The military sub-genre of tactical RPGs has always been strong. The 16-bit days brought Herzog Zwei and Military Madness, which were both excellent. No one can forget the Advance Wars series, which won tons of awards and drained countless batteries. In my humble opinion, Pathway to Glory is on that same level.
This Ain't Checkers
Even hardcore gamers will need to invest some time learning the finer points of this game. The N-Gage has a dozen buttons, and you'll be using them all. The play isn't as simple as directing a soldier where to go and who to attack. You have three stances, sub-weapons, obstacles like trenches and buildings to contend with, action points to manage, and defensive points to set. All of these things make for a semi-steep learning curve, but they also attribute to Pathway's insane depth.
The red hue means you'd best not step on their land.
Interrupt points are defensive measures your troops can take if they leave enough action points after their turn. This basically sets up a field of vision for the soldier. If an enemy steps into it, your sentry will retaliate. Upright stance makes for a wide, but short, view -- whereas going prone gives your soldier a bit of tunnel vision. It's nice to have a tactical RPG where you're not defenseless when it's someone else's turn.