Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Saturday, October 22, 2016

Monsters: Fiendish Facts, Quivery Quizzes and Other Grisly Goings-on (A Golden Family Funtime Book, 1977)

This entry in the "Golden Family Funtime" series is called (take a breath...) "Monsters: Fiendish Facts, Quivery Quizzes and Other Grisly Goings-on", a collection of essays, puzzles, games and trivia revolving around all things monster. Written by Donald F. Glut (he also wrote, interestingly, the novelization of The Empire Strikes Back, among other comic and horror titles for kids) and illustrated by Dennis Hockerman (cover only) and Carole Jean Bourke (interiors), "Monsters" offers a fairly comprehensive overview of the monster genre with an emphasis on their presentation in books and films, padded out with a little cryptozoology for good measure.


Categories of monster reviewed here include the literary (Frankenstein's Monster, Dr. Jeckyll and Mr. Hyde)...


...traditional/folklore (Werewolves, Vampires, Mummies, Voodoo Terrors)...

Werewolf indicators. Keep the tweezers handy if you want to pass for normal.

A depiction of the burning at the stake of accused werewolf Stubbe Peter, Germany, March 31, 1590.







...and cryptozoological/extra-terrestrial "real world" monsters (Prehistoric Monsters, Monsters From Outer Space, and Abominable Beasts).


The quizzes revolve around monster movies and are actually kind of fun and require some knowledge of the genre. "Creature Color Contest" asks you to complete the movie title with the correct color name.


"Dracula's Countdown" is the same concept, but using numbers selected from a list.


Simbar the Werelion (a character from the comic book "The Occult Files of Dr. Spektor") challenges you to match the actor to the monster they portrayed.

There are a few visual puzzles as well, challenging you to find hidden animals in a drawing (The 13 Black Cats and Find the Missing Werewolves)...


...plus the party game where you stare at a picture for a period of time and then are expected to answer questions about details of the picture from memory (No Hyde-Ing Place).


Optical illusions and magic tricks are found here as well, including the severed-finger gag I remember from Spooky Tricks (presented here as Frankenstein's Finger).


There's a board game "Escape To the Castle" that takes up a two-page spread...


...and finally, Sinister Shadows demonstrates how to make Godzilla, a werewolf, vampire bat, and other monsters with your hands.


Other entries in the Golden Family Funtime Books series focused on crafts, games, magic, and riddles. Take a look at that funtime family!

Friday, March 13, 2015

Hasbro Ghost Gun Target Book (1974)

Here's the Hasbro Ghost Gun (1974).
It doesn't actually shoot anything, because its really just a battery-powered projector. The gun comes with a 16 page booklet of cellophane strips of printed images of ghosts, devils, spiders, etc., which are torn out on their perforated edges and slid into a slit on the gun's side.


The stock of the gun has a bit of play in it, kind of like a joystick, and can be moved a few inches in any direction, independent of the front end. Moving the stock also moves an internally mounted pin, which punctures the cellophane target when you pull the trigger, leaving a visible hole in the projected image, wherever the pin happened to be aimed.

Some ads for the gun promised "1,000" targets.
I count exactly 1,088.

There was also a white "Moving Monster" version of the gun, with different target images.

Image from PlaidStallions. Be sure to check out their excellent book of dime-store toys, Rack Toys:Cheap, Crazed Playthings.

When I owned one of these back in the 70s, I always thought the gun kind of resembled Madame Medusa's from Disney's The Rescuers, and would use it as such for Rescue Aid Society role-play sessions (yes, that was a thing in my circle of friends!)


Here's scans of all the Ghost Gun targets.