Showing posts with label graphic novel. Show all posts
Showing posts with label graphic novel. Show all posts

Wednesday, 18 March 2026

The Out

Wyrd Britain reviews 'The Out' by Dan Abnett and Mark Harrison from 2000AD / Rebellion.
Dan Abnett
Mark Harrison
2000AD / Rebellion

The furthest edge of the universe, far into the future. Cyd Finlea is photojournalist working for the publishers Global Neographic, travelling deep into outer space — otherwise known as THE OUT — and cataloguing the sights and alien societies that she encounters. She’s been doing this for so long, she can’t remember how far she is now from Earth, but regardless she keeps going — just her and her camera...

I'd been fancying giving this series a go for a little while now mostly thanks to spotting an image for the next book that features the main character hitching a lift from a passing spaceship.  The story tells of Cyd Finlea, a photo-journalist travelling 'The Out', the deepest regions of deep space. So deep in fact that she has no way of knowing where Earth is anymore.  On her travels she experiences war, death and rebirth as she searches for adventures, parties, other ex-pats and one other thing, the most important thing.

Wyrd Britain reviews 'The Out' by Dan Abnett and Mark Harrison from 2000AD / Rebellion.
It's a really fun trip and a nice change for me to see Abnett in a more playful mien away from the grim and grimy wars of his 40k playground where he excels.  Harrison has been a regular on the Galaxy's greatest for a long time and have to admit to having never been particularly enamoured of his art - or painted comic art in general.  It's vibrant and imaginative, and when he's doing splash pages it's borderline sublime, but a full page of panels is just too hazy and busy for my tired old eyes - oh and his mouths are really distracting - but I stress this as a purely personal preference, the man can definitely draw.

I'm very glad I took the plunge.  Of the very few graphic novels I buy these days most are 2000AD related and I'm rarely disappointed and this turned out to be a very fun read and I'll definitely come back for more when Vol. 2 appears.

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Wednesday, 7 January 2026

Nemesis the Warlock Vol.2: 2000AD Definitive Edition

Wyrd Britain reviews 'Nemesis the Warlock Vol.2: 2000AD Definitive Edition' by Pat Mills, Kevin O'Neill & Bryan Talbot from 2000AD & Rebellion.
Pat Mills
Kevin O'Neill 
Bryan Talbot 
2000AD / Rebellion

The Definitive series of the Nemesis the Warlock saga continues as Torquemada’s crusade to destroy all alien life reaches the planet of the Goths, a species of alien which has modelled their culture on early twentieth-century Britain. Nemesis must team up with the Goth leader, the Ion Duke, to stop them being eradicated by Torquemada's army of Terminators.
Collecting the entire series in order, with the colour centre-spread pages reproduced in their original form, the Definitive collection of Nemesis the Warlock is the ultimate way to read one of the most important sci-fi sagas published in the pages of 2000 AD.
Written by Pat Mills (Marshal Law) and drawn by Kevin O'Neill (League of Extraordinary Gentlemen) and Bryan Talbot (Sandman, The Adventures of Luther Arkwright), this definitive series is a collection of the complete storyline in order.

 As I said in my write-up of Volume 1, I was never a Nemesis reader as a young lad.  Being an irregular reader of 2000AD meant I rarely got to maintain a rhythm on any strips, so I always preferred the one-off stories.  These definitive editions are allowing me the opportunity to rectify that and finally get to appreciate a cornerstone 2000AD series.

Wyrd Britain reviews 'Nemesis the Warlock Vol.2: 2000AD Definitive Edition' by Pat Mills, Kevin O'Neill & Bryan Talbot from 2000AD & Rebellion.
Young me was always far more interested in story than art, which was always a distant second, but the one major thing I've noticed on my journey back into these older series is that while the stories have often aged poorly the artwork remains sublime.

Mills, as I wished for in my earlier review, has here got a firmer grip on his strip, and the stories are tighter with a more deeply developed lore and are far more entertaining.  They don't all work as well as they could, the final arc of the Torquemada story was a jarring shift that also contains a 'joke' that I would have thought well below Mills' personal standards.

The art is wonderful,  two of my favourites at the top of their games and complementing each other perfectly.  Talbot was made to draw the goth empire storyline and his art, and the setting brought me right back to the worlds of 'Luther Awkright' and of the anthropomorphic steampunk series, 'Grandville'.

O'Neill was simply born to draw.  I adore his work and pour over every panel at every twistedly beautiful line.

Previously, I'd hoped that Volume 2 was going to be a more cohesive and developed read, and it absolutely was, and so I'm genuinely excited to pull Volume 3 off the shelf.

