Showing posts with label Barry Bostwick. Show all posts
Showing posts with label Barry Bostwick. Show all posts

Wednesday, December 2, 2015

Project: Metalbeast (1995)



At the heart of all the great werewolf stories is the tragedy of the lycanthrope’s condition.  Usually, these characters didn’t ask for what’s happening to them (in fact, Oliver Reed’s character in The Curse of the Werewolf is just that; cursed by happenstance of birth).  Oftentimes, they are wracked with angst prior to their “infection”/transformation, and their lycanthropy amplifies this, creates a visual metaphor for dealing with it, and generates pathos which makes their typically tragic endings more impactful.  We feel bad when Lon Chaney, Jr is killed with almost Shakespearean poignancy in 1941’s The Wolf Man, because he’s basically a nice guy.  We feel bad when Dee Wallace sacrifices herself at the end of The Howling, because after all she’s gone through, we want her to live, but we know that she has to die.  Even villainous werewolves who are not the protagonists of their stories normally embody a certain sense of anxiety centered on their duality.  Just look at Everett McGill’s character in Silver Bullet who has nightmares about his loss of morality/control.  All of this is rooted in the injustice of these people’s situations.  They don’t generally deserve their lot in life (hey, who does?), so we sympathize with what they’re going through.  However, in Alessandro De Gaetano’s Project: Metalbeast, Butler (John Marzilli) was an unsympathetic piece of shit even before his self-inflicted transformation.  Consequently, his werewolf is nothing more than a lumbering beast we don’t care about as anything other than a killing machine, and I think it robs the film of the resonance it could have had.  Of course, none of the other characters are all that compelling either, so I suppose there’s some sense of balance in that.

After injecting himself with werewolf blood obtained in Budapest for a top secret super soldier project, Butler, a soldier working under the shifty Colonel Miller (Barry Bostwick), wolfs out, is put down with three silver bullets, and is placed into a cryogenic deep freeze.  Twenty years on, his cadaver is thawed out to test Dr. Anna De Carlo’s (Kim Delaney) unstable artificial skin, called Bio-Ferron (just to reinforce this for you, they have an artificial epidermis that has the UNINTENDED side effect of turning into metal, and they called it Bio-Ferron), under the orders of the still-shifty Miller.  I wonder if Butler will awaken and go on some kind of rampage?

One of the more interesting things at play in this film is its combination of science with myth.  In the same way that some science fiction fantasy stories (a la Karl Edward Wagner’s Kane stories or Thundarr the Barbarian) merge grungy, bloody barbarianism with high tech, almost aseptic futurism, the dichotomy of juxtaposing science with the supernatural holds a certain appeal for me.  It’s the incongruities of the two, the core polarities that I find fascinating.  There is some de-mythologizing of lycanthropy in the film as the condition of werewolfism is treated as a rare blood condition rather than as a curse or disease passed from one victim to the next (even the military wouldn’t be foolish enough to purposely infect soldiers whose combat efficiency they wish to enhance with a known malady [or would they?], although this does call to mind the shameful Tuskegee Study [which took place over a span of forty years!]).  Werewolves are simply something that exist (and that they do so in secret bolsters the conflict between comprehension and the incomprehensible).  Yet, the filmmakers don’t deal with any of this in anything other than a superficial manner.  The elements are all there, but De Gaetano seems to be more intent on making a straight up creature feature (not that there’s anything wrong with that) than on exploring the depths of the sandbox in which he was playing.

There is also some toying with notions of morality, but even here, it’s essentially cursory.  Naturally, Miller has no moral or ethical code whatsoever (“morality has nothing to do with it”), because he’s both a government employee for an unnamed, clandestine branch as well as a soldier, and we know that these two things spell mercenary in cinematic terms.  The doctors (who are also government employees) are innately moral, because their stated purpose is to help cancer and burn victims and they work out in the open (more or less).  They want to heal people, whereas Miller wants to hurt people.  Even the soldier Philip (Dean Scofield) who works with the doctors is himself a doctor, so he shares their clear moral code, and General Hammond (William G Clark) is upfront about his distaste for the likes of Miller (“people in Washington have no regard for humanity”).  The doctors also hang out, drink beers, and play poker in their off hours, so the audience recognizes that these are regular folks just like them.  Despite all this, the doctors don’t display the courage of their convictions.  They raise token ethical/moral arguments, but they go along with Miller’s plan with little prodding, and then everything is business as usual for them.  Even after Butler comes back to life, they have very little compassion for the guy (granted, he doesn’t deserve it, but they don’t know that) outside of the frustration of snapping off needles while trying to give him injections.  

