Showing posts with label Action-Adventure/Samurai. Show all posts
Showing posts with label Action-Adventure/Samurai. Show all posts

Wednesday, October 19, 2016

Six-String Samurai (1998)



Today, I would like to go the (more than usually) circuitous route to my introduction by lauding the work of writer Norman Partridge.  His writing is often compared with that of Joe R. Lansdale, and there are similarities to be found between the two, but Partridge’s work is a little leaner, meaner, and maybe even a little more ensconced in the realm of drive-in/exploitation fare (both authors excel at the Southern-fried, homespun, matter-of-fact aesthetic popular in such television series as Justified and the like, just to give you some idea).  I first came across Partridge in the pages of Cemetery Dance magazine with a story titled Bucket of Blood, a simple tale of two buddies, one bad decision, and the titular slot machine.  Since then, I’ve sought out everything I could from the man.  His stories can be as stripped down and straight ahead as ’59 Frankenstein, as emotionally gut-punching as The Man with the Barbed-Wire Fists, or as ethereally abstruse (but no less satisfying) as Incarnadine, yet there is a beating, bleeding heart at the core of every word the man types.  His novel Slippin’ Into Darkness is one of the best haunting (notice, I didn’t say “ghost”) stories I’ve ever read.  It eats at me that the man isn’t more well-known or recognized than he is, and I’ve been known to yammer on about his work to anyone who will listen (and even to those who won’t; maybe moreso).  

In 2000, Partridge wrote The Crow: Wicked Prayer, and it has all the elements that he typically brings to the table.  That said, it is, in my opinion, the least of his works (and, all things considered, that’s still pretty impressive), possibly from being constrained by the franchise owners or by some editorial mandate (this is the way it plays out in my mind, at any rate).  The novel was adapted to film in 2005, and though I can’t recall having seen it, my recollection is it is considered by many to be the least of that series.  The film was directed by Lance Mungia, whose feature directorial debut was, of course, Six-String Samurai.  What does one have to do with the other?  I have no idea.  The point of this prolix prologue (and believe me, I can bloviate further) is this: go read some Norman Partridge.  You won’t be disappointed (I mean, as long as you don’t start with the Crow book; you can check that out after you’ve experienced a fuller flavor of the man’s rich bibliography).

In 1957, the Russkies dropped The Big One on America and took over.  Las Vegas has been redubbed Lost Vegas (personally, I like referring to it as Lost Wages, but that’s just me), and Elvis has ruled there as King for years.  But now the King is dead, and Lost Vegas needs some new royalty.  Rockers from all over (including the embodiment of Death itself [Stephane Gauger]) begin to converge on the city and duel it out along the way with weapons both bladed and stringed.  Eponymous Ronin Buddy (Jeffrey Falcon) knows he’s meant to be the new King, and, together with The Kid (Justin McGuire), he slouches towards the proverbial Bethlehem, his hour come round at last (apologies to Yeats).

So, let’s tackle the obvious.  Six-String Samurai considers the Samurai genre of film from a unique, fresh perspective, though it retains the swordplay rather than relying strictly on its musical wakizashi to settle violent disputes.  In fact, I would go so far as to say that the usage of instruments in the film is little more than a stylistic flourish, since so negligible is the focus on it.  One would expect Buddy (referring, I do believe, to Buddy Holly) to meet up with various other rockers of the 50s and defeat them with his superior musical skills.  Yet, the only representative foe he encounters is a young Richie Valens stand-in (Pedro Pano), and even he is brought low by Buddy’s sword, not his guitar.  Other enemies include gangs like The Pin Pals (a bowling league gang), The Red Elvises (an actual band who also provide the film’s soundtrack), and a group of post-apocalyptic Cavemen who catapult gumballs (yes, really) and LPs at our protagonists during a chase scene so slow it makes the steamroller scene in Austin Powers: International Man of Mystery look like Bullitt.  

That the film doesn’t feature musicians as antagonists more than it does is a testament to its disjointedness in the sense that it wants to be multi-generic to the point of collapse.  So, for as much as Six-String Samurai owes a debt to films like the Lone Wolf and Cub series (The Kid is given a line to cross over which he will have to put away his childish things in order to walk Buddy’s path), it owes an equal (or even greater) amount to the Western and the Spaghetti Western genres (particularly those starring Clint Eastwood, whom Falcon appears to be channeling), the Post-Apocalyptic genre (leaning more toward the Italian end of the spectrum for its more outré facets, though there’s also a heavy influence from The Warriors in the character of the narrating DJ and the various, colorful cliques), and even The Wizard of Oz and the filmography of Terry Gilliam.  

