News
The engine supported sprites today.Ya! Be patient, much to do, but know it has begun.
Dec 1969? hmm... time travel is real...;)
The engine is close enough that we need to look at what is included in its release. Merlin has a thread asking who can make the basic town. Ideas welcome! A new hero is possible too.
I've taken the time to count the lines of source code I have so far in Windemere. Here are the results:
Compression Engine: 5,448
XML Parser: 4,888
DinkC++ Engine: 10,750
Windemere: 8,405
Comments and blank lines: -2,000
In total, that makes 29,491 - 2,000, or 27,491 lines of code!
Now that it's easier for me to post news (I just have to hit the Login button on the lower left - hooray!) I'll probably update my todo list a bit more often. The current list is:
* Implement XML Map Format.
* Implement DinkC++ or INI config file reader.
* Implement Sprite classes.
* Implement Rendering classes [Requires map format completion].
* Finish CFuncs for DinkC++ [Requires Sprite Class completion].
* Implement some type of AI.
* Editor.
And that's after knocking off about 3 things. Naturally more and more will be added, but it's nice to know the current state of things.
The site PHP code is now finished. News will not be reposted because most of it was obsolete anyway.
The Windemere site is under construction as it is transitioning to PHP. Work will be done soon.