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Wednesday, 8 October 2025

Nemesis the Warlock Vol.1: 2000AD Definitive Edition

Wyrd Britain reviews 'Nemesis the Warlock Vol.1: 2000AD Definitive Edition' by Pat Mills, Kevin O'Neill & Jesus Redondo published by Rebellion.
Pat Mills (writer)
Kevin O'Neill (artist)
Jesus Redondo (artist)
Rebellion

Long regarded as one of the crown-jewel epics from the pages of 2000 AD, at long last Nemesis the Warlock is back in print and better than ever in a brand-new series of definitive editions.
Termight is the ruling planet of a cruel galactic empire led by the diabolical Torquemada, a twisted human despot intent on purging all alien life from the galaxy and punishing the deviants. His motto: Be pure! Be vigilant! Behave! Against his tyrannical rule, resistance rises in the form of devilish-looking alien warlock Nemesis, who represents everything that Torquemada hates and fears. Together, Nemesis and Torquemada are locked in a duel which will affect their fate and the fate of humanity itself as their conflict spans time and space!

Limited pocket money meant I was a pretty occasional 2000AD reader back when these stories were first published and beyond admiring the art, I never really read Nemesis but when Rebellion announced these large-format editions of the full story, the chance to add some more Kev O'Neill to my shelves was too good an opportunity to miss.

Wyrd Britain reviews 'Nemesis the Warlock Vol.1: 2000 AD Definitive Edition' by Pat Mills, Kevin O'Neill & Jesus Redondo.
Now, the problem I've found with a lot of these older strips is that those telling a longer story can often feel a tad over-stretched.  The peril of publishing a story 5 pages a week means it can become an exhausting barrage of cliffhangers when read en masse.  I grew up loving comics - I worked for years in the late 80s and early 90s in a comic shop in Cardiff - but was never much of a fan of serialised storytelling and immediately stopped buying individual issues when trade paperbacks / graphic novels arrived on the scene and I could read the whole story in one sitting.  Some old strips work better than others in the collected format, and this one - plot wise - suffers a little as it feels stuttery.  Don't get me wrong, I love the ideas, the dark humour, the satire and I'm well aware that this is book one and Mills is taking his first steps with his new creation but, that formatting issue that I mentioned does become tiring and the story-telling is at it's strongest on the self-contained tales where his vision is at its keenest.

Wyrd Britain reviews 'Nemesis the Warlock Vol.1: 2000 AD Definitive Edition' by Pat Mills, Kevin O'Neill & Jesus Redondo.
Now, onto the art.  This is perhaps O'Neill's defining work here in the UK, and it's a thing of absolute beauty, maniacal, anarchic, and utterly wonderful.  There's a lot of debate over the quintessential 2000AD artist and whether you were to name Brian Bolland, Carlos Ezquerra, Dave Gibbons, Alan Davis, Mike McMahon, Ian Gibson - I could go on - you'll get no push back from me, and I'll join in singing their praises but for me, it's always been O'Neill.  

Backing up O'Neill here is Spanish artist Jesus Redondo whose art I've always had a soft spot for from reading 'Mind Wars' in Starlord and 'The Mind of Wolfie Smith' in 2000AD, and here he doesn't disappoint, but his issues lack the manic brilliance of O'Neill's.

Rebellion have done a beautiful job here and the book is a thing of real joy.  Volumes 2 & 3 are already out and on my shelves - there'll be five in total - and I'm very much looking forward to watching how Mills masters his story and, of course, getting more Kev O'Neill eye-candy.

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Friday, 10 January 2025

The Best of Tharg's Terror Tales

Wyrd Britain reviews 'The Best of Tharg's Terror Tales' from 2000AD and Rebellion.
Various
Rebellion

Pulled from the pages of 2000AD this collection of horror shorts is, in the spirit of anthologies everywhere, a bit of a mixed bag. 

With stories and art by the likes of Mark Millar, Alan McKenzie, Simon Spurrier, Al Ewing, Greg Staples, Shaky Kane, Dom Reardon and Henry Flint, it definitely has it's moments but I imagine the demands of producing a weekly magazine are pretty intense and occasionally the quality control slips a bit which may excuse some of the stories here which are pretty poor. Mixed in amongst them though are some, maybe not gems, but definitely some shiny pebbles.

It's not a patch on  my potentialy rose-tinted memories of, the Future Shocks or Time Twisters of yore but it's nice to think that the days of the EC Comics shocker aren't completely gone and there's still an occasional home for them in the Galaxy's greatest comic.

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If you enjoy what we do here on Wyrd Britain and would like to help us continue then we would very much welcome a donation towards keeping the blog going - paypal.me/wyrdbritain

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Monday, 9 December 2024

The Legend of Luther Arkwright

Wyrd Britain reviews 'The Legend of Luther Arkwright' by Bryan Talbot.
Bryan Talbot
Jonathan Cape

In my late teens and early 20s I worked in a comic shop and amassed a sizeable comics collection that got sold off over the years but in my personal pantheon of comic greats there are a few things that have stayed with me and have survived the various culls.  Amongst them are various Alan Moore books, Grant Morrison's run on 'Doom Patrol', 'The Fabulous Furry Freak Brothers', and 'The Adventures of Luther Arkwright'. 

