Showing posts with label ed lauter. Show all posts
Showing posts with label ed lauter. Show all posts

Wednesday, April 14, 2021

Death Hunt (1981)

The early 1930s, Canada, the Yukon territory. A trapper named Albert Johnson (Charles Bronson) has just returned to the area to reclaim a way of life he followed before he became a spy in World War I (and did whatever guys like he do after that). When he sees local influential asshole Hazel (Ed Lauter) attempt to kill his own dog because it was losing a dog fight, he intervenes, making Hazel and his gang of violent cronies his bitter enemies. Hazel does his best to escalate things when it turns out that Johnson isn’t one to be easily killed by the likes of him, eventually managing to set the – very unwilling and generally tired – local Mountie Millen (Lee Marvin), his partner Sundog (Carl Weathers) and newly arrived rookie Mountie Alvin (Andrew Stevens, quite some time before he became one of the kings of Skinemax) against the trapper.

Because Johnson is a very dangerous man when riled, and a master at survival in dangerous circumstances, things escalate into a huge manhunt that makes the national news, making any idea of a peaceful solution nearly ridiculous.

Peter R. Hunt’s Northern Death Hunt is a wonderful film, basically doing nothing whatsoever that could destroy its balance, and doing very many things very right indeed.

The character work is strong throughout: Hunt makes excellent use of those elements of Bronson’s external stoicism that can suggest a combination of compassion and stubbornness when used properly (and Bronson clearly liked to do that when a film gave him the chance, and so applied himself fully in these situations instead of going through the motions of being Bronson), showing all the complexities of the character despite him only having a handful of dialogue scenes.

This ability to work via the body language of veteran actors also produces quite a resonant relationship between Marvin and Bronson despite them never meeting between glances through binoculars. Of course, these two are constructed as very parallel characters, decent men of violence who see their ways of life coming to an end, and not liking the replacement at all. It’s not that the film is getting all melancholy about the great times of frontier barbarism, mind you: it’s clear that nearly everyone populating these last spaces ruled by the old ways is a violent thug of some kind, cruel and callous; the film’s just as clear about the fact that the new ways of living coming up North now are not really any less terrible – they just like to pretend they are.

The film works wonderfully as a grim adventure movie with quite a few great set pieces, atmospherically filmed. The environmental dangers of snow and ice are ever-present, and, the film seems to suggest, are outward symbols of everyone’s mental states, which generally aren’t terribly healthy. The film takes some rather clever detours when it puts its mind to it, using tropes of the Western and revisionist Western but giving them interesting little twists to turn characters more human. Somewhat surprisingly, but certainly fitting in this context, for a film whose view on human nature seems to be rather cynical as a whole, Death Hunt shows a decided tendency to give every single side character (all played by wonderful character actors) something to be beyond their premeditated genre role, even fleshing out some of Hazel’s shithead henchmen as if they were proper human beings. The most impressive thing is not just that Hunt had the immense ambition to add all this humanity to his icy chase movie, it’s that he managed to do this while keeping the film ticking away like clockwork, ending up with a film that’s sprawling when thought about, but which feels tight and focussed while you watch it.

Saturday, April 30, 2016

Death Wish 3 (1985)

After various acts of vigilantism in other cities, mass-murdering vigilante Paul Kersey (Charles Bronson) returns to his native New York (in large parts represented by London, England, because of course it is) to visit his old friend Charlie. Alas, Charlie is murdered by a the multi-racial (hey, we’re for equal opportunity slaughter, one can’t help but might imagine the film saying) gang dominating the poor area he’s living in right before Kelsey arrives.

The police finds Kersey gun in hand over the dead body, and so decide he’s clearly the killer, arrest him, and torture him a bit. This is the most enthusiastic law enforcement in this film will ever get about fighting crime before the grand finale rolls around, so cherish the moment. This approach to police work naturally causes our mass-murdering vigilante hero to complain about the police ignoring his constitutional rights. Lucky for him, police Lieutenant Shriker (Ed Lauter) is one of his biggest fans (when he doesn’t punch him in the face), so our hero only has to spend a night or so behind bars where he makes the acquaintance of what will become the movie’s main bad guy. What are the odds! Afterwards, Shriker presses Kersey to go out and do his vigilante thing, otherwise he’ll rot in jail – as if our hero wouldn’t go on a killing spree in any case.

Which he does, helping out various elderly tenants, getting them killed while he’s at it, putting in five minutes for the most perfunctory romance plot ever written into a film just to get the woman killed too (as if Kersey would need that as a motivation for a bit of a rampage), and so on, and so forth, until the whole thing culminates in twenty minutes of mind-bogglingly bizarre carnage.

