Showing posts with label Tony Scott. Show all posts
Showing posts with label Tony Scott. Show all posts

Saturday, December 4, 2010

Scott's Metaphysical Romances, Pt. 2A

In Spy Game, Redford and Pitt play CIA agents; Redford, once Pitt's mentor, arrives for his last day of work to discover that his former protege has been captured in China and that their mutual boss has decided that it's not worth it to rescue him. Throughout that 24 or so hour deadline before Pitt's execution, when Redford must tell the agency about his often difficult relationship with his old friend while also slyly engineering his rescue (partly, it becomes obvious, out of a sense of guilt and a newfound acceptance of his friend's life apart from him), Pitt is unconscious on the other side of the globe. In the lengthy flashbacks, they're as likely to be separated as together, occupying different spheres even when sitting across from each other at a table.

The framing cuts them apart and then the editing glues them back together until it becomes clear that their camaraderie isn't a question of professionalism and day-to-day interaction (the seeds of many of Hawks'—and Johnnie To's—most complex relationships) and is in fact an emotional bond existing on some kind of "more subtle level." Sure, ok, this is the usual male weepie hokum, but it's in movies more than anywhere else that hokum finds its greatest opportunity to be profound. At the speed at which the shots change, almost spinning, this idea is unable to be carried as a clearly-discernable metaphor; it simply becomes the accepted reality of the style. It's a bond that's already extant at the start of the film, and which we become privy to through rhythms; after a while, it's simply assumed that any shot of Redford will soon be followed by a shot of Pitt, regardless of where or when the two them are. Scott's intuitive approach—which eschews most conventions of setting up a scene (sometimes one will start only to briefly cut back to another one) and construction (unrelated shots from other scenes will be edited in)—lulls one into intuitions.

Scott's directorial technique uses a very large number of cameras and very few takes (at least for a modern Hollywood movie). It requires a finessed and detailed acting; as in certain kinds of theatre, a performance must function when viewed from any angle. It also gives performances an off-the-cuff quality, because these same actors who must act in all directions are also unable to grind a scene down to its bones over the course of a dozen takes. There's a lot of improvisatory fat, especially in Taking of Pelham 1 2 3, which—as a movie about two flawed men talking to each other over a radio—is nearly an epic of just-guys-shooting-the-shit hard-boiled one-liners, set-up & punchline games and epigrammatic nonsense.

Even the characters who start out as Michael Bay-like caricatures of authority (James Gandolfini's unpopular mayor, John Turturro's negotiator) grow into likeable people through a profusion of jokes and asides, more or less the same way as strangers stuck in the same place might come to be on friendly terms (it helps that both characters do not devolve, as their equivalents in Bay movies do, into punching bags for third act violence, but instead are shown to be helpful and worthwhile people). There's something genuine and uncomfortably intimate to this union of foul-mouthed voices who occupy the same screen but whose bodies are never in the frame together; when Travolta says to Denzel Washington, upon finally meeting him near the end of the film, "You're taller than I thought ... and good-looking, too," you know he means it.

Friday, December 3, 2010

Scott's Metaphysical Romances, Pt. 1

Deja Vu (Tony Scott, 2006)

Many of our ideas about how cinema works and what a filmmaker is grow out of an idea of gesture and intention. This is understandable: in the 20th century, cinema brought some of the grandest gestures in history. And because for most of that century, the methods of production in wealthier countries (and by extension those whose films were most frequently seen, and therefore formed the foundations of film theory: the United States, Italy, France, Japan, the Soviet Union and Germany) involved a division of creative labor—a director would at best instruct an editor and, with a few notable exceptions, never operated a camera or a microphone—directing became a question of large gestures and instructions. In turn, we came to understand and attribute authorship in cinema based on obvious gestures. The theories that form the foundation of both filmmaking and film criticism concern themselves not with small or subjective properties, but with grand designs: montage, mise-en-scene, camera movement, framing. All of these things could be called the "obvious properties of style."

Cinephilia set itself aside from mere film-buffery by becoming the hunt for small moments and small films, things that appeared to exist outside the realm of obvious gesture. Criticism sought to explain the tracking shot; cinephilia looked for the meanings of drifting cigarette smoke, stray glances and apparent accidents, and to divine the patterns of hats, cars and donkeys.

Over the decades, the practice of filmmaking has changed. Though it's still rare for directors to act as their own cinematographers, it's common for them to operate the camera when they feel like it, especially during handheld shots.

It could be argued that the ongoing switch to working digitally has been more revolutionary in how it has changed the editing of films than in how it's affected the aesthetics of the image. Though most directors still use a professional for the job, director / editors are increasingly common and a director is more likely to take an active role in editing instead of just writing memos and putting together plans. In her recollection of working with the late Eric Rohmer for a recent issue of Senses of Cinema, Jackie Raynal writes that the director hired her as an editor because she was good with her hands; physical editing takes dexterity and skill. On the other hand, most people (and this includes directors) can learn the basics of Final Cut Pro in an afternoon. Editing has moved from the solitary, poorly-lit editing room to the Steenbeck and into comfortable multi-screen editing suites. Nonlinear editing gives decisions fluidity; it's no longer a question of cutting and splicing, but of composing and arranging. It enables more intuitive approaches. In big-budget productions, the approach to editing has increasingly shifted from the fulfillment of plans to the construction of scenes out of moments. The director, who was once defined by an iron will, must now also have a hunter's instinct.

