Developer: Not Available
Developer: Not Available
Developer: Not Available
Publisher: Aerosoft
Publisher: Aerosoft
Genre: Simulation
Release Date: February 8, 2004 (US)
Release Date: February 8, 2004 (US)
Release Date: February 8, 2004 (US)
ATCsimulator2
Developer: Not Available
Developer: Not Available
Developer: Not Available
Publisher: Aerosoft
Publisher: Aerosoft
Genre: Simulation
Release Date: February 8, 2004 (US)
Release Date: February 8, 2004 (US)
Release Date: February 8, 2004 (US)
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ATCsimulator2

ATCsimulator 2 allows you to take on the role as Approach or Departure controller at your choice of over 120 Terminal Radar Approach Control facilities of the United States National Airspace System (NAS), or TRACONs as they are more commonly called. Your goal is to allow for the "safe and expeditious" flow of air traffic. It is your job to assist the pilots arriving at airports inside your airspace boundaries by lining them up for an approach (preparing for a landing). It is also your job to assist pilots departing your airspace by handing them over to the Air Route Traffic Control Center (ARTCC) controller at the appropriate time or fix location.

ATCsimulator 2 was modeled after the ARTS-IIIa radar equipment used at the Mike Monroney Aeronautical Center(MMAC) in Oklahoma City, Radar Training Facility. All of the dials and switches are simulated with photorealistic quality, and perform all of the functions of their real-life counterpart.


Editions

Also known as: ATCsimulator 2, Air Traffic Controller Simulator 2

ATCsimulator2 (PC)

Release Region: United States
Release Date: February 8, 2004
Publisher: Aerosoft

Specifications

Minimum Requirements

Windows 98/98SE/2000/XP
DirectX 8.1 or later
128 megabytes of RAM
CD-ROM or DVD-ROM drive
200 megabytes of free hard drive space
Graphics card capable of 800x600 or higher resolution
16-bit DirectX compatible sound card
Optional microphone/headset (for speech recognition*)

Recommended Requirements

Able to interface with Microsoft Flight Simulator (98-2004) for multiplayer flight/landing sessions
Requires Flight Explorer for live traffic feeds.

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

  • LIVE TRAFFIC WITH FLIGHT EXPLORER - Using Flight Explorer in conjunction with ATCsimulator 2, you will truely experience what its like to work at some of the busiest approach control facilities in the world. By running Flight Explorer in the background, and then starting ATCsimulator 2, you can choose to have the live traffic fed straight to the simulator.
  • CAREER ADVANCEMENT - One of your primary goals is to achieve a higher pay based on your job performance. Points are deducted from 100% for separation errors, procedural and others. If you can maintain an overall career average of 70% or better, you will attain pay raises. If you fall below that, you will be demoted. A complete report is given at the end of each scenario telling you how well you performed, any mistakes you made, and what reference material to review to help improve your controlling abilities.
  • TRAFFIC GENERATION - ATCsimulator 2 allows you to generate traffic on the fly by letting you set the level of arrivals and/or departures that you wish to challenge yourself. Or, you can still select from over 100,000 stored flights that were captured from real world FAA air traffic computer networks.
  • STRIP PRINTING - Players can print flight strips while running a randomly generated scenario, or one of the stored scenarios captured from live FAA flight data. These strips are printed on your Windows compatible printer and print 10 to a page.
  • AIRPORT FILTERING - To add variety to the simulator, or to more closely emulate real world facilities, you can filter the airports at your TRACON to your liking.
  • DATA SOURCES - The airspace and associated navigational data used in ATCsimulator® was obtained from the National Oceanic and Atmospheric Administration (NOAA) and Jeppesen. Geographic data was derived from the National Imagery and Mapping Agency (NIMA). Flight data was captured from the FAA computer network utilizing an application called Flight Explorer. As an extra bonus, there are a seclection of video map displays that are the actual map used at the facility.
  • PILOT VOICES - During gameplay, you can choose either a synthetic pilot voice, or prerecorded concatenated Text-To-Speech voices. There is room for up to 100 voices that can be used with the program. Invite friends and family to join in on the fun and add their voice to the game!
  • RECORDING AND PLAYBACK - scenario can be recorded and then played back for analysis. The scenario player will allow playback in accelerated mode, as well as in reverse.
  • ATC-SDK (SECTOR DESIGN KIT) - Create the terminal area of your dream, or edit/update existing areas found in the game (requires other graphics applications, recommended for experienced designers)
  • SPEECH RECOGNITION TECHNOLOGY - Use your own voice to control traffic (used Microsoft's Speech API 4.0a and is fully customizable via the Speech SDK for those experienced enough)

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