I’ve repeatedly gone on record about how much I loathe the first two Death Wish films, their ethics, their tone, and their shitty direction by crap artist Michael Winner. Death Wish 3 on the other hand is one of the greatest gifts the silver screen ever made to humanity, a conglomeration of stupidity, inanity and full-out insanity that just barely resembles anything you’d call a movie but that tickles every damn fancy I might even imagine having, reaching the kind of insanity you’ll otherwise only find in a very select group of Italian action movies made in the 80s.

It is often very difficult to discern which parts of Death Wish 3 are actually meant to be funny, and which just are. Because frankly, everything except the rape scenes (which the film really could have gone without, but Winner never seems to have been able to pass up on a rape or three in his movies) here is funny in one way or the other – be it Bronson’s “just a day in the office” facial expression when he shoots down a whole horde of “creeps” (as everyone in the film calls the gang members) with a large machine gun, or the way chief bad guy Fraker (Gavan O’Herlihy) calls in more bodies for the grand finale via a phone call to what I can only imagine to be “1-800-Dial-A-Henchhorde”. Said bodies, by the way, arrive in form of a motorcycle gang that must be rather conflicted, seeing that a lot of them are wearing Nazi paraphernalia while other members are black.

No matter, though, for Charles and various characters we have never seen before but who are clearly inspired by all the violence he has inflicted on the creeps – who complain about Bronson’s harsh “justice” with statements like “They killed the Giggler, man. They killed the Giggler!” – blow away all comers. Cue scenes of elderly people cheering while a whole bunch of people (the Internet suggests a body count of 78, 52 of which are Bronson’s responsibility, and I don’t think the Internet is exaggerating this time) are mowed down, and buildings catch fire. It’s a thing you really needs to see to believe, and even then you just might not be sure you’re not hallucinating.

I’m very fond of Bronson’s decision to attempt to go for a performance even more deadpan than his usual style, making Kersey the kind of guy whose reaction to the death of his grand-daughter-aged new girlfriend (who basically throws herself at him after they’ve exchanged two sentences, perhaps three) is just the same he shows when he shoots a guy (the Giggler) in the back during an absurd trap involving a camera bag and ice cream – none whatsoever. Of course, that’s probably the only way anyone involved in this thing could be expected to keep a straight face.

What else is there to say? So much, for there’s really no minute going by here that does not contain a new helping of insane action movie nonsense of the highest order. It’s beautiful, ridiculous and enough to justify the existence of all five Death Wish films.

Thursday, February 25, 2016

Star Ship Troopers 2 (2004)

A troop of soldiers under chummy General Shepherd (Ed Lauter) cursed with godawful names like Lei Sahara (Colleen Porch), Billy Otter (Cy Carter) or Otis Brick (Billy Brown) has to flee from a bug onslaught into an abandoned outpost. Now their survival hangs on getting the outpost’s defence mechanisms working again, repairing the radio, and not getting killed until an evacuation ship actually bothers to arrive.

That’ll be rather difficult, for the General is thought dead somewhere outside for the first half of the movie or so, and the ranking officer isn’t competent Sergeant Dede Rake (Brenda Strong) but Psi Corps incompetent Pavlov Dill (Lawrence Monoson). Fortunately, the last garrison of the outpost has left behind embittered war hero V.J. Dax (Richard Burgi) to rot away in a cell for killing a superior officer. When push comes to shove, Sahara frees Dax who proceeds to murder a lot of insectoid aliens.

However, the traditional siege scenario soon becomes less important, because the film’s second half turns into an ickier variation on Invasion of the Body Snatchers.

And I’m rather glad it does, too, for where the first half of Phil Tippett’s direct-to-video sequel to Paul Verhoeven’s second-most annoying movie suffers a bit from not actually having the budget for all that much bug fighting and so uses bad lighting, fog, dust and awkward camera angles to hide the fact it can’t afford enough decent (for 2004) CGI to actually be the low budget SF war movie it’d like to be. Aliens and alien planets, it turns out, are much more difficult to do on a budget than Korea or France.

Unlike a lot of people writing this one up on the net, I’m pretty happy with the fact that Star Ship Troopers 2 – apart from some perfunctory stuff right at the beginning and the end and those horrible, idiotically awful character names – mostly avoids the blunt and painfully obvious satire of the original and leaves Verhoeven’s toe-curdling camp out in the woods for Jason Voorhees to do his thing with it. Of course, this also means this film doesn’t have much more to say about militarism and its culture than “war is kinda bad, you know but we really don’t like insects”, but on the other hand, that goes for the Verhoeven original too, and that one spent much more time on being obvious.

