The castle-sim and siege-warfare RTS sequel Stronghold 2 at last brings the series to life in full 3D. The King, having fled after the defeat of his armies, now attempts to rule his country from a secret location. It is not known if he is even in the country anymore. Now, powerful barons jostle for what is fast becoming a disintegrating kingdom. It is up to you to stem the tides of their ambition and unite the land under the King once again. Expand your lands while you build and fortify your citadel. Entertain with jousts, lavish feasts and tournaments or rule with an iron fist and dispense medieval justice to your overworked and slovely peasants. Strong hold 2 is billed as the most accurate, amazing and dynamic depiction of siege-warfare and castle-life every portrayed. The game offers players a "castle-life" campaign, enhanced multiplayer capability and a new, innovative redesign of the single player campaign.
Stronghold 2> is yet another lesson in what happens to a potentially good game when it ships before it's ready. Read More »
The Stronghold series makes the obligatory jump to 3D. Read More »
The last time Take Two stopped by to show us Stronghold 2, we were given a broad tour of its new 3D engine and accompanying features. We saw the ease with which we could build impressive castles, create a thriving city to support armies, and the many varied ways to increase "honor." One thing Firefly was secretive about was what the honor points you accumulate would be spent on, promising it would stop by again to show us more. And so it did. Read More »
2001's Stronghold was a game that revolved around huge castle sieges, so it's no wonder that the developers at Firefly Studios are putting so much effort into outdoing them for the sequel. In our latest Stronghold 2 developer diary, lead designer Simon Bradbury talks about the basics of the siege, and what changes we can expect in the next game in the series. Read More »
For people who are unfamiliar with Firefly Studios, or the release of the initial Stronghold, a little flashback is in order. Firefly was created in 1999, mostly consisting of prior Impressions members after it had been sold to Sierra. Impressions was known for developing franchises such as Caesar and Lords of the Realm. That said, people familiar with those games will certainly see where Firefly is coming from, as certain successful elements from those titles are still being carried over into its current work, which is not a bad thing at all. Read More »
Release Region: United States
Release Date: April 19, 2005
Publisher: 2K Games
For more info on these technical requirements and features, please view GameSpy's Specs FAQ.