I pretty much walked away from comics in 1993 having got entirely bored of all the investment comics crap that lead to 942 variant covers of a terrible Spiderman comic but some time later I dipped my toes back in the water and re-purchased some old favourites like 'Love and Rockets', made some new ones like Warren Ellis' 'Transmetropolitan' and discovered to my delight and trepidation there was a sequel to Luther called 'Heart of Empire' that whilst missing some of the gonzo brilliance of the original was nevertheless a rivetting romp of a book and now 20 something years later we have a third.

Luther and the revitalised Harry Fairfax are travelling the multiverse together when they are summoned to meet 'Proteus' - the next, next stage (after. Arkwright and others) of human evolution - a psychopathic and very powerful telepath with distinctly fascistic views towards homo sapiens who Luther takes an immediate disliike to and vows to stop.  The story thereafter is one long gethering of forces as Luther and Harry and eventually Luther's daughter Victoria finalise their plan with the aid of many Amys and one Zaffron Waldorf.

Wyrd Britain reviews 'The Legend of Luther Arkwright' by Bryan Talbot.
In scope it's huge and in execution it's immaculate and is every bit the equal of it's predecessor but I cant help but judge it against the original.  I know I shoudn't, but I just can't help it, and the original is a phenomenon and a pivotal work in the history of British comics.  Yes, it has flaws, and there's an excellent laugh to be had in book three that refers to one of them, but it's a glorious slice of new wave / Moorcockian science fiction that deserves a place right at the heart of any discussion of British science fiction.  

This third book isn't the original, it's its own thing and once I got my inner fanboy to shut up I thoroughly enoyed the ride as Talbot takes us on a tour of the various worlds that us lowly sapiens are liable to create and finds kindness and heroism in the most unlikely of places whilst telling a story of hope and redemption.


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Wednesday, 13 November 2024

Miracleman: The Silver Age

Wyrd Britain reviews 'Miracleman: The Silver Age" by Neil Gaiman and Mark Buckingham.
Neil Gaiman (writer)
Mark Buckingham (artist)
Marvel Comics

I've waited over three decades to read this story and it's finally in my hands, Gaiman and Buckingham's venture into the world of Alan Moore's Miracleman.

I'm not much of a superhero fan but what I loved about AM's MM was that he took this utterly absurd character entirely seriously and allowed his existence to change the world.  When the torch was passed Gaiman was riding high on his early fame and in 'The Golden Age' he gave us a sympathetic and completely correct continuation of the story.  It's stories are sensitively human and explode the wider world in the most profound way and I return to it as often as I return to the Moore era.


Now, I've never been particularly enamoured of Gaiman's superhero work as I think he's much stronger wandering in more fantastical realms but as I said I loved his MM stories, I think because they inabited an interesting middle ground between the two, and for a long time they were the glaring exception to my antipathy to his spandex work so heading into 'The Silver Age' I was interested to see if he could once again catch my interest and I'm not entirely sure he did.


Wyrd Britain reviews 'Miracleman: The Silver Age" by Neil Gaiman and Mark Buckingham.
The story tells of the return of Young Miracleman / Dickie Dauntless, the final member of the 'family' to appear in this new world which he does with some consternation.  Beautifully rendered throughout by the artist, Gaiman handles YM's introduction to the vastly new world with sensitivity and an awareness of how it would seem to a man stepping straight out of the 1950s but his journey around the world is almost perfunctory and his self-discovery telegraphed well in advance.  It's OK but pales in comparison with the darker hued Invention of 'The Golden Age'.  What really doesn't ring true though is the Kid Miracleman / Bates sub-plot which feels like it's been lifted straight out of a clichéd sci-fi romp and it minimised YM's story by subjecting him to yet more abuse.  I don't know whether they'll ever get around to doing 'The Dark Age' but if they do I hope the Bates aspect is relegated to the poor idea file and they give YM his own destiny to decide and
 give this most innovative of series the finale it deserves.

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Wednesday, 11 October 2023

Finn: Origins

Wyrd Britain reviews 'Finn: Origins' by Pat Mills, Tony Skinner and Liam Sharp from 2000AD.
Pat Mills (writer)
Tony Skinner (writer)
Jim Elston (artist)
Kevin Wicks (artist)
Liam Sharp (artist)
2000AD

Finn is a cab driver by day, and a witch by night, part of a coven dedicated to protecting humanity from the agents of the old 'Great Ones', the ancient intergalactic beings who separated humanity from their beastly nature, and have maintained control ever since.
These arcane and anarchic adventures from Pat Mills, Tony Skinner, Jim Elston, Kevin Wicks, and Liam Sharp are collected for the first time.


