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Enemy Shoot Deluxe v2.1 by Paul Pliska Dev File
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Avg: 8.5 - Good
File Size: 3.23 KB
Released: 2002-09-18

Description:

This file version of en-shoot was based on the poison spitting boncas from Lyna's Story, but has been modified quite a bit. Now it's a knight that casts ice magic. But you can change it into anything you want with a few changes. The aiming calculaion is prety confusing, but if you've ever made a script for a normal enemy or a magic spell, you shouldn't have trouble with the parts you're concerned with.

Awards:
September 2002 DOTM

NOTE: To install .dmod files, please read the updated Installation Instructions.

Good Reviews

SabreTrout
Peasant Male


9.0 - ExceptionalMarch 9th, 2004

A very nice file, this gives you a sample script for creating your own projectile firing enemies. This is especially good given the lack of ranged attacks from enemies in Dinks; Typically if you have a bow or a throwing axe you are nigh on invincible, but no more!

Boncas spit, Dragons breathe flame and stone giants launch rocks (these are all possibilities YOU could do... Paul hasn't done them for you!) as Dink runs for cover for the first time in his existence.

Excellent for enemy wiards casting spells too. So it's another exemplary piece of scripting from Paul, and this is a great resource for all d-mod authors.
 
SimonK
Peasant


8.0 - GoodAugust 21st, 2003

A little hard to understand at first, but perserve with it and it does do what it sets out. Which is create an enemy sprite that can shoot magic objects at Dink, (or another sprite)

I based the apprentice at the end of SOB story 2 on it and didn't run into the problems mentioned about (or at least I don't remember doing so)

What I did learn from this script was the value of the command set_callback_random();

There are comments to guide you, but this script is not for the complete novice. I am amazed at Paul's scripting, he is, as always, very good.
 

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"then it was like 'Argh, female!.. must plant my seed!!'" - Eldron, in the Dink Chat

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