Browder: Certainly there will be some synergies between different units and those will always play a role in team tactics. We're aware of these but our biggest priority is making sure that we nail the one-on-one balance of the game. Besides, there are always solutions to tactical problems in team matches. In the example you cite, the combination of Medivac and Roach would be easily countered by air units as neither the Medivac nor the Roach can shoot from ground to air. .
GameSpy: One of the interesting things about the single player versus the multiplayer portion of the game is that you've said you're working to make them very different experiences. Can you give us an example of this?
Browder: I mentioned earlier that we could introduce unique technologies in the single-player campaign that wouldn't necessarily appear in multiplayer because of balance concerns. We will also give players access to classic units and possibly other units that we considered for the multiplayer game but didn't make the cut. We spent time modeling and creating them, so rather than just leave that content on the cutting room floor, we felt like the single-player campaign would be a great place for us to give players access to some of these units. Classic combatants like Vultures and Firebats will be available for players to use in the campaign.GameSpy: Where do you draw inspiration from -- whether it's other games, TV movies or other media?
Browder: It's more or less a requirement to be a geek if you want to work at Blizzard Entertainment, so we draw inspiration from all kinds of sources. We watch movies, read comics, listen to all kinds of different music and play games from all genres and platforms. We draw inspiration from all types of media and sometimes that influence appears in our games as homage to those sourcesGameSpy: How much attention have you paid to players fighting each other with the same side? How do you balance that out and manage to keep such battles interesting?
Browder: Assuming every race is played at an equal rate, mirror matches make up one-third of the possible matchups in StarCraft II, so it's definitely important for us to make sure that these battles are balanced and interesting. Our balancing process is pretty organic, so when we consider balancing tweaks and adjustments for the game, everything's taken into account. Certainly it's a challenge, but it's something we're aware of and making every effort to address as we do our balancing.