Rise of Nations is an historical real-time strategy game which combines the epic scope of traditional turn-based strategy (TBS) games with the fast-paced action of RTS games. The game allows players to create new cities, improve their city infrastructure and expand national borders. Players have the option to win through military might using everything from slingshots to cannons to stealth bombers, or they can corner the market on key commodities as they wheel and deal with a wide variety of nations. Unlike other historical RTS games, Rise of Nations allows gamers to quickly play through eight historical epochs of time from the Ancient Age to the Information age, covering 6,000 years of history. Gamers can play a quick battle on any map as one of 18 nations, or play the non-linear single-player Conquer the World Campaign.
Our FREE guide was written by Brian Reynolds of Big Huge Games.
We haven't seen the last of Big Huge Games. The studio behind Kingdoms of Amalur: Reckoning -- the same studio that went down with Curt Schilling's 38 Studios ship -- has been salvaged by Epic Games. It's an E3 miracle! In all seriousness, this is not only great news for many of the talented BHG devs who recently found themselves without jobs, it's great news for gamers. Sure, Reckoning was a solid action RPG, but let's not forget BHG created resource-rich RTS classic Rise of Nations. These guys know how to make quality games, and they'll continue to do so under the Epic banner. Read More »
Rise of Nations creator could be shut down if not sold. Read More »
Rise of Nations is an evolution of the Age of Empires model of real-time strategy design. It looks a lot like that classic game and in part plays a bit like it, but underneath the hood is an entirely new and deeper real-time strategy experience. It's also a heck of a lot of fun to play. Read More »
This is the last of our series of articles profiling the 18 nations in Microsoft's real time strategy game, Rise of Nations. In this one, we cover the last two nations, the British and the Bantu. Now, we know that the Bantu were really a language group and not a nation. We have chosen to aggregate the Bantu-speaking tribes of southern Africa, though, into one nation, with primary focus upon the Zulus. Read More »
With the upcoming Rise of Nations, it looks like developer Big Huge Games will live up to its name. Based on a recent beta we got to play, Rise of Nations looks like it will be an RTS on steroids. For one thing, this whirlwind tour of history will be brimming with eight historical ages, eighteen nations, over two-hundred unit types, six major resource types, and a towering tech tree. But more than the raw numbers of features, it's the gameplay innovations that should make Rise of Nations fresh and interesting. Read More »
Release Region: Australia
Release Date: September 5, 2007
Publisher: Microsoft
Release Region: United States
Release Date: April 15, 2003
Publisher: Microsoft
Release Region: Japan
Release Date: Unreleased
Publisher: Microsoft
Release Region: United States
Release Date: April 15, 2003
Publisher: Microsoft
Expansion packs related to this game:
Rise of Nations: Thrones and Patriots (PC)
Also available on: Macintosh
Pentium 500 MHz
12 8MB RAM
CD-ROM drive
16 MB video card
800 MB free disk space
Online Multiplayer - Versus: 8
For more info on these technical requirements and features, please view GameSpy's Specs FAQ.
Rise of Nations at IGN
Rise of Nations Cheats at IGN
Rise of Nations Guide at IGN
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