The notion of legacies is heavy in the film, as well.  First and foremost is the fact that Elvis (that wellspring from which so much rock ‘n roll sprang [and, yes, I get that Elvis had his share of influences going back decades further]) needs to be replaced as King.  His legacy is the music that guys like Buddy live by and the civilization that it supported.  As might be expected, The Kid then molds himself in the image of Buddy, preparing to inherit his mantle when the time comes (most tellingly displayed in the scene where The Kid mimics Buddy’s Tai Chi routine), to carry on the legacy handed down from Elvis to Buddy and so on.  The Kid doesn’t speak when he initially meets Buddy, yelling to get attention, creating a reverberating echo whenever he does it, indicative of the future power of The Kid’s voice (and the idea that the student often surpasses the master’s level, given time). The central conflict between Death and Buddy is about the legacy of rock being attacked by the malevolence of heavy metal (Death looks a lot like Slash from Guns ‘N Roses), which I found a bit odd, because I would have thought that the antithesis of Rock would have likely been something more along the lines of Techno or Disco or Polka, but Metal makes for more interesting visual characteristics (this is, of course, arguable).    

Thrown into this cinematic casserole is a simultaneous love for and satire of Fifties American society.  For as much time is spent reveling in the pop culture of that time (discussing whether a 1957 Chevy or a Plymouth is the better car, why a 1957 hollow body guitar is the way to go, the film’s setup itself, et cetera), we get things like the Cleavers (get it?), a nuclear (get it?) family that’s as apple pie and suburban as they come on the surface but who harbor some dark intentions underneath (go ahead and guess what their secret is; I’ll wait).  The Cleavers are so arch, so self-consciously a send up of the superficial attitudes of Fifties pop culture, they draw far too much attention to themselves, smacking the viewer over the head with “The Point” rather than simply stating it.  This is reinforced by the visual aesthetic of the film, which employs extreme wide angle lenses, high and low angle compositions, and handheld shots that zoom in on knowingly gauche faces pointedly gurning all over the place.

With that in mind, the film is distinctly good-looking much of the time, making fantastic use of both the locations and Kristian Bernier’s cinematographic skills.  My problem is that it becomes schizophrenic, slamming from studied composition to music video mugging in the space of less than a heartbeat.  I can understand why this approach was taken: the POV of a world gone off-kilter, emphasizing the outlandish characters who have risen up from the ashes of the nuclear holocaust but are still frozen in time.  And I think I could have forgiven this if the film’s tone wasn’t just as muddled.  Buddy and The Kid play (almost) straight men to the wacky antics of the world around them, though occasionally they ape it up, too.  Worse, in my opinion, is Death and his henchmen (why they didn’t have four of them like the Horsemen is beyond me), who look marvelously diabolical.  Nevertheless, they pass comments in ways meant to be funny but fall flat instead, reducing the characters as effective heavies.  To wit: Death admonishes a gang for not killing Buddy and stops mid-sentence to admire their flashy shoes.  Later, one of the henchmen states, “The boy makes him very uncool,” in reference to Buddy and The Kid’s relationship.  While things like this are specific and intentional for the film’s approach, it comes off a bit too “try hard” for my taste (I suppose you could view it through the prism of films like A Hard Day’s Night or Head, but I feel the narrative is much too linear for that).  I’ll gladly sing the praises of Six-String Samurai from both a visual and an ambition perspective.  But the tone just doesn’t work for me on this one.

MVT:  I’m going to have to give it to the visual style of the film.

Make or Break:  The film’s opening/title sequence is truly some great filmmaking and a nice introduction to the story and its main characters, equally evoking so many samurai duels in tall grass and homesteaders gunned down in cold blood while giving us its own spin on these tropes.

Score: 6.5/10   

Saturday, June 21, 2014

Episode #292: Blind Woman in Milan

Welcome to another episode of the GGtMC!!!

This week our show is brought to us by diabolikdvd.com and it was Will's turn to program the show!!! Will chose Blind Woman's Curse (1970) directed by Teruo Ishii and Gang War in Milan (1973) directed by Umberto Lenzi.

Direct download: ggtmc_292.mp3 
 
Emails to midnitecinema@gmail.com

Adios!!!



