Showing posts with label Doctor Mid-Nite. Show all posts
Showing posts with label Doctor Mid-Nite. Show all posts

Friday, May 30, 2014

Friday Night Fights--Give A Hoot Style!!

It's time once again to defend my position as the number one Google result for "man-on-animal action."

Which means that, in this week's Friday Night Fights, we find out what happens when you give your pet performance enhancing drugs.

(Apologies for the presentation, but the damned Omnibus this is from is far too large for my scanner. So this involved some clever camera tricks, which still left the occasional bit of glare and distortion and off color. Sorry)

Hourman and Doctor Mid-Nite are investigating mysterious goings-on at a secret military base, when Rex discovers...





The only name we get for this guy is "Jensen." It turns out the base is a secret Allied research base developing germ warfare to use against the Nazis, and they've come up with some "liquid anthrax." And now Jensen has managed to absorb the power of the WMD.

And how does someone with the power of liquid anthrax fight?


Eeewwwww.

But it is effective:


Fortunately, Rex's super-duper pills seem to protect him from actual infection:

Doctor Mid-Nite, though, has no such protection...so he's stuck in a hazmat suit!


Ahh, but there's one more player--Mid-Nite's pet owl, Hootie!!






Noooooooo!!!!

But wait, gentle reader...





Oh, dear. Exactly what happens when you give a wounded owl half a dose of Miraclo?

This happens:






That had to hurt!!!

Spacebooger is just glad that I refrained from making any Hootie and The Blowfish jokes.

The owls are not what they seem in Smash Comics #1 (1999), as reprinted in JSA Omnibus Volume 1 (2014), by Tom Peyer, Stephen Sadowski, and Michael Bair

Now is the time for you to go and vote for my fight. Why? Man, I gave you an owl hopped up on goofballs whooping on a villain!! What more can you want?!? So give a hoot, read a book, and go and vote!!


Wednesday, May 18, 2011

5 Fun Facts About Doctor Mid-Nite

#1--Doctor Mid-Nite was pretty buff:

(Sub-fact: 1940's criminals could tell your measurements just by looking at you)

#2--Charles McNider had some odd personal habits:

(Sub-fact: Charles McNider had surprisingly little sense of privacy or shame)

#3--Despite his uncanny vision, Doctor Mid-Nite apparently had crappy reflexes:

Unable to dodge a gun thrown at him from 20 feet away?

(Sub-fact: Doctor Mid-Nite is terribly unclear on the concept of pretending to not be able to see in order to preserve his secret identity)

#4--Doctor Mid-Nite is a master of ventriloquism and puppetry:




(Sub-fact: 1940s criminals were terribly, terribly stupid)

#5--Charles McNider is a master of hypnotism:

(Sub-fact: again, 1940s criminals are stupider than Jupiter)

BONUS FACT: If you throw poker chips at a criminal, they go completely blind:


(Sub-fact: The noise from sweeping stacks of poker chips off of a counter is "BRROOMM," and of course that bears NO relation whatsoever to the fact that the story was written by John Broome)

From All-American Comics # 88 (1947), as reprinted in 100-Page Super Spectacular #20 (1973)