he isn’t very adept at it and more than a little weaselly, to boot).  Second, and more intriguing to me, is the representation of the struggle between conformity and personal freedom.  This is where the Luger character comes into the mix.  Luger is individualistic to the point that he is set apart even from the other Zero Men with whom he commiserates and plays variations on Russian Roulette.  He does what he wants, when he wants, and doesn’t give a damn what anyone thinks about it (including, but not limited to, his quasi-girlfriend Rika [Tasia Valenza], who gets fed up [“Won’t you just listen to me?” “No”], but I guess she likes bad boys, just not enough to stick around for the whole runtime).  Luger has no time for Unitus, and he goes about his days taking massive risks like an adrenaline junkie (his Meet Cute with Chaz takes place over a live timebomb).  At this point, Luger is simultaneously free and damned, since he’s got the plague and is soon heading for death (we even get the telltale cough that all terminally ill characters in cinema let loose, so we know time is short).  To gain ultimate personal freedom, Luger needs a reason to live, not just a chance, and this sets up the juxtaposition between himself and the Unitus-controlled world.

Dead Man Walking has one of the most casual apocalypses ever put to film.  Every character is utterly non-nonplussed by everything in their lives.  Partly, this is to play up the angle of a nihilistic existence where “No Future” has essentially come true and is completely ineffable.  From the perspective of people like Luger, there is the need to flirt with death because any moment could literally be your last.  The suicidal games the Zero Men play is the only way to go out on one’s own terms.  It’s also the only way to feel alive when an assumedly even uglier death from the plague is assured.  By that same token, characters like Leila want to go slumming in the Plague Zone to see what all the fuss is about, but she’s quickly disillusioned, and you get a sense of disappointment that the plague victims don’t live down to her expectations.  After Decker asserts dominance over her body (in a truly disturbing scene), Leila becomes even more dispassionate.  Though she cannot catch the plague from Decker, she gives herself over to the fact that she’s as good as dead in his company, and shuts her personality down (this is not to say she had tons of personality to begin with).  Mirroring the Zero Men, her future outlook is nothing but grim, so she may as long go along with it.  The societal scales are balanced.  Yet, for as much as there is in the film with this theme of finding a reason to cling to life (or not), I never felt like any of the characters were committed to it.  In trying to convey a life of forbidding apathy, more often than not, I simply got the feeling that no one really cared (with the exception of James, who gives it his sleazy, bug-eyed all every moment he’s onscreen).  Even while this is part of the point of the film, and it does come across well enough, Dark and company never got me to care about the characters breaking free of their lethargy.  There’s no tension or stakes, because everyone is so devoted to not caring, and Leila and Chaz’s relationship is never defined well enough that I wanted to see her rescue actually succeed.  The film is an okay way to pass ninety minutes, but the indifference it delineates so well is, unfortunately, just a bit too contagious.

MVT:  The locations in the film do an admirable job of creating a postapocalyptic world.  I fully bought that everything had gone to hell.

Make or Break:  The first scene we get in the Zero Club involves Luger and some guy competing to see who will start a chain-suspended chainsaw first.  A true example of necessity being the mother of invention, I’d say.

Score:  6.5/10      

Wednesday, March 28, 2012

Nemesis (1992)


I started wearing prescription eyeglasses in fourth grade (I know, boo hoo). I have not stopped wearing glasses since then. I have never tried (nor wished to try) contacts. I have debated getting Lasik surgery done, but let's face it, it costs a decent amount of money, and the people I know who have had the surgery done still require glasses to read. I spend an inordinate amount of time reading. What good is the surgery, then? The way I figure it, I'm wearing glasses anyway, and it's the devil you know versus the one you don't. Consequently, I have never owned a "cool" pair of sunglasses. I have bought prescription sunglasses in the past, but changing glasses everytime you enter or leave a building is a bigger pain than you would think. So now I have a pair of slip-on shades for my glasses. They may not be as cool as Dwayne Wayne's, but they suit me just fine. What's the point of this little discourse, you may ask? I don't think I could hack it in the world of Albert Pyun's Nemesis. Everybody in this movie wears sunglasses at all times (okay, most times). How do they not run into the furniture?

In the future...Alex (Olivier Gruner) is a cyborg working for "the Man" to bring down bio-engineered and synthetically-enhanced gangsters, hookers, terrorists, and so on. After getting blown up real good during a mission to grab a microchip, he winds up convalescing in a border town in Baja, New America. There he is contacted by fully-synthetic ex-girlfriend, Jared (Marjorie Monaghan, who I would have sworn was actually Linda Fiorentino), to come back into the fold. Instead, Alex becomes a smuggler of something or other on the black market. After myriad machinations too complicated to actually delineate here, Alex is tasked with getting a microchip containing VERY IMPORTANT INFORMATION to the revolutionary gang, the Red Army Hammerheads, and stopping the robots (cyborgs, synthetics, androids, whatever the hell) from taking over the world. 