Despite its sometimes all too visible lack of funds and corresponding visual oomph or of a director visually imaginative enough to make up for that lack, the first half of the film is an okay SF variant of 50s low budget war movie tropes, from the inexperienced and cowardly Lt to the more experienced, battle-hardened Sergeant who still has to follow his orders, and of course the character who has enough of war but still will be a gosh-darn hero when the time comes. It’s played pretty unironically with little new added to the well-worn figures of this particular dance beyond the transplantation of the whole affair to a far way planet in the future. Fortunately, these tropes are so well-worn for a reason, and Tippett’s a competent enough hand to make things work on a basic level.

Still, the film grows a lot more entertaining once the paranoid second half gets going. The effects are certainly becoming more interesting, as well as pleasantly icky, and the plot grows more lively – if not exactly more believable – with characters actually able to interact more directly with the things threatening them than shooting at barely okay CGI that mostly stays away far enough from them they don’t have to appear in the same shot. This set-up also enables Tippett to insert some very familiar feeling suspense sequences, a bit of weirdness in the habits and customs of the bug possessed, and even a minute or two borrowed from the Species movies.

It’s most probably not art, but as a low budget SF war movie that turns into a paranoid invasion tale, Star Ship Troopers 2 is a perfectly serviceable film.

Thursday, December 4, 2014

Breakheart Pass (1975)

An Army train secretly carrying diphtheria medication, a doctor (David Huddleston) and replacement soldiers led by Major Claremont (Ed Lauter) for Fort Humboldt, has to cross the Rocky Mountains. The train also carries US senator Fairchild (Richard Crenna) who accompanies his fiancée Marica (Jill Ireland) to her father, the highest officer of the Fort. Apart from the Doctor and the senator, nobody else on board knows about the diphtheria situation, and that will only change when the train will have reached the point of no return.

On the last stop before that point is reached, the train rather unwillingly picks up Marshal Pearce (Ben Johnson) who has just rather accidentally caught former doctor, con artist and murderer John Deakin (Charles Bronson). Ironically, Deakin will turn out to be the ideal detective when a series of curious accidents and murders begins to hinder the train’s journey.

Though Tom Gries’s (who was also responsible for the fantastic Will Penny) direction seems a bit perfunctory and TV movie like from time to time, lacking a bit of edge and sometimes even the sense for making the best out of some of the film’s set pieces, Breakheart Pass still turns out to be an excellent film. The script by Alistair MacLean based on his own novel provides a surprisingly clever, and often cleverly surprising mixture of the mystery and the Western genres, both working well together not just because of the relative (there are of course other genres mixtures of its type) novelty of the mix but because MacLean (and perhaps Gries) actually seems to have a very clear idea which parts of the Western genre and which of the mystery film mix well and which don’t.

Some of the film’s better red herrings are more effective if the audience involved has some working knowledge of the Western genre and its clichés and habits because they are at times running against exactly these expectations. Not with a grand gesture of deconstruction or from a position of ironic knowingness, as much as from the more practical kind of view the sort of commercial writer MacLean was for better (in this case) or for worse (in many other cases) comes to reach with experience in his craft, using the expectations of an audience against it not to necessarily to make it think about genre structures and what they might mean but to provide it with the joy of surprise. One might complain that this approach lacks a certain depth, but then one should by all rights be too entertained by the little games MacLean is playing here to care.

I certainly found myself too entertained to complain. Watching Breakheart Pass, I also found myself appreciating many of the little things the film does right: how it introduces the Bronson character as a man focusing on using his brain instead of using his brawn to make the latter scenes when Gries’s depiction of the action becomes more exciting and our hero suddenly does use his brawn a bit surprising and certainly more exciting, while still emphasising the character’s intelligence before his propensity for physical violence; the way Bronson makes tiny little shifts to his at this point well established screen persona that actually make his performance here very convincing; the excellent supporting cast of character actors doing what these people always do in the best, the worst, and the most mediocre films; the moments of witty dialogue that generally come when you least expect it; and how the film implicitly suggests more mysteries should end with a climactic Indian (and these are “Indians”, that is, a bizarre product of unexamined clichés, suppositions and plot functions rather than Native Americans, which are of course various generally mistreated culture groups who have little to nothing to do with Hollywood’s Indians) attack instead of a chunky guy with a fake Belgian accent explaining the plot to people assembled in a room.

All the competence and these minor delights probably don’t turn Breakheart Pass into what people are bound to call a classic, but it’s such a fine example of unassuming yet not stupid genre filmmaking, I can’t say I care if that’s the case or not.