Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: Simulation
Release Date: November 13, 2007 (US)
Release Date: November 13, 2007 (US)
Release Date: November 15, 2007 (AU)
E10+ for Everyone 10+: Alcohol and Tobacco Reference, Crude Humor, Mild Violence
PEGI: 7+
SimCity Societies

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Publisher: Electronic Arts
Publisher: Electronic Arts
Genre: Simulation
Release Date: November 13, 2007 (US)
Release Date: November 13, 2007 (US)
Release Date: November 15, 2007 (AU)
E10+ for Everyone 10+: Alcohol and Tobacco Reference, Crude Humor, Mild Violence
PEGI: 7+
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SimCity Societies

Average

This clever new twist on the city-building classic may be enjoyable for casual users, though it lacks enough depth to keep a hardcore gamer satisfied. Read Review

SimCity Societies allows players to create a variety of cities with the unique societies they desire. Players can choose from a variety of more than 350 building types, each of which allows them to combine, connect and re-arrange structures freely. Players can also challenge authority and experiment with what happens when citizens flagrantly disobey power in an unruly Orwellian society. Or if players are feeling happy, they can build a Fun City filled with Ferris Wheels, Gingerbread Houses and Chocolate Factories!


SimCity Societies Game Help

Latest Articles for SimCity Societies

Demo Version of SimCity Societies with Updated Content and Features Available June 12

PC News | May 30, 2008

WHO: SimCity Societies from The Sims Label, Electronic Arts WHAT: That demo will show off much of the new fan requested content and features that have been added to the game over the last few months through five free game updates. Just some of the features and content added to Societies include: Read More »

EA Announces First City Pack for SimCity Societies, SimCity Societies Destinations

PC News | Feb 21, 2008

Today Electronic Arts Inc. (NASDAQ: ERTS) unveiled SimCity Societies Destinations*, the first city pack in the popular SimCity Societies line-up of games. The city pack add-on moves the SimCity Societies experience into exciting, new - and sometimes exotic - locales, allowing players to create the perfect vacation spot. To attract and host Sims travelers from around the world, players must build and manage their destinations with an eye towards lucrative detail. SimCity Societies Destinations will be available for the PC across North America and Europe in May 2008. Read More »

UFOs Attack SimCity Societies

PC News | Jan 29, 2008

The second major game update, due in a week, adds both new interface options and flying alien face-melters. Read More »

Big Updates to SimCity Societies

PC News | Dec 20, 2007

Strategy gamers rejoice: a free update to SimCity Societies gives the city-builder some real teeth. Read More »

SimCity Societies

PC Reviews | Nov 13, 2007

This clever new twist on the city-building classic may be enjoyable for casual users, though it lacks enough depth to keep a hardcore gamer satisfied. Read More »

Editions

Also known as: Sim City Societies

SimCity Societies (PC)

Release Region: United States
Release Date: November 13, 2007
Publisher: Electronic Arts

ESRB E10+ for Everyone 10+ Alcohol and Tobacco Reference, Crude Humor, Mild Violence

SimCity Societies (PC)

Release Region: United Kingdom
Release Date: Released
Publisher: Electronic Arts

SimCity Societies (PC)

Release Region: Australia
Release Date: November 15, 2007
Publisher: Electronic Arts

The SimCity Box (PC)

Release Region: United States
Release Date: November 13, 2007
Publisher: Electronic Arts

Expansion packs related to this game:
SimCity Societies Destinations (PC)

Also available on: Wireless

Features

  • Inspiration can come from a wide range of architectural periods ranging from the realistic to the fanciful; from the industrial age to futuristic designs, with each structure reflecting its name and nature, many offering a click-on action for fans to play upon! As each city evolves, players will be able to unlock new buildings that can help advance – or regress – their society.
  • SimCity Societies introduces a revolutionary feature set for players to combine buildings that will produce or consume new kinds of resources called "social energies." How you mix and match these resources – industry, wealth, obedience, knowledge, devotion, or creativity—determines the social energy of your city. Will your city be happy and creative, spiritual and knowledgeable, will it be wealthy and powerful or obedient and fearful? Its fate is in your hands.
  • Not only will players be able to build from any or all energies, but the cities will look and behave differently depending on the energy combinations the player makes. From futuristic metropolises and fantastical haunted cities to obedient Orwellian states and devout contemplative towns – what to combine and connect is up to the creator.

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