Showing posts with label Bob Jaques. Show all posts
Showing posts with label Bob Jaques. Show all posts

Sunday, October 25, 2009

Stimpy's Invention

This cartoon almost never got made because the Nick execs hated the story so much.
Some great Bob Camp poses I had to cut just so we could be allowed to make the cartoon at all.
They were afraid this cartoon would be too scary for kids.
The cheeriest (and one of the funniest) fellow in cartoons.



Bob J did such a great job on the animation direction and even went to the Filipines to follow it through, that I had to go to bat for him again just to get him an upfront credit. Nick always hated when I asked for extra credits. I have no idea why, but that was the case. They themselves added all kinds of credits to the show - of people who didn't do what they got credit for, and half of them that we never even met!A couple Bob Jaques animation drawings from Stimpy's inventions.

some frames of scenes I drew the layouts for.


This whole scene I added at the last minute to replace all the scenes I had to cut from the story:
I'm not sure, but I think this might be a Chris Reccardi layout.

Stimpy's Invention was 2 months late because of Nick delays and because they hated it and sat on it. The next year, they told us to make more cartoons like Stimpy's Invention and Space Madness.

Hey Vincent, do you remember any of this differently?

Tuesday, October 20, 2009

Space Madness Gets Extra Credits


This was an episode where I had to go back to Vanessa and ask if we could give more credits upfront. "Oh, John...This one time only!" was the response. Then later I did it again for a couple other episodes.

Original notes from lunch with Jim and John about space episodes above, then turned into a simple premise below:


I had to rewrite the "crazy talk" speech about 5 times to get Nick to approve something. This is one attempt

Jim Gomez wrote up a more detailed premise, then I fleshed it out to a long outline and went through many passes and revisions with Nickelodeon. It's a particularly long detailed outline or I would scan it to show you.
I wish I could find the notes where they told us to "drop the space episodes. We don't like space." Richard, do you have them?Jim designed the look of the future for the show studying old Popular Science pulp magazines and books about the Streamlined decade and 40s vacuum cleaner catalogues. The Spumco book will have lots of his art.




Chris did some great designs while he was storyboarding at the same time. He did the long vertical pan of the weird machine in the History Eraser Button room for one.

Oh, and David Koenigsberg did the cool waving credits and fx at the beginning of the cartoon-the old fashioned way, under a camera with ripple glass!

Henry Porch picked out Dvorak's "New World" for the opening music, which lent the cartoon a very serious ominous atmosphere.

Bill Griggs did a phenomenal job editing the music and Tim Borquez killed himself coming up with all the cool old style science fiction sound effects.

Mike Fontanelli did the layouts of Ren and Stimpy at the end for the History Eraser Button Sequence. Maybe I have some frame grabs somewhere.

A lot of other good artists all worked on the show. A cartoon like Space Madness could never be made as an independent film - or even at another studio with all the same people. It took a lot of top talent, a production system designed for talent and a sympathetic creative director who urged the best from everyone - oh and a network executive who allowed it to happen. More than what we all thought we were capable of, I'm sure.