Wyrd Britain reviews 'Finn: Origins' by Pat Mills, Tony Skinner and Liam Sharp from 2000AD.
Jumping from the pages of Crisis' 'Third World War' the character of Paul, otherwise known as the eco-warrior Finn,  got his own relatively short lived series in 2000AD.  Going for a much more fantastical storyline than the near future dystopia of 3WW, here, Finn is the hit-witch for a Cornish coven battling the alien 'Newts' and their human agents, 'The Shining Ones', who run the world as opposed to the 'eco-terrorist' character at war with the corporate state.

This version of Finn is magically endowed and his enemies are intergalactic aliens and super-powered yuppies which for me isn't as interesting as the other incarnation but it's certainly good cosmic pulp fun. Whilst Mills and Skinner have had to tone down the pagan politics and disguise it's ecological agenda for this swap to 2000AD it's definitely still there at the root of the story so it's heart remains in the right place and the artists are perfectly suited to this more fantastical and superheroic iteration so I'll definitely be there for a second volume but superheroes aren't particularly my thing so I'd love to get the third 'Third World War' collection first.

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Thursday, 10 August 2023

Absalom

Wyrd Britain reviews the 2000AD story Absalom written by Gordon Rennie with art by Tiernen Trevallio.
Spinning off from the 2000AD series Caballistics, Inc - which happily got a 'complete' story reissue recently - Absalom is the story of Inspector Harry Absalom who polices the agreement between the respective ruling powers of Britain and Hell known as 'The Accord' and he's not entirely happy about it.

For Caballistics, Inc. writer and artist Gordon Rennie and Dom Reardon created a recognisably current shared world setting where characters and events we know from core Wyrd Britain texts such as Quatermass and the Pit and the formative eras of Doctor Who were canon. In Absalom, Rennie along with artist Tiernen Trevallio, further developed this world adding some venerable British cops including Harry Trout from the Dr Phibes movies and the tea loving Inspector Calhoun from Death Line to the story world.

The story of Harry and his associates ran between 2011 and 2019 in the comic and has since been reprinted in three collections that tell of the ups and downs of supernatural coppering alongside the slowly building story of Harry's bigger plans; a distinctly personal quest. Harry is an old school 1970s style copper very much in the tradition of Regan and Carter, always ready with a handy quip, a well deserved slap or a pint down the boozer and with the proverbial heart of gold underneath his shabby trench coat.

"He's not so bad, once you get used to him, old Harry.  Actually, that's bollocks. He's a god awful old git most of the time but he'll never let you down."

Wyrd Britain reviews the 2000AD story Absalom written by Gordon Rennie with art by Tiernen Trevallio.
To keep him on the job he's been given a nasty form of cancer that is held in abeyance as long as he tows the magical line and which he deals with using an ever present hip flask filled with a heady mix of booze and laudanum.  Supporting him are an unlikely crew of coppers, spies, church sponsored vigilantes, vat grown homunculi, occultists, a psychic pavement artist and a partly mechanical - formerly demonically inclined - Victorian valet.

It's beautifully drawn with a gritty dynamism by Trevallio who looks like he's having fun with it but not as much as Rennie who is channelling his inner Gene Hunt filling Harry's mouth with unrepentantly un-pc dialogue while encouraging his characters to punch as many racists, toffs, demons and racist toff demons as he can fit in the pages whilst telling a story of regret, rebellion and redemption.

Wyrd Britain reviews the 2000AD story Absalom written by Gordon Rennie with art by Tiernen Trevallio.

As I said the Absalom story has been issued as three trade paperback collections - Ghosts of London, Under A False Flag and Terminal Diagnosis – and are hugely recommended (as is Caballistics, Inc) and anyone with a love of the type of movies and TV shows we feature here on Wyrd Britain or of an occult detective romp in the vein of Garth Ennis' run on John Constantine, Hellblazer will find much to love here.

Wyrd Britain reviews the 2000AD story Absalom written by Gordon Rennie with art by Tiernen Trevallio.

Finally, as a taster to the series 2000AD released a two minute animated prequel to the strip which you can watch below.  It's missing the characterful black and white art from the books and it's more cartoony renderings don't quite have the required level of grit and grime but it makes for a fun watch nonetheless.

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Thursday, 11 August 2022

Zenith: Phase Four

Wyrd Britain reviews 'Zenith: Phase Four' by Grant Morrison and Steve Yeowell published by Rebellioon.
Grant Morrison - writer
Steve Yeowell - artist
Rebellion

With the Lloigor defeated nothing can stand in the way of the superhumans and universal domination! The remaining members of the original British super-team Cloud 9 with some additional powered affiliates (including Zenith's infant son) have destroyed America in retaliation for an attempt on their lives. Now they plan to incubate in the sun and evolve to the next level of existence, destroying the Earth as they do so.
Once again Zenith and St. John must make a stand for humanity and this time it's personal! Grant Morrison (WE3) and Steve Yeowell (Devlin Waugh) bring you the mind-blowing finale to one of the most celebrated series in British comics.