Wednesday, July 10, 2013

Samurai Reincarnation (1981)



(Please note, the above image may have nothing to do with this film specifically [it may have to do with an anime based on the same source material], but I liked it more than what else was available online)

I absolutely love the video game The Legend Of Kage.  The premise is basic: rescue a princess from the bad guys, who happen to be other ninja and Japanese Buddhist monks.  However, you, Kage, are not a ninja of the traditional variety (at least visually).  You have no mask and full-covering outfit.  Instead, you have long hair, no mask, and shorts.  And did I mention the monks you have to fight can breathe fire?  The first time I played this game, it put me in mind of the film Ninja Wars, which I had seen a couple years before.  Up until this point in my life, I had seen a bit of Shaw Bros’ kung fu goodness here and there, but my experience with Chanbara/Jidaigeki was limited, and my experience with ninja was with the Kosugi/Cannon versions of the archetypes.  The first time I saw it, I didn’t quite know how to process something like Ninja Wars.  It is utterly bizarre and a bit sleazier than I was used to at that point in time.  Kage gave me a way to deal with what I saw in that film.  Jump, throw shuriken, beat firebreathing bad guys, and win the lady’s hand; the game and game play is simplistic in the extreme but so much fun.  To my adolescent mind, this was the video game adaptation of that outré film which had piqued my young brain’s interest, and I loved it, because I got to be a part of it.  Or, you know, as much as you can be a part of a video game you had no part in creating. 

Following the wildly unsuccessful Shimabara Rebellion of the seventeenth century, beheaded Christian leader Shiro Amakusa (Kenji Sawada) returns from the grave, denounces the God he feels is uncaring towards he and his people’s plight, and invites the power of the Devil and his minions into his body to take revenge on the Shogun (Noboru Matsuhashi).  Making his way around the countryside, Shiro assembles a collection of people with various evils in their hearts and regrets on their minds and transforms them into his coterie of evil ghosts.  Meanwhile, Jubei (Sonny Chiba), one-eyed son of the Shogun’s sword instructor, Tajimanokami (the Lone Wolf himself, Tomisaburo Wakayama), has taken on the task of bringing down the demons before they demolish the entire Tokugawa Shogunate.

Like Ninja Wars, the late, great Kinji Fukasaku’s (who most will remember as the director of such classics as The Green Slime, Battle Royale, and Message From Space) Samurai Reincarnation (aka Makai Tensho, the title of the book on which the film is based) was released by the Toei Company, and the two do share some obvious similarities.  They both have ninja who dress like Kage.  They both have Sonny Chiba, though I think his role is bigger in this film, if memory serves.  They both have evil Buddhist monks doing disreputable things to young women.  More than those things, they both mix Chanbara and Fantasy/Horror elements.  Consequently, fans of period films about samurai can enjoy them, though perhaps slightly less than Horror or Fantasy fans will.  

This mixing, however, is something which feels more organic in Japanese cinema than it does in Western cinema.  There are not a lot of Weird Westerns which are all that successful either on the level of audience satisfaction or box office (or any, come to think of it, though the wretched Wild, Wild West came close monetarily, and the animated series Bravestarr was a lot of fun if fairly one-note).  Perhaps this is because, for as much as the country has changed technologically, the Japanese spirit has forever been perceived in the same traditional manner since the West became aware of it.  Therefore, there is a general viewpoint that, no matter how much Japan develops in reality, its spiritual link to the land it’s built upon makes it easy to believe the confluence of nature and the supernatural.  Thus, the inclusion of uncanny elements is exactly that: inclusion.  Unlike in the Western world, the Japanese spectral and corporeal realms crisscross with one another, affecting and reacting to each other in a matter-of-fact fashion.  I admit, these are my own conclusions based upon my experience with cinema on both sides of the pond, so by all means, feel free to disagree.