Sunday, October 11, 2009

Storyboard Slug Stimpys Invention

This is how we used to do the preliminary timing for a cartoon. It was called "slugging". To slug a storyboard was to time the cartoon on the storyboard.
You can see that we used to get pretty detailed about it. Bill Hanna showed me a couple ways he used to do it, first on Tom and Jerry, and then a short-hand approach he adapted for his TV cartoons. I adapted it again for my own purposes. I timed not only from the storyboards, but from the layouts - which had many more poses. You can see above that my notes refer to pose numbers; those are the layout poses that you can't see on the SB.
These drawings are mostly by Bob Camp. He did the tighter, more confident ones and I did the scratchier quicker ones as I did the timing and added actions.
Bob is a great draftsman and cartoonist who can do pretty tight and solid constructed drawings right off the bat. I can't. When I storyboard or doodle, I just try to scrawl out the essence of the idea and save the construction and polish for when I (or someone else) does the layout.
When I timed this stuff I'd really get into the scene and wouldn't tolerate distractions. I'd turn the lights out except for a table lamp so I could really focus on all the actions and acting. I didn't ever rely on formula - because I didn't know any. Inevitably, there was always someone standing in my doorway holding some papers and watching me wriggle around in my chair, jumping up and down and making crazy faces into a mirror or the computer screen. I never did figure out why people stood in my doorway when I worked, but it all seems part of the Spumco ritual.
I always acted out the scene myself in chunks, and then I'd analyze what I was doing and how long it took. And whether the action called for a slow into a stop, or an overshoot, stagger or whatever. What I was actually doing physically was what I tried to translate into the timing, so the cartoon would feel real, instead of using a set of stock timing tricks. It didn't always work. Sometimes I would time pauses too long and that's where you get those standard pauses in Ren and Stimpy that many fans thought were on purpose, but drive me crazy.
The panels above and below (except for the first one) I just added to punch the gag that was already written. I thought a beaver wasn't enough. You had to follow a beaver with a duck in cartoon logic. The Nickelodeon executives disagreed, They sent a note: "Lose the duck. Make it a woodpecker" or something, but I stuck to my guns. I know when a duck is called for, so I just added a little tuft to the top of the duck's head and said it was a woodpecker. You can imagine how crappy the cartoon would have been if I hadn't made that important network change.
Here's some great Camp panels below and my scrawls underneath, adding actions.
After the board slug, the timing wold then go to an animation director like Bob Jaques, Doug Frankel, Tony Fucile, Greg Manwaring - all animators who would transfer the timing to exposure sheets and refine it even further - or change some things if they thought it would work better in animation.

I used to call what I (or other directors) did on the boards - "Exterior timing" and what the sheet timers (animation directors) did "Interior timing". The exterior timing set the pacing of the whole cartoon and each sequence, and the interior timing refined the individual parts of the animation. It's structure first, details last - hierarchy as always in my world. They are both important and require thoughtful, custom-made, non-formulaic approaches to make cartoons like "Stimpy's Invention". Bob Jaques did the final animation timing and gave it all he had and his animators knocked themselves out.


BTW, did you know this cartoon almost didn't get made? The execs hated it so much they told me to throw the whole thing out and draw a new cartoon over the weekend to replace it. They thought it would scare kids because it was about "mind control". I made a compromise and went through the board with the main exec and toned down a bunch of my favorite "scary" Bob Camp drawings of Ren - or just removed them entirely. But by then they had held up the cartoon for months and so it was late being finished. The whole story of and some missing drawings will be in the book. I was at Asifa yesterday and Steve scanned a bunch of Bob's funny drawings that were cut. We also found stuff from lots of other cartoons that had been cut, including a heartwarming and funny scene from Visit To Anthony that fancypants Jim Smith drew.


Next....

"PROPER BLOG COMMENT ETIQUETTE"

Saturday, June 06, 2009

Cute Girl and Ren Running, Bob animation 12x beat

This girl character is based on Tex' Avery's Lonesome Lenny, which in turn is taken from Steinbeck's "Of Mice and Men". It's such a funny concept it's hard to resist it. -Someone who loves his little pets so much, he squeezes them to death. "I'm gonna love you and squeeze you and kiss you..."

I tried to get a little pathos here with shadows of the bars and Stimpy pulling his rubbery gloves along the bars in heartbreaking agony.

I asked Bob to make the girl be light in this run and to have more drawings of her off the ground than on the ground in this run. There are 12 x per step. 7 of them, her feet are off the ground.

There are 5 where she has at least one foot in contact with the ground.




This is drawing 7 and drawing 11. There are 3 more inbetweens very closely spaced between them to make you feel this part of her run, where she is floating in the air. Bob used "tight inbetweens" a lot to great effect.

He also added lots of overlap to smooth out the run. Ren's bouncing overlaps the girl's up and down motion, and then Ren's hair overlaps his.
http://www.cartoonthrills.org/blog/spumco/RenStimpy/1BHB/BobImAlive.mov

That "I'm alive, I'm alive" bit is inspired by "Stranger On The 3rd Floor" - a great movie.