WildStar's got a lot going for it: a gorgeous sci-fi fantasy aesthetic, a very promising Player Path system, and purple bunny girls who aren't entirely terrifying. On paper, it sounds great. The traditional massively multiplayer online formula, though, has lost a bit of its luster over the years. Speaking as a former member of World of Warcraft's debilitated, glass-eyed masses, I simply can't muster excitement over that style of gameplay anymore -- I want something different. And preferably something with fewer boar gizzards. But is WildStar that game? Well, let's find out.

0:00-0:10 (World of Warcraft): Run over to first quest-giver. Read-through/skim/entirely ignore long-winded quest text. Go kill X number of some poor, practically defenseless level one race, and possibly collect their gizzards -- because man, what isn't a gizzard good for? After you're done, run back to the quest-giver as fast as your puny, non-mounted legs can carry you.

0:00-0:10 (WildStar): Emerge from spaceship wreckage and realize you're capable of double-jumping. Never walk normally again. Front-flip over to first quest-giver. Skim through short "tweet-style" mission description. Go kill X number of poor, practically defenseless level one giant friggin' ice yetis. Also keep an eye out for crash survivors. Complete quests and receive voice-acted Datacom call from quest-givers, who somehow send you loot through... who cares? Free stuff! Then take next quest over Datacom and continue onward.


0:11-0:25 (World of Warcraft): Take more quests. Realize that -- while World of Warcraft: Cataclysm added some pretty cool story bits involving a dragon who's also the apocalypse -- you're going to be killing and collecting a metric ton of things. Kill X number of some slightly tougher monster. Collect conveniently nearby objects by right-clicking them. Rinse, repeat.

0:11-0:25 (WildStar): Take more quests. Encounter a new enemy type and suddenly receive a Challenge: "Kill X number of this enemy in two minutes." Break the world record for fastest genocide. Snatch up magically appearing reward loot. Continue on to your next quest: collecting ice crystals to fix your space computer. Realize that you've got some wiggle room as to how you harvest your crystal crop. Some light platforming, yeti slaughter, or both -- it's your choice.

0:26-0:40 (World of Warcraft): Marvel as Cataclysm's neato phasing technology floods the area or somehow otherwise gives it a nice, utterly catastrophic makeover. Continue questing. Level up and realize that you've amassed quite a nice collection of squares to click at the bottom of your screen. Hold your ground, watch cooldown timers, and mash those squares like your life depends on it. Or like it will, you know, eventually. No real rush.

0:26-0:40 (WildStar): Marvel as WildStar's neato phasing technology rids the sky of storm clouds and does away with that pesky murder blizzard. Continue questing. Encounter more quick, lucrative challenges. Level up. Begin to really get a good sense for combat's rhythm, which involves figuring out enemies' attack timing and then double-tapping in any direction to dodge -- leaving your poor foe off-guard and open to a take-no-prisoners onslaught. An onslaught that is, of course, triggered by pressing squares.


0:41-0:60 (World of Warcraft): Delve into a cave. Sure, you can no longer feel the sun's loving embrace, but you already know the drill: kill and collect. Find a moderately sized "boss" enemy at the cave's end. Charge it head-on and chop its head off with relative ease. Turn around and realize that -- wonderful -- everything's respawned. So much for a victory lap.

0:41-0:60 (WildStar): Delve into a cave. Sure, you can no longer feel the sun's loving embrace, but you already know the drill: kill and collect. Oh, and you've got some prisoners to rescue from weird alien pods, too. And goblin huts to burn down! Find the towering Xenobite Queen boss at the cave's end. Charge her head-on, then dodge her earth-shattering attacks just as smaller enemies crowd around you. Get her down to 25% health, and then unload your ultra-flashy finishing move. Since you're playing as the nimble, pistol-twirling Spellslinger, you fire a giant blast that instantly reduces E.T.'s evil cousin to giant, carapace-encrusted meat chunks. Turn around and realize that -- wonderful -- the cave's goblins now fear you7 since you so handily obliterated their leader. No more attacks from them, then. Time for a victory lap.


Spy Guy says: As far as I'm concerned, any change to the tired World of Warcraft MMO formula is a good one. Are you sick of the same old grind? And are you looking forward to WildStar?