Wyrd Britain reviews 'Zenith: Phase Four' by Grant Morrison and Steve Yeowell published by Rebellioon.
The fourth and final volume of Morrison and Yeowell's Zenith relocates the story slightly into the future and brings back, unsurprisingly, 'The Lloigor' for one last attempt at dominating the universe.  The end of Book Three saw a number of the supes poised to put their long term plan that's been getting occasional cryptic mentions since the start into action and here we see the consequences.  I'm not entirely sure I thought this story could become more cosmic than 'Chimera' becoming his own universe in Phase Two and the dimension hopping romp that's gone before but Morrison manages it with the black sun that looms over London and the machinations of those superheroes not preoccupied with popstardom and political gain.  Their plan is suitably grandiose and transcendently egomaniacal on a universal scale and unfolds with the type of twisted gothic grandeur that Morrison would later occasionally return to during his run on 'Doom Patrol'.

It's a fitting end to the story and one that is very much in sync with how other, earlier, parts of the story resolved themselves and whilst it's missing the elaborately pulpy joie de vivre of Phase Three's transdimensional shenanigans it's more intimate nature is perfectly suited to bringing the story to it's conclusion and yes I'm aware that describing a universe spanning storyline as 'intimate' is a little odd but this is esentially a story of a family at war. Admittedly a family that can wipe out America in an afternoon but still just a family. 

In the final reckoning though this series proved itself to be big and bold and suitably epic in scope and it was refreshing to see the main character utterly fail to learn anything from his experiences and finish the series just as much of a dick as he started it and depressingly realistic to see the Tory politician at the heart of the story not only get away scott free but to profit from it.

A brilliant series and well deserving of these big, beautiful, deluxe reprints and of your time and attention.

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Wednesday, 10 August 2022

Zenith: Phase Three

Wyrd Britain reviews 'Zenith: Phase Three' by Grant Morrison and Steve Yeowell published by Rebellion.
Grant Morrison - writer
Steve Yeowell - artist
Rebellion

After saving London from the supernazi Masterman and a nuclear missile strike, the shallow superhuman popstar Zenith has found that his fifteen minutes of fame are almost up. With his career on the downturn, he agrees to go to Alternative 23 where another version of the WWII superhero, Maximan, is gathering an army of superhuman beings from alternate Earths to take part in a multidimensional battle for survival. With the fate of all reality in the balance, will Zenith be able to drop the sarcasm and take things seriously for once? It's doubtful.

Zenith: Phase Three finds our unheroic hero recruited into the fight to save the multiverse from 'The Lloigor - The Many-Angled Ones'.  To do this an alternative version of the WWII British superhero 'Maximan' has brought together a team of heroes from across the various alternative Earths that includes amongst a host of others 'Cat Girl' (from Sally Comic), 'The Steel Claw' (from Valiant comic), 'Thunderbolt Jaxon' (from Knockout comic and incidentlly one of the reasons why Zenith has been out of publication for so long) and 'Robot Archie' (from Lion comic) now an acid anarchist with an occasional penchant for riding a dinosaur to pursue his plan that involves sacrifices on a planetary scale.

After the fairly sedate plotting of Phase Two where Zenith dealt, quite calmly, with a nuclear threat and we learned more about his history and met some of the characters that were about to play a much larger part in the proceedings Phase Three is a pretty breathless affair.  Hopping between universes in the company of an army of those half forgotten heroes from the heyday of British comics in pursuit of Maximan's plan Morrison and Yeowell really come into their own here with a wonderfully uncompromising and brutal tale. 

The big twist is fairly obvious to spot and my partner is never going to forgive Morrison for what he does to 'Cat Girl', her childhood favourite, but this penultimate book is a series highlight, a great big, fun, transdimensional crossover event of the kind that DC comics used to do in the 1970s but with extra added Lovecraft.

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Tuesday, 9 August 2022

Zenith: Phase Two

Wyrd Britain reviews 'Zenith: Phase Two' by Grant Morrison and Steve Yeowell and published by Rebellion.
Grant Morrison - writer
Steve Yeowell - artist
Rebellion

It’s 1988 and Zenith is as popular as ever thanks to his victorious battle against Masterman. The threat from the Lloigor has been quashed and now Zenith must face an all-too human threat – Dr. Michael Peyne – the creator of Britain’s post WWII superheroes and ‘father’ to Zenith’s parents, has teamed up with the megalomaniac billionaire Scott Wallace who is intent on taking over the world. Together with C.I.A. agent Phaedra Cale, Zenith must stop Wallace from destroying London whilst also confronting his past and a less-than-happy reunion with his father!