Combined with the increased input directors have into the mixing of the sound in their films (which itself has gone from mono to stereo to surround), the control afforded by color correction and digital processing of the image and the fact that even productions shot on film stock use video replays to judge takes instead of waiting for the daillies, on the increasing prevalence of improvisation (which nowadays pretty much dominates American comedy, which was once the set domain of the screenwriter), multiple-camera set-ups and dozens of takes, it can be said that filmmaking operates on a more minute level now than ever before. The reign of the art director has ended, and the reign of color grader has begun. Though much of the way film is defined and judged is still based on grand gestures—on obvious stylistic propertie—the people making films have a greater than ever awareness and control of the small moments that had previously been the obsession of the cinephiles. In essence, filmmaking has caught up with cinephilia while outpacing commonly-accepted theory and criticism.

Part of the reason the Tony Scott movies of the 2000s are disliked by many—and intensely loved by others—is the total lack of "big" gestures in his current approach to directing. These movies consist entirely of small moments, off-the-cuff images, strung together into something massive yet lacking an "obvious" grand design. No big plans, just hidden smiles. This makes Scott a harder sell than similarly-concerned directors like Michael Mann, who anchors his intuitive moments to grand ones, or Claire Denis, who presents them as the directorial gestures that they are. The party line on Scott is that he's an "empty stylist," a man who makes "technically accomplished" and therefore insubstantial films with too much editing. On the one hand, I probably wouldn't be here defending Scott if his movies consisted of shots that ran for minutes instead of seconds; on the other hand, I wouldn't think they were worth defending if that were true.

You've probably figured this one out: I don't intend to brush off Scott's style, nor am I going to defend it as candy, as sugary, calorie-free style, as "pure color" or "style-for-the-sake-of-style-get-over-it-and-have-some-fun-why-don't-you." Scott's recent films are beautiful, but beauty is not a question of surfaces (contrary to the old saying, it's "prettiness" that's merely skin-deep). I am here to defend the substance and morality of Scott's recent films, and a defense of the recent Scott is, at its core, a defense of his editing: the jitters, the saccades, the 250 BPM intercutting, crashing and burning that are integral to the hidden-in-plain-view heart of Scott.

Scott's three great movies of the 2000s—Spy Game, Deja Vu and The Taking of Pelham 1 2 3—are metaphysical romances, though only Deja Vu is a romance in conventional terms. Spy Game and Pelham can be summed up in the words in which Howard Hawks once described A Girl in Every Port: "'a love story between two men," an unerotic fraternity that borders on courtship, and which, described in terms of conventional romances, whether straight or gay, would make Spy Game a melancholy story of break-up and reconciliation and Pelham a sort of mutant screwball comedy, where two men start the film as strangers set against each other and develop mutual admiration by prying open one another's faults. This is fairly traditional Hawks Territory, but what's integral to Hawks is presence, which isn't just a question of two or more people occupying the same constructed (i.e. classically delineated) space, but the same frame, whereas the relationships between Brad Pitt and Robert Redford in Spy Game, Denzel Washington and Paula Patton in Deja Vu and Washington and John Travolta in The Taking of Pelham 1 2 3 all exist across canyons of physical space, narrative time and, most importantly, editing.

So here we leave Hawks Territory and enter the historical domain of Frank Borzage—yet Borzage's criss-crossing of space and time sprouts forth from classical ideas about both, and the love story in a movie like I've Always Loved You (the most Borzagean of titles: a sentence that includes the personal aspect of love while simultaneously painting it as something beyond time) is impossible without a firm grounding; love can't transcend nothing—to break through, you have to make a wall first. Borzage's reputation as a "transcendent romantic" is misleading—not only because it fails to encompass his varied work, but because it denies the tactile, fingertips-and-nostrils physicality of those films of his that are romances. Scott, however, is genuinely uninterested in both concrete reality and linear time—in the fabled "clear delineation of space" or the defined boundaries between scenes that are supposedly the mark of, respectively, good directors and dramatic construction.

The inter-title timestamps that periodically appear in Spy Game become an almost Miikean joke in a movie where action folds in on itself constantly (one of the ways in which, as Ben Sachs has pointed out, the film resembles Miike's Negotiator) and where personal history is fluid. Scott's greatest asset (both to himself and to cinema as a whole) is his ability to work on a molecular level. It goes without saying that these relationships, these marriages-through-montage that involve an editing so relentlessly paced (if it can be said to be paced at all, because at one point a beat becomes so quick that all you hear is a steady tone) that a flow of emotions or actions overpowers any sense of when or where something is taking place, mirror the relationship of an audience to a screen. Scott starts at the endpoint—the relationship between the image and the eye—and works backwards; it's no surprise that the time machine in Deja Vu suspiciously resembles an editing suite.

Saturday, April 3, 2010


The Taking of Pelham 1 2 3 (Tony Scott, 2009)

Tony Scott is a director often attacked for his "incoherence." Innovation often resembles deficiency.

Sure, his best films lack a clear delineation of space or clear cut-offs for where scenes might end and begin. But the coherence in his films is not between the pages of a script; its between shots, and his greatest asset (both to himself and to cinema as a whole) is his ability to construct scenes out of shots that take place across great distances of space or time, as in his two best movies: Deja Vu (much of whose running time consists of characters watching a past event through a sort of time machine) and his remake of The Taking of Pelham 1 2 3 (where the two main characters develop a complex relationship despite not meeting until the end of the movie).