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6 <title>Only the Free World Can Stand Up to Microsoft
7 - GNU Project - Free Software Foundation</title>
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13 <div class="article reduced-width">
14 <h2>Only the Free World Can Stand Up to Microsoft</h2>
15
16 <address class="byline">by Tom Hull</address>
17
18 <ol>
19 <li>The reproduction and distribution cost of software is zero at
20 the margin. This means that in theory it is no more
21 expensive to produce software which can be freely distributed and
22 used by everybody than it is to produce software for a limited
23 clientele.</li>
24 <li>The pricing of software bears no relationship to the cost of its
25 development. The two factors that do matter are market size (which
26 is limited by price and utility) and competition. Given a market
27 for a software product, the maximum margin can be obtained by
28 precluding or eliminating competition.</li>
29 <li>Software companies that are able to thwart competition attain
30 pinnacles of power which are inconceivable in other industries.
31 Partly this is due to the enormous cash flows that are possible in the
32 absence of competition from products with nil reproduction costs, but
33 largely it is due to the complexity of software itself, which allows
34 dominant companies to design &ldquo;standards&rdquo; which exclude
35 future competition.</li>
36 <li>All niche markets for software rapidly evolve toward monopoly or
37 an equilibrium where a small number of players tacitly agree not
38 to mutually destroy their profits. (Established companies can
39 defend their market share by reducing their prices to practically
40 nothing, making price competition suicidal for newcomers.) However,
41 there are cases of asymmetrical competition, where a large company
42 with other sources of income can destroy a smaller company that
43 depends on a single niche revenue stream.</li>
44 <li>Microsoft has a secure revenue stream based on its dominant
45 position in personal computer operating systems software, and uses the
46 power inherent in that position to favor its other business activities
47 with its ability to dictate &ldquo;standards&rdquo; and to undermine
48 competition, especially where power (as opposed to mere money) is at
49 stake.</li>
50 <li>Capitalists invest in new software ventures with the hope of
51 gaining a dominant position in a new niche market. There is
52 essentially no new investment in existing niche markets, since it
53 is impossible to compete with an established dominant player on
54 the basis of lower costs and the possible gains of an uphill
55 battle for a small share of a shrinking pie rarely justify the
56 risks. In their wildest dreams these capitalists want nothing so
57 much as to be just like Microsoft.</li>
58 <li>The drive to restrain Microsoft under the rubric of antitrust law
59 seems mostly to be the effort of companies who find their own power
60 positions threatened by Microsoft's activities. They seek to make
61 it harder for Microsoft to undermine their own businesses. However,
62 they are fundamentally similar to Microsoft in that they don't
63 question a world where technology companies working from private
64 caches of intellectual property are able to control the use of that
65 technology for their own best profit.</li>
66 <li>In the market equation, demand is equal to, and in many ways the
67 master of, production. Yet in the world we live in, production is
68 highly organized and efficient and commands enormous financial
69 resources and seductive powers of persuasion, while demand is
70 fragmented, uninformed, and powerless. While consumers can still kill
71 a product that they have no desire for, they are nearly powerless to
72 direct or even influence the detailed designs of those products. For
73 software products, consumers can only choose among a given set of
74 alternatives, which are extremely complex, dauntingly impenetrable,
75 and generally designed more for the company's anticompetitive purposes
76 than for the user's tasks. (Even the old fashioned option of doing
77 without is often impossible due to the intricate web of
78 interdependencies as new hardware and software march in lock step into
79 the future.)</li>
80 <li>The real &ldquo;killer software&rdquo; is free software: software
81 that is free of intellectual property claims; that is published in
82 source code form, so can be inspected, evaluated, fixed and enhanced
83 by anyone with a mind to do so; that is freely distributed and can be
84 installed on machines and used without limit. Free software is the
85 software that kills the closed, nefarious software product
86 industry. It is software that users can select intelligently, to do
87 today's tasks, and which they can collaboratively build on to handle
88 future needs. Free software is the one thing that not even Microsoft
89 can compete with.</li>
90 <li>Still, there is one core problem: who pays for developing free
91 software? The usual answer&mdash;which leads to all of the trouble
92 above&mdash;is that investors pay for development, which they
93 recover from their profits. The only real answer is that development
94 costs must be paid for by users. The key point here is that what is
95 paid for is not the distribution or use of the software, but its
96 development, and that the development of free software implies that it
97 can be used by anyone. I think there is a simple way to handle this:
98 anyone who wants a piece of software developed or enhanced posts a
99 &ldquo;request-for-proposal,&rdquo; including a sum that the requester
100 is willing to contribute towards its development. Intermediary
101 organizations can pool these requests, and interested parties can up
102 the ante. Developers can then search through the current postings and
103 bid on development work or work on spec. Developers can also post
104 their own proposals, which users can then buy into.</li>
105 <li>Free software can be developed less expensively than closed
106 software products. Even for well paid professional developers,
107 fully underwritten by conscientious users, the cost of free
108 software would be significantly less than the premiums now being
109 paid for empire building. The quality would be better, especially
110 in terms of fitness for use. Free distribution would ensure
111 maximum exposure and choice: a free market based purely on
112 utility and quality. The service component of software would also
113 open up: anyone who wanted to could start from the same code, to
114 learn, support, and teach. The best service providers would
115 succeed.</li>
116 <li>Simple steps can get this movement underway: Form an initial
117 organization to sort out the technical issues, suggest working
118 arrangements, study the economics, hack out a legal framework, seed
119 and coordinate the requests, and canvas for initial technology
120 contributions (including the large body of currently available
121 freeware), do some evangelical work. Urge large companies and
122 organizations to budget a small fraction of their annual software
123 outlays for proposals. Set up a review group for intellectual property
124 issues, challenge dubious claims, and investigate the feasibility of
125 buying and releasing rights to valid claims. Encourage the
126 development of more local organizations&mdash;local to place, to
127 industry, to niche, to taste&mdash;with the initial group breaking
128 up or fading away: common methods and procedures, but no centralized
129 control.</li>
130 <li>Let's call this organization, this whole framework, &ldquo;The
131 Free World.&rdquo; It stands for free and open knowledge, free and
132 open development, software that works for you. Take a stand. Make a
133 contribution. You have nothing to lose
134 but <kbd>CTL-ALT-DEL</kbd>.</li>
135 </ol>
136
137 <hr class="column-limit" />
138
139 <p>Additional notes can be found
140 at <a href="/philosophy/free-world-notes.html">
141 gnu.org/philosophy/free-world-notes.html</a>.</p>
142 </div>
143
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147 <div class="unprintable">
148
149 <p>
150 Please send questions and comments regarding this specific page to Tom
151 Hull <a href="mailto:ftwalk@contex.com">&lt;ftwalk@contex.com&gt;</a>.
152 </p>
153
154 <p>Please send general FSF &amp; GNU inquiries to
155 <a href="mailto:gnu@gnu.org">&lt;gnu@gnu.org&gt;</a>.
156 There are also <a href="/contact/">other ways to contact</a>
157 the FSF. Broken links and other corrections or suggestions can be sent
158 to <a href="mailto:webmasters@gnu.org">&lt;webmasters@gnu.org&gt;</a>.</p>
159
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176 of this article.</p>
177 </div>
178
179 <p>Copyright &copy; 1997 Tom Hull</p>
180
181 <p>You may link to this document and/or redistribute it
182 electronically.</p>
183
184 <!--#include virtual="/server/bottom-notes.html" -->
185
186 <p class="unprintable">Updated:
187 <!-- timestamp start -->
188 $Date: 2023/05/10 10:41:16 $
189 <!-- timestamp end -->
190 </p>
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