Zenith's second act opens with the pop star superhero riding the success that his part in the defeat of the Nazi Masterman brought him.  It's short lived however when he gets attacked in his own flat by a giant robot type thingy and whisked off to Scotland by an exotically named CIA agent to stop a rogue superhero programme funded by a Richard Branson style billionaire.  

Meanwhile we get a much more detailed look at the bigger picture as former heroes return and new ones appear from across the multiverse as we start to see the extent of the bigger threat that will soon face our arrogant and barely competent hero whilst he himself is shown winning the day thanks to his own unrepentantly shallow world view.

It's beautifully paced and treads some similar ground to the "Project Zarathustra" storyline in Alan Moore's 'Miracleman' although with a decidedly more 'pop culture' bent as we discover some of the truths behind the genesis of the superheroes from the mouth of the comic's very own Dr Frankenstein-esque 'mad' scientist creating new life as Morrison adds depth and mythos to an already genuinely intriguing plot and cast.  With the exception of the, fairly pointless origin story coda, the book ends particularly strongly going fully - and I do mean fully - cosmic as we meet and discover the fate of 'Chimera' a character mentioned in passing earlier in the book in a sequence that allows Yeowell's pristine art to truly shine..  

Phase Two, whilst having a fun but fairly inconsequential menace confronting Zenith,  provides a step back from the main event slowly coming to the boil in the worlds of the supporting cast and a welcome chance to learn the back story of how our superbrat came to be.  Storytelling wise it's real step up from an already strong but breathless start that gives a solid foundation for what's to come and it's going to be a trip seeing where it goes next.

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Monday, 8 August 2022

Zenith: Phase One

Wyrd Britain reviews 'Zenith: Phase One' by Grant Morrison and Steve Yeowell and published by Rebellion.
Grant Morrison - writer
Steve Yeowell - artist
Rebellion

Berlin, 1945: The allies unleashed the second world war hero Maximan upon the German supersoldier Masterman. Maximan’s defeat was only kept secret by the nuclear bomb which destroyed both men. Forty-plus years later, and twenty years after a generation of ’60s British superpowered heroes came and went, the teenage pop star Zenith is the only superhuman left – and his only interest in women, drugs, alchohol and fame.
So when he is contacted about the threat from the many-angled ones and the impending destruction of our world, his first reaction is to steer well clear.But the superhumans of the past have other plans.

Back in 87/88 when Zenith was first published I was an intermittent reader of 2000AD.  I was working in a comic shop and occasionally flipping through the one copy that was ordered through us so I was aware of Zenith but having read this first of four stunning, large format, hardback reprints I think I only ever read the very first episode, at least from this first story arc.

Wyrd Britain reviews 'Zenith: Phase One' by Grant Morrison and Steve Yeowell and published by Rebellion.
Zenith is a pop star superhero. The only active superhero in the world following the deaths of the original WWII era superpowered pair and the disappearence and retirement of those active in the 1960s.  He's a party brat, selfish and hedonistic only drawn into any actual heroics by the return of the original Nazi Ubermensch powered by the 'Many-Angled Ones', dark gods from another dimension.

What we see at this early point in the story is Morrison playing around with the same sort of ideas of reinventing superheroes as many of his peers were at the time but, as would continue to be the case throughout his career, doing so with a lot more affection for the genre than was perhaps more often the case at the time with those others.

Partnered with Morrison here is the brilliant Steve Yeowell which means that along with the transdimensional storyline the book has a very strong feel of kinship to the pairs brilliant 'The Invisibles'.  Yeowell is a beautifully delicate artist with the ability to give his characters depth and weight and a sense of realness even in the most ludicrous of situations and, as you can see in the image above above a fantastic flair for the dynamic and the dramatic.

So, this first book, despite being all wrapped up a tad too quickly and neatly it all made for a very satisfying read and I head onwards to book two with high expectations.

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Wednesday, 11 May 2022

Providence Compendium

Wyrd Britain reviews 'Providence Compendium' by Alan Moore and Jacen Burrows from Avatar Press.
Alan Moore (words)
Jacen Burrows (art)
Avatar Press

Providence is Alan Moore's quintessential horror series! In it, he weaves and reinvents the works of H.P. Lovecraft through historical events. It is both a sequel and prequel to Neonomicon. The Providence Compendium is the complete series, all twelve issues by Alan Moore and Jacen Burrows, in one 480 page volume.

It's no secret that Alan Moore has a deep and abiding love for H.P. Lovecraft and this lovely big collection from Avatar Press is Moore's 12 issue love letter to the various worlds and wonders Lovecraft brought into being.

