Westwood's Command & Conquer series -- born into a great tradition of like RTS experiences first established by the seminal Dune 2 -- has always offered a robust sort of real-time strategy. But while the original C&C often found itself contending with Blizzard's Warcraft brand for supremacy, Red Alert really had no equal. Westwood's alternate history RTS presented unparalleled strategy that perfectly married currently-applicable RTS interface conventions with diverse units to create some utterly compelling gameplay.
Although still set in the future, the game is set on an Earth where time travel has eliminated Hitler from history and the Second World War never happened. As a result the Western Allies are left facing a powerful USSR with both sides equipped with futuristic technology. The game consists of a series of timed missions. Scenarios and objectives are varied. Objectives range from overrunning the enemy force to more subtle missions such infiltrating bases.
Also known as: C&C: Red Alert, Command and Conquer: Red Alert
Release Region: United States
Release Date: November 1, 1996
Publisher: Electronic Arts
Release Region: United States
Release Date: November 1, 1996
Publisher: Virgin Interactive
Release Region: United Kingdom
Release Date: March 4, 1998
Publisher: Virgin Interactive
Release Region: Japan
Release Date: March 4, 1998
Publisher: Virgin Interactive
Release Region: Australia
Release Date: Released
Publisher: Virgin Interactive
Release Region: United States
Release Date: November 1, 1996
Publisher: Electronic Arts
Release Region: United States
Release Date: November 1, 1996
Publisher: Electronic Arts
Expansion packs related to this game:
Command & Conquer: Red Alert: Counterstrike (PC)
Command & Conquer: Red Alert: The Aftermath (PC)
Also available on: PlayStation, iPad, PlayStation 3, PlayStation Portable, iPhone
Pentium 50 MHz
16 MB RAM
Windows 95
1 MB DirectX-compatible video card
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