The film has a theatrical air about it, which Fukasaku plays up at every available opportunity.  The very first scene takes place with the Shogun’s samurai watching a performance (in the Noh form of Japanese theatre, if I’m not mistaken), presumably after having slaughtered about thirty-seven thousand Christians (the timeline is unclear).  The evil Shiro possesses the body of the play’s main actor.  Afterwards, he dresses in a fashion which is extremely flamboyant (and importantly recalls a more Western archetype of sorcerous sartorial cooptation).  The director also makes heavy use of frames within frames, and this is a technique I have always found extraordinarily appealing.  Here, whether the frame is the pillars holding up a roof or the separate sections of a stained glass window, they evoke the proscenium arch of a stage, separating viewers from performers.  Aside from the heavy use of makeup on the ghosts’ faces, Fukasaku further distances the film from the realm of naturalism in his treatment of flashbacks, most notably those involving the master swordsman Musashi (Ken Ogata).  While sitting in full armor, his thoughts are spoken aloud to the audience.  His past youthful triumphs in battle are then recounted via a series of cuts to black and white photographs.  This bit of self-reflexivity reminds the viewer that they are watching a film, as well as very effectively conjuring the same sense of nostalgia anyone may get looking over the pictures they have amassed over the course of a lifetime.  

The settings of the film switch between natural and soundstage (I can only assume as a means of controlling scenes which have a large amount of special effects work in them), but in whatever environ, Fukasaku  goes out of his way to create a strong sense of depth within the frame, mostly via the use of overlapping objects from foreground to background.  Combined with strong, atmospheric light schemes throughout, the filmmaker creates a mildly nauseating mood in line with the sense of tragedy and borderline revulsion the film is intended to evince.  It is, after all, one thing to defy one’s Higher Power after feeling betrayed.  It is another to do so by deliberately sticking one’s finger in the Almighty’s eye and wallowing in the fetid crapulence of one’s basest appetites.  It’s like the difference between breaking up with one’s lover and breaking up with one’s lover and then having really deviant sex with every one of their friends and family on which one can lay one’s hands.  And while the film’s episodic structure does rob it of some much-needed momentum, and the ending itself is a trifle anticlimactic (I’m unsure if there was ever a sequel; perhaps Ninja Wars was it?), it’s the admixture of Samurai Reincarnation’s disparities which makes it as entertaining as it is.

MVT:  I have to give it to Fukasaku.  The man had a sense of style and composition as strong as that of any more well-known director.  Even when working on some less than prestigious projects, he brought his every talent to bear, and Samurai Reincarnation is no exception (though I don’t mean to imply it’s not a piece of work to be proud of, merely that it’s hardly ever mentioned in the same breath with some of his other films, like, say Graveyard Of Honor, though if Wikipedia is correct, Samurai Reincarnation won two of the three “Awards of the Japanese Academy” for which it was nominated).

Make Or Break:  Towards the film’s climax, there is a duel inside a burning building.  From the very first shot of the scene (which has risen to being possibly one of my favorite images in cinema of all time), the fight is staged and filmed remarkably well.  If there was matting used, I couldn’t spot it.  I also couldn’t spot any stuntmen standing in for the actors, so kudos across the board for the bravery and dedication this scene puts on display.  Plus, it’s a cracking good action setpiece.

Score:  7/10

Thursday, November 29, 2012

Episode #211: Lady Snowblood Double Duece

Welcome to another episode sponsored by diabolikdvd.com and part of our Double Deuce coverage!!!

This week it was Sammy's turn to program the show and the Lady Snowblood films were chosen to be dissected by the Gents!!! We cover Lady Snowblood (1973) and Lady Snowblood: Love Song of Vengeance (1974) both directed by Toshiya Fujita and starring the enigmatic Meiko Kaji.

Direct download: Lady_Snowblood_12.mp3

Emails to midnitecinema@gmail.com

Voicemails to 206-666-5207

Adios!!!


Tuesday, September 21, 2010

GGtMC at TIFF: 13 Assassins & I Saw The Devil

This time around, Large William is joined by the Uncool Cat Chris for some genre film coverage from the eastern side of things!!!

                They talk about Miike's 13 ASSASSINS and Ji-Woon's I SAW THE DEVIL.


Tuesday, July 20, 2010

Episode #91: The Throne of Throwdown

Sammy is back!!! The Gents discuss two more films this week and even Little William gets involved a bit in this episode.
This week the Gents cover THRONE OF BLOOD (1957) from director Akira Kurosawa and THROWDOWN (2004) from director Johnnie To.


Wednesday, September 9, 2009

Episode #38: Hanzo and Santo

Episode #48 is here and it brings with us listener content from long friend of the show, Pickleloaf.
The Loaf picked some tasty little numbers, first up is SANTO AND BLUE DEMON VS. THE MONSTERS (1970) and that is followed by HANZO THE RAZOR: SWORD OF JUSTICE (1972)....fine picks, if I do say so myself.