'Providence' sends closetted journalist and budding novelist 'Robert Black' across the east coast of the US on the eve of prohibition into an America very different to the one he knows and into the world of the 'Stella Sapiente' a magic cult devoted to the writings of an Arab mystic found in the 'Kitab Al-Hikmah Al-Najmiyya' ('Book of the Wisdom of the Stars').

Black's misadventures on his road to finding the group, to reading the book and then on to his final ordained destination take us on a tour of many of the people and places that Lovecraft wrote about and even a fairly ambivalent Lovecraft reader like me can play spot the reference.

Alongside The League of Extraordinary Gentlemen this is perhaps Moore's last great comic creation as he's now retired from the form and paired with Jacen Burrows' beautiful clean and clear artwork it makes for a very fitting epitaph for a most singular career.

Buy it here - UK / US.

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Wednesday, 17 November 2021

Raptor

Wyrd Britain reviews 'Raptor' by Dave McKean from Dark Horse Comics.
Dave McKean
Dark Horse Comics

I've always been more inclined towards words than pictures and so chose my comics based primarily on who the writer was but there are a few comic artists whose work I just can't resist, Eddie Campbell is one, Kevin O'Neill and Ted McKeever too and Dave McKean is most definitely another. 

Like many it was his eye-popping cover art to Neil Gaiman's Sandman comics - which incidentally I got to see in the really real at an exhibition and they were astonishing - as well as books like Violent Cases, Signal to Noise and Arkham Asylum - that introduced me to his work.  In the years since his art and his designs have also graced films (including 'Mirrormask' and Harry Potter's 'Dementors'), books (such as John Cale's autobiography 'What's Welsh for Zen' and Iain Sinclair's 'Slow Chocolate Autopsy') and numerous album covers ( by folks like Dream Theater, Front Line Assembly and Alice Cooper).

Wyrd Britain reviews 'Raptor' by Dave McKean from Dark Horse Comics.
Raptor is the latest in a line of creator owned works he's produced and is presented in a beautiful large format and sumptuous edition that allows his paintings the space they deserve.  The story is split across two realities featuring 'Sokol', a monster hunter in a fantasy land, and a newly widowed Welsh writer of supernatural stories named 'Arthur'.  

As should be expected from McKean it's stunning to look at and filled with beauty. Storywise I think it could have done with a little more space to develop but as a tale of loss, grief and the corrupting influence power it was certainly intriguing and Mckean makes fine use of the medium blending perspectives and bleeding the two realities into each other as Arthur strives for just one more glimpse of his recently deceased wife in what made for a fascinating read that touched on Machen, A.E. Waite and the Golden Dawn.  

Buy it here - UK / US.

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Wednesday, 21 April 2021

Third World War Book 2: Back to Babylon

Wyrd Britain reviews Third World War Book 2: Back to Babylon by Pat Mills, Carlos Ezquerra and Rebellion publishing.
Pat Mills
Alan Mitchell
Carlos Ezquerra
Sean Phillips
Duncan Fegredo
Rebellion

The second thrilling Treasury of British Comics collection of the politically charged thriller by Pat Mills and Carlos Ezquerra.
After her eye-opening experiences of corporate interference in Central America, Eve returns to Britain with a renewed political drive and determination to fight for what she believes in.
Written in the late 80s by Pat Mills (Nemesis the Warlock, Slaine) this incendiary second volume of the ground-breaking political comic not only contains contributions by legend Carlos Ezquerra (Judge Dredd, Preacher) but also introduces international comics stars Sean Phillips (Criminal, Kill or Be Killed) and Duncan Fegredo (Hellboy, Kid Eternity).

In this second volume of Third World War the focus moves from South America to the UK as Eve, Paul and the rest (who don't really feature all that much) return home on leave to a country in pieces where the wealth gap is unbreachable and civil liberties have ceased to be a thing.

'3WW' was set in a Thatcherite wet dream version of now that always seemed horribly plausible although in this case one that has been mixed with a gang culture worthy of inclusion in 'The Warriors'.

Paul, or the 'eco-terrorist' Finn as he was revealed to be in the previous volume is off doing his thing for most of the book whilst Eve becomes increasingly involved with the Black African Defence Squad (BADS) who have liberated, renamed and occupied a walled off Brixton.  It's here that the focus of the book lies with Mills riffing on colonialism and racism - both political and casual - and on the experiences of black people in the UK and under UK jurisdiction whilst - almost - never forgetting that he's writing a dystopian sci fi comic.

Mills was at the top of his game when he wrote this series producing it alongside work such as the iconic Slaine: The Horned God and Marshall Law whilst the much missed Carlos Ezquerra always produced the most sublime work.  Alongside these we have co-writer Alan Mitchell, recruited by Mills to provide an authentic voice to the work, and two artists who have become international names in their own rights but here produce work that is sympathetic to that of Ezquerra.