Nevertheless, when Project: Metalbeast is all boiled down, it’s by the numbers right down the line.  The characters are indistinguishable from one another and undeveloped outside of their designation as “the good guys.”  The same goes for Miller, who is a cardboard evildoer, always turning up to overhear some suspicious dialogue and deliver some vaguely menacing lines of his own.  The Metalbeast (played in costume by Kane Hodder) is a chunky, blank slate of a monster that looks more like a mutant hedgehog than an iron werewolf.  There are no unforeseen twists to the story.  There are no especially clever moments for any of the characters in their combatting of the monster.  

And speaking of the lack of cleverness, the film is rife with just dumb moments and decisions.  To wit: why does Miller suddenly think that Butler will obey him now simply because twenty years have gone by?  Why does he have no method to control what is basically a feral animal (it’s declared that the amalgamated soldier would have the brain of a man, but this is not in evidence anywhere) which he wants to use it in combat.  Why is Miller not armed to the teeth with silver bullets or have any underlings with him similarly kitted out?  Why does Miller show Butler photos of the initial werewolf eating Butler’s fellow soldier in Budapest, when Butler clearly didn’t give a fuck about that guy in the first place (and why is this so effective on Butler, then?)?  Why do they seem to keep Butler’s frozen corpse in the kitchen refrigerator?  Why does Chef Ramon (Mario Burgos) get third billing in the end credits (they’re only partially in alphabetical order) after a single, histrionic scene (which, by the way, wins the Robert Marius Award for the film)?  Even discounting any of this (or reveling in it, for that matter), the film watching experience with this one was basic in every aspect for me, not in an old school, throwback sort of way but in an ultra-generic one.  It was just nothing to howl about (and by the way, the Metalbeast never howls in the film).

MVT:  I like the Metalbeast, not because it’s in any way memorable, but because it’s a practical monster suit, and I’m a sucker for practical monster suit effects.  A backhanded compliment if ever there was one, I suppose.

Make or Break:  The Budapest werewolf attack has another practical suit monster, which I quite liked, and it was gory (I should state, there’s quite a bit of gore in the film that provides a tiny amount of satisfaction).  And that’s that.

Score:  5.5/10

Wednesday, November 9, 2011

Megaforce (1982)


Let's face it, to the world at large comic books were considered kiddy fare before 1986 (and to many are still considered so to this day). They were marketed specifically to children, and if you weren't below the age of fourteen and you read them, there was something wrong with you. But as far as the non-geek world is concerned, 1986 was a watershed year for comics. It's when they "grew up." The two titles responsible are familiar even to many people who have never even read a comic. They are, of course, The Dark Knight Returns and Watchmen. Naturally, there were comic books that tackled more adult topics prior to the existence of these two books. Green Arrow's sidekick, Speedy, was discovered to be a heroin addict back in the 70s. The horror and crime comics published by EC in the 50s led directly to the establishment of the Comics Code Authority (though this was spurred more by the desire of several competitors to put EC out of business and grab a larger share of the market than the offensiveness of the actual material). Let's not forget the whole underground comix scene that sprang up in the 1960s or the entire culture of Tijuana Bibles going back as far as the 1920s. 

Yet to the uninitiated (and the purveyors of pop culture in general), comics are nothing more or less than "the spandex set" (never mind the films based on comics they may have seen and probably enjoyed like Road To Perdition, A History Of Violence, or Ghost World). Going back to the serials of the 40s and 50s with Captain Marvel, Batman, the Phantom, and so on, the focus of comic books onscreen has primarily been on superheroes and their garish adventures. The stories required little in the way of sophistication since their sources were deemed largely unsophisticated themselves. This isn't to disparage these early efforts, since it's predominantly their sense of fun and innocence that made them enjoyable in the first place. And though we may view them through a campy prism today and laugh at what may have enthralled us in our youth, they still manage to do what they set out to do in the first place (i.e. entertain).

Colonel Duke Guerera (Henry Silva) and his destructive tank brigade have been a thorn in the side of General Byrne-White (Edward Mulhare) and Major Zara (Persis Khambatta) for too long. Enter Commander Ace Hunter (Barry Bostwick) and Megaforce, "a phantom army of super elite fighting men whose weapons are the most powerful science can devise." Enlisted to lure Guerera's forces across the border and secure him as a prisoner, Ace concocts an elaborate, three-tiered plan to capture his old friend (their animosity began after an allegedly stolen Zippo) and bring him to justice.

