Big Huge Games' latest is big fun, but technical issues and poor implementation keep it from being 'legendary.'
GameSpy throws down in a series of multiplayer gameplay sessions with Big Huge Games' Tim Train.
GameSpy talks with Tim Train about the genesis of Rise of Legends.
Delsyn goes hands-on with the Magic vs. Technology RTS, meets the new race known as the Cuotl, and has a profound religious experience.
Delsyn goes hands-on with Big Huge Games' magic vs. technology RTS and learns that the real battle in the game isn't what he thought it was.
We discuss magic and technology and the epic clash between them with the Rise of Legends development team.
The 2005 GenCon convention plays host to a demonstration of Big Huge Games' own Da Vinci Code.
Big Huge Games' Tim Train kicks off our Rise of Legends developer diaries by explaining how the game evolved and early design decisions were made.
The empire-building RTS game takes a turn toward magic vs. technology in a spiritual sequel.
Rise of Nations: Rise ... at IGN
Rise of Nations: Rise ... at GameSpy
Rise of Nations: Rise ... at GameStats
|