As is often the case - both with Mills and political work in general - it is a little heavy handed in places but equally with its focus on racism, green issues, food poverty, state surveillance and economic disparity it's still as depressingly relevant now as it was then and like all the best dystopian fiction it's terrifyingly apposite.

Buy it here - UK / US.
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Tuesday, 4 August 2020

Third World War: Book One

Third World War Book One - Pat Mills & Carlos Ezquerra
Writer
Pat Mills

Artists
Carlos Ezquerra
D'Israeli
Angela Kincaid

Rebellion

Eve is unemployed after leaving university and is immediately conscripted as a soldier working for a corporation and discovers just how South American countries are being exploited to create food needed to feed the increasing population for their profit under the guise of western paternalism.

When Crisis came out in the early 90s I jumped on it and loved it.  The leftist slant was right up my anarcho punk street and I devoured every issue.  I still have them here even though I sold off most of my collection long ago keeping only those books I couldn't bear to part with or thought I'd like to read again; this was partly the former but mostly the latter.  Over the course of it's life Crisis featured stories by the likes of Garth Ennis, Grant Morrison, Mark Millar, Al Davidson, Glenn Fabry, Rhian Hughes, Milo Manara, Steve Parkhouse, David Lloyd, Steve Yeowell and in the case of the book in question here, 2000AD legends Pat Mills and Carlos Ezquerra.

Now I always expected to reread this stretched out on the floor with a big, teetering pile of the (typical UK sized) comics next to me but miracle of miracles it's been reprinted and so I just had to grab a copy.

Third World War Book One - Pat Mills & Carlos Ezquerra
This first one is the story of the influence of multinationals on South America and the ravages it brings. It's an eye opening story but not necessarily a good one.  Mills' focus is almost entirely on the politics and everything else is secondary at best.  The characters are loosely sketched and very much stereotypes that serve to propel Mills' next polemic.  It's either going to annoy the hell out of you or you're going to agree with it and it'll depress / anger the hell out of you (delete as applicable).  It is though a vital and important read that remains sadly relevant that I'd urge anyone to read.

Now, I need to admit here that this first story arc of TWW is the one I wanted to reread the least.  As I mentioned earlier I was pretty politically minded when this was published and so the politics behind Mills' story here was something that I was already aware of and remembered both the story and issues pretty vividly.  What I really want to read again comes next once Eve and Paul are back in the UK and we get the New Azania and the Green Army storylines and so to an extent I bought this one to support it and encourage Revolution to print the next arc which if memory serves are particularly apposite for the world we live in now.

Buy it here - Third World War: Book One (Volume 1)

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Thursday, 23 July 2020

Murder Mysteries

Neil Gaiman & P. Craig Russell - Murder Mysteries
Neil Gaiman
P. Craig Russell
Dark Horse

A lonely man in Los Angeles is told a unique tale - a passion play that sheds light on the events before the creation of the world! Constructing the Universe is a vast task - and up in Heaven, God has allocated roles to all of his angels, even if the roles of some are more ineffable than others. But when a murder takes place - the first murder - an archangel is assigned to investigate...Teaming a story created by comics legend Neil Gaiman (The Sandman, Miracleman, Harlequin Valentine) with an adaptation by acclaimed, multi-award winning artist P. Craig Russell (The Sandman, The Ring of the Nibelung), this is guaranteed to become an instant classic!

I first read this story years ago as a prose piece on one of Gaiman's collections and at the time it very much appealled to my inner goth who loves a tale of angelic violence and retribution.  This version is a graphic novel with the story illustrated by artist P. Craig Russell who has worked with the writer a few times over the years as well as with folks like Michael Moorcock (on Elric) alongside adapting older works by Oscar Wilde (Salome) and various operas.

Neil Gaiman & P. Craig Russell - Murder Mysteries

Neil Gaiman & P. Craig Russell - Murder Mysteries
The story here tells of the first murder and of it's investigation by Raguel, the vengeance of the Lord.  The majority of the book is set in Heaven so Russell gets to let his lovely art nouveau-esque style fly as he draws angels soaring on majestic wings amidst gleaming spires.  Outside of Raguel's tale there is a framing device set in LA that walks an almost perfect line between the sort of 70s and 80s LA serial killer vibe so beloved of movies and a Chinatown / The Long Goodbye neo-noir that is helped no end by Gaiman's outsider commentary.

It's a cool quick story with an interesting twist - several actually - on the usual.  I'm a fan of Gaiman's short stories and Russell is always worth a look.  His isn't the type of comic art I generally seek out - I prefer the more idiosyncratic art of folks like Kevin O'Neill, Eddie Campbell or Ted McKeever - but that doesn't mean I don't thoroughly enjoy it when I find it and it makes for as perfect a match here with Gaiman's words as it did years ago with Moorcock's.

Buy it here -  UK /  US

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