Showing posts with label Clampett. Show all posts
Showing posts with label Clampett. Show all posts

Wednesday, May 04, 2011

Real Animation

Here is my favorite run cycle from a Clampett cartoon:

I think it's Scribner. It's interesting how awkward (and sloppy) the individual frames are as opposed to how magnificently smooth and powerful the motion is.







There are 6 drawings on ones for each step.






The rest of the scene is great too. Such amazing force!

Full Clip







You can buy this set of rare Snafu cartoons on Amazon. This is the best set there is. All the cartoons are in prime shape and unlike the older Snafu sets, the films are not cropped. The whole image is sharp and full screen. All the cartoons are from the top animators and directors of the mid 40s - when animation was at its height. A killer collection.

There is a really cool UPA cartoon on here too.

NO DVNR!! They look just like the films themselves. better restoration than the actual Warner Bros. Looney Tunes sets.

Wednesday, March 30, 2011

Bob Clampett Hand Drawn Maps of Warner Bros. Cartoon Studio

Rob Clampett, (Bob's son) generously gave me scans of these interesting maps Bob drew of the Warner Bros cartoon studio.
I haven't totally deciphered everything on them yet. I like all the little anecdotes Bob added of where funny stuff happened and what stars peered in the windows.



I'm guessing Bob drew these to help Mike Barrier and Milt Grey for the research they were doing for a book about the WB cartoons.
Besides the historical interest in these maps, I'm also fascinated by Bob's handwriting. It's so cartoony, stylish and spirited, just like his cartoons.

Rob showed me these the other day when Eddie, Milt and I were doing interviews for an upcoming Clampett DVD he is working on. (I made him promise no DVNR!) He will be putting a lot of rare items from the Clampett collection in the supplemental section. I hope he puts on a home movie Bob took of him visiting Milt Gross' house!

Thursday, January 20, 2011

A Rare Treat


Bill Wray sent me this nice scan of one of the first Tweety models drawn by Tom McKimson for Bob Clampett.

Sunday, October 03, 2010

The Entertainment Value Of Movement

One thing you see a lot of in cartoons from the 1930s and 40s is movement that is entertaining for its own sake.
You can tell this animator had fun making this cat shadow box.
The still drawings don't really convey the movement.
Clampett encouraged his animators to make every bit of their work move in a fun way. He figured it was "animation" and that was the main thing audience watched cartoons for. It wasn't enough to merely connect the narrative points, which more and more became the trend in later animation - even as the stories themselves got less entertaining.
The magic of animation is largely in the performance. Animated characters at their best move in unrealistic yet beautiful ways.


HEP CAT SHADOW BOXES

Monday, July 26, 2010

Free: Clampett Frame Grabs To Study

Here are some great frame grabs from Clampett cartoons thanks to Chris Lopez. His site is a wonderful resource for cartoon and comic lovers.

Daffy in his absolute prime. Look what an appealing design that is!

More teeth in Clampett cartoons.
Best eyes.

Funniest poses- this is McKimson here! He never drew like that in his own cartoons!

This is the best cud chewing scene ever animated. Chris..please put up the extremes!

I love Clampett's ghostly crowd paintings!

Funniest visual jokes.
Weirdest characters.
Most intense acting.
More stretch.
I wonder why there isn't a book about Clampett? The guy is obviously the greatest (and most generous) cartoon director of all time. I was at the Illiad bookstore yesterday and there were about 10 Chuck Jones books, and not one Clampett. I don't get it. Clampett is the guy who did the WB style purer than anybody and was most responsible for their success.

MORE CLAMPETT FRAME GRABS HERE

Saturday, April 24, 2010

Book Revue - Wolf With Axe


I think it's pretty obvious that Clampett was the most influential 40s animation director. His "looney" energy, character driven comedy and wild invention dragged Chuck and Friz along practically against their will for years. The whole attitude of Looney Tunes is based on Bob's personality (and some of Tex's). Everyone was influenced by and imitated Clampett superficially, but there are some things he did so well that almost nobody followed up on them. His style of custom movement for example. He directed the motion in his cartoons like nobody else. By the mid 40s, it was never enough to just tell the joke or get the character from this pose to that pose. The motion itself is mesmerizing. It's not merely "cartoony" as in early 30s cartoons. It's cartoony and unrealistic, but unlike early cartoons it has weight power, emphasis and control. It feels more real than reality. Clampett found a way to combine the magic and invention of early cartoons with the skills and principles of Disney animation.

Book Revue, like Tokyo Woes is a practical encyclopedia of amazing animation techniques that he just dumped on the whole business to let everyone pick up on them - and no one did. I don't get it.

Here's a scene that has a ton of energy and power, and it's totally cartoony.




















Antic, Bounce, swing and antic
This would merely be an antic in anyone else's cartoon, but here it's like an animation tour de force. The wolf actually antics a couple times as the axe bounces from its heavy weight.




..then instead of just going from the antic directly to the tree, the wolf swings the whole axe all the way around first. This builds up way more energy than a direct antic and hit. - he uses this same technique to get the characters into the scene. They don't just run directly to the tree - they go all the way around first, but it's animated so fast that you don't really see it. You feel all that extra speed and energy though.
Clampett packs more action into a scene than anyone, yet he does it with such perfect timing that you don't miss anything important. All the actions take place within a structured hierarchy.


Axe Hits and Recoils
When he finally hits the tree with the axe, he generates more power with this crazy long vibrating recoil...






CUT: Wolf wobbles and hat pops off
This scene always baffled me. I never quite understood what was happening, but it's animated so powerfully and with such great timing and fun that it just stands out like a piece of pure animation candy. The animation is the reason for it's existence. It's not exactly needed for story or even for the completion of the point of the scene. It's just really Goddamned cool.










http://www.cartoonthrills.org/blog/Clampett/46BookRevue/WolfRevueAxe-desktop.mov

The only person smart enough (that I can think of) that ever took advantage of Clampett's great animation techniques was Brad Caslor - almost 40 years later in his NFB cartoon "Get A Job". After Clampett left Warner Bros. in 1946 his style of movement was replaced (or abandoned) quickly with pose to pose animation and formula. Even his own animators never did this kind of thing again-probably because no one would let them.

To me, this is the whole reason to even do animation. -To make things move with such inventiveness and vigor that no other medium can compete with it. It should be fun to watch even with the sound off. Story, characters, design, backgrounds and the other arts we use to supplement our medium are all extra gravy, but without the basic ingredient of customized magic movement we are not taking advantage of what it's all about.

You can find better stories in books and movies. Better illustrations in magazines and on book covers, richer characters in Dickens and in classic sitcoms. Where else can you get get magic moving eye candy but in animated cartoons when they are in top form? - and why do so few places and people want to give it to you?

Looney Tunes - Golden Collection, Volume Two