Despite the advertising surrounding it, Hal Needham's Megaforce is not a superhero movie, nor is it based on any comic book of which I'm aware(as a matter of fact, I don't think there was even a comic book adaptation of the film). Still, this is, I must say, a fun little romp and extraordinarily family friendly. I don't think there's a single curse word or fatality in the entire film (with the exception of a few stuntmen who dump their motorcycles, but they're all accounted for by the end). This is complete fantasy from start to finish. Megaforce's headquarters are located in a mountain and contain cutting and bleeding edge weapons from around the world as well as those devised by their resident dork, Professor Eggstrum (George Furth). There are holographic projections (okay, one projection, but it's a nice one), laser cannons, and motorcycles that fly. The countries involved in the plot's skirmish are fictitious, and it's impossible to tell whether they're supposed to be located in the Middle East or Central America. They're just two countries that have issues with each other.

The treatment of women in the film is, to be fair, dichotomous. Zara is an officer in her country's armed forces, so she's presented as a strong woman at first glance. However, we later find out that she's also related to a high-ranking politician, and suddenly we're not so certain that her status was gained through her own determination or via political favoritism. Zara asserts herself by insisting that she be included in the upcoming mission, so Ace and his team test her to see if she's qualified. After a lengthy sequence where she does indeed prove herself worthy, Ace let's her in on the joke; She's still not coming on the mission, but it sure was fun watching her jump through hoops (I suppose for his and his men's amusement). Naturally then, Zara is attracted to Ace. She is, after all, the only woman in the entire movie. By turns, we're shown that she's a strong, independent woman and then shown that this is still very much a man's world, and women are second fiddles. This sort of thing is nothing new in film (and probably even more prevalent at the time this was made), but here it just feels forced and contrived, as if the thought of strong female characters are in themselves a joke, but we'll humor them for a spell, and they'll not only like it but be even more attracted to the guys behind it afterward. I've never understood this attitude in popular culture.

Bostwick and Silva are both magnetic as all hell in the film. I've always regarded Bostwick as a master of comedic timing, and I've never found him less than enjoyable onscreen (he has an affability about him, I don't know). Still, the material here is hardly up to his skills, but he does manage to elevate it in several instances. Nonetheless, someone really should have stepped in with regards to his look. Between a coiffure of Hasselhoff-ian stature, Dan-Haggerty-inspired facial hair, a powder blue bandana, and a lycra jumpsuit that leaves little to the imagination, it would be hard to take him or the film totally seriously, even if it were intended as such. When I saw ads for the film in comic books at the time, I always thought he was James Brolin. My bad, but Brolin was in The Car (which I had seen), while Bostwick was in The Rocky Horror Picture Show (which I hadn't). Silva fares better, costuming-wise, and the man showcases his adeptness at humor here. But when these two share the screen, their chemistry together is undeniable. They're not quite on the level of Reynolds and De Luise (also Needham mainstays), but they're a joy to watch work off each other.

Since Needham made his bones as a stuntman, it's only fitting that his films would contain a large component of stunt work and effects. Even if we discount the possibility of some of the things these machines can do, when they do them onscreen, it's almost always thrilling in a spectacle sense. Say what you will about the level of juvenilia in much of the man's work, but Needham knows how to stage and shoot action. The night raid that begins the mission is solid enough to appear in a movie of today and still captivate. Needham's films are also comprised of a lot of "guy talk." His characters are friends of the closest variety, and consequently their relationships revolve around banter and ballbreaking bred through their deep familiarity. This element reinforces the light-action feel of the film, and ultimately that's what the audience is left with – a pleasant bit of fluff that isn't out to rock any boats but instead blow them the hell up (and blow 'em up real good). Well, all right, there aren't any boats in the movie, but you get the picture.

MVT: Barry Bostwick has charisma to burn, and it's on full display here. Even though Ace pulls a few jerk moves, particularly in regards to Zara, Bostwick's performance makes him forgivable and finally likeable (though Zara's fondness for him still baffles).

Make or Break: The night raid is a terrific action setpiece, and it is executed with dynamism and a tightly-constructed energy. Good stuff.

Score: 6.5/10