This future vision of the world (along with ninety-nine-point-nine percent of the ones depicted in every form of media) is, of course, a dystopian one. Almost every set and town in the film is crumbling away and usually industrial in nature. Filters are used to give us the notion that our atmosphere has been permanently changed by some cataclysm. You've seen this effect before, especially if you've seen many movies from the Eighties and Nineties. I like to call it the "Los Angeles Filter," since you'll see it frequently used on establishing shots of Los Angeles, even if a nuclear holocaust hasn't occur (shorthand for smog, perhaps?). There's lots of rain (we can assume it's acid rain), and everything is just ugly. Interestingly, the robots say that they want to create a utopia by eliminating humans and replacing them with cyborgs. In other words, it's humans creating the problems faced by the world. And yet, if people didn't exist, the question must be asked, what would the robots do with themselves all day?

Let's just lay it on the line, shall we? There isn't an original bone in this film's body. Everything from the Hong Kong action movie scene of the Eighties and Nineties to Blade Runner to The Six Million Dollar Man to the work of William Gibson and the entire cyberpunk movement and more are referenced, either directly or indirectly. The writer, Rebecca Charles (whose only listed film credits on IMDB are for the Nemesis trilogy, yes, trilogy), loaded the movie up with film noir and tough guy touches. Jared narrates the film like Sam Spade or any other of a thousand private dicks, regardless of the fact that she's only in a few scenes and isn't the main character. This is not to say that a supporting character can't be the narrator, but it's not the norm (hell, Joe Gillis was dead, and he still narrated Sunset Boulevard). Speaking of the dialogue, it's meant to be hard-bitten and pithy, but instead it is glaringly self-conscious and clunky.

One refreshing aspect of the film is the amount of badass women it. Right from the first scene, we are given women unafraid to get their hands dirty and who know how to handle firearms. In a genre dominated by men and the male gaze, I love it when the other fifty percent of the world can stake out some terrain. And the irony that they look very good doing it is not lost upon me. Still, the women in this film are strong and, more often than not, shown as being superior to men both physically as well as in rank and mental acumen. Julian (a very muscular Deborah Shelton) has Billy (a very young Thomas Jane) killed, performs surgery on Alex, and sets him on the right path. All before putting on her sunglasses (see?) and shooting up a good portion of the hotel in which they meet. Jared is the sage whose data can save the entire planet. Max Impact (Merle Kennedy) has the Lori Petty/trickster role as the young cynic who wants revenge against Alex but will later become a strong ally. They all add something, and the film wouldn't be what it is without them, I think. Or at least, not as distinctive.

But let's call this what it is. Nemesis is a mess of a film. The plot is convoluted to the point of incoherence. The viewer is never absolutely sure whose side who's on, or which side we (as an audience) are supposed to root for. The character development is so thin, it only has one side (thank you and apologies to Red Skelton). The dialogue can actually induce wincing in those watching. The acting (with the exceptions of Tim Thomerson, the late Brion James, and Monaghan) is so wooden, one could easily come away with splinters. The film has nothing new to say about any of its themes (what it means to be human and so forth). And while the special and visual effects (including some decent stop motion) and stuntwork are solid for a low budgeter like this, the movie on the whole is nothing more than an excuse to cram ninety-six minutes with action and a little skin. 

Why, then, do I take such delight in something as meaningless and bewildering as Mr. Pyun's little opus? I think it's because this is one of those rare instances where style actually does triumph over substance. Whether it's caused by the overload of the puzzling goings-on or the barrage of action, I found myself just giving in to the spirit of the whole affair. Maybe I was just beaten into submission by it. 

MVT: The persistence of style and the pure abandon of any semblance of coherency make this film more fun than it really has any right to be. In other words, it just feels good.

Make Or Break: The Make is the scene where Alex is being chased by the bad cyborgs (I know, which time, right?). A cyborg (played by an uncredited Sven-Ole Thorsen) harasses a little old lady on the street. Having taken enough guff from this whippersnapper, the biddy (Mabel Falls) pulls out a rather large gun and blows Thorsen away. It's one of the more overtly humorous scenes in the film, and even though it's predictable (just like the rest of the movie), you can't help but love it.

Score: 7.25/10


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