Showing posts with label gareth edwards. Show all posts
Showing posts with label gareth edwards. Show all posts

Wednesday, December 6, 2023

The Creator (2023)

Some decades in the future. Somehow, humanity has developed genuine AI instead of the predictive language modelling that makes the hearts of our tech bros all a-quiver, and created various types of AI people. Following a nuclear explosion in Los Angeles for which they make AI as a whole responsible, the US have declared war on AI, not just outlawing its use and creation at home but going to war with anyone who isn’t quite this fond of what amounts to genocide. Particularly parts of Asia have become home to various ways of organic and inorganic people coexisting mostly peacefully.

Now, the US is officially winning its “war” thanks to a huge orbital weapons platform called NOMAD that hangs over Southeast Asia like the hammer of doom. In truth, NOMAD is the only thing that’s actually winning anything for anyone here, so desperate measures are called for when the mysterious scientific mastermind behind much of the AIs’ successes has apparently developed some sort of secret weapon against NOMAD.

To get at this weapon, a small strike force invades an Asian country that apparently isn’t Thailand anymore where intelligence believes the weapon is created. Because the US also want to finally get rid of its creator, they drag embittered veteran Joshua (John David Washington, giving a perfect performance) back in for his experiences in the area the attack takes place in. Five years ago, Joshua was undercover with the AI people, married to the scientist’s daughter Maya (Gemma Chan), and clearly teetering on the edge of changing sides for good. A botched attack killed Maya and their unborn child, and left Joshua rather unwilling to take part in much more of this.

Now, the military dangles Maya’s supposed survival in front of Joshua like a carrot. During the incursion into not-Thailand – which consists in large part of the US soldiers slaughtering civilians, AI (which aren’t “real” by their definition) or not – Joshua manages to get at the weapon the military is so wild about. The weapon, it turns out, is an AI that looks like a child. Instead of delivering Alphie (Madeleine Yuna Voyles), as Joshua will soon call her, to the Americans, he takes her on the run, in the hope she will lead him to Maya. Obviously, he is now hunted by all sides of the conflict.

For my tastes, Gareth Edwards’s The Creator is a wonder of a big budget science fiction film that squeezes in the mandatory amount of – pretty great – action set pieces but stays thoughtful and focussed on the things it wants to say throughout.

Much of the film’s quality lies in the ability of its director to use the spectacular production design and effects to do much of the world-building heavy lifting. Consequently, all the pretty things we are looking at here are not only meant to look cool – though they certainly do – but also fill out all of the details that turn abstract ideas into a living world.

This fits in nicely with the often hyperrealist direction style Edwards uses, putting less emphasis on a sense of wonder than of the film as showing a lived reality where things that should put the inhabitants of its world to wonder and awe are just parts of an often dirty day to day struggle. Because yes, this is the kind of science fiction that’s not just of its time but very much about its time, using echoes of the Vietnam War and all of those military “police actions” that so seldom seem to achieve what they are supposed to, but leave a lot of innocent people dead, to talk about sometimes surprisingly complex ideas about the nature of violent conflict and imperialism.

We still get a proper Hollywood ending where shit blows up, mind you, just one the film trusts its audience to understand in context; it is also one that doesn’t shy away from showing even such things to have a price. We’re meant to cheer in the end, but we’re also meant to understand what exactly it is we are cheering, and what has been lost for it.

In general, the film trusts its audience rather more than is the fashion right now, not just in us understanding the ending, in understanding the parallels of its world to the here and now, but also in understanding the more subtle elements of its politics and how these are part of the actions of its characters. Thus, even the genocidal military people are allowed to make sense as people, and the film never exactly becomes some triumphant thing about heroic rebels struggling against oppression, but emphasises the price in guilt and violence and loss of even the best of ends.

Tuesday, September 23, 2014

Godzilla (2014)

I was rather hopeful about this second Hollywood attempt to make a Godzilla movie given how much I enjoyed director Gareth Edwards’s fantastic Monsters. But then, Edwards wouldn’t have been the first director who had a hard time going from low budget cinema to mainstream blockbusters, and that’s before all the inevitable troubles of making a studio movie are taken into account.

Fortunately, this US Godzilla is at least as good as optimism could could convince one to hope for, doing very little wrong in the difficult job of making a blockbuster kaiju film. Because I am like that, let’s start off with the film’s downsides, namely the script’s – understandable – insistence on keeping its protagonist Ford Brody (Aaron Taylor-Johnson) close to nearly every central development in the plot, going through quite a few contrivances to get him there. I know, it’s meant to provide dramatic unity and give that part of the audience always in need of having somebody to “identify” with their due, but I honestly think you could have achieved the same goal with half a dozen characters taking on smaller individual roles in the tapestry of what’s going on; perhaps even characters of different gender and skin colour? It doesn’t exactly help that Taylor-Johnson seems to be another one of these extremely bland young male actors the last few years have brought up in Hollywood, all pretty indistinguishable from one another, serviceable actors, yet rather vacuous presences; which to me seems particularly ironic in a generation that has so many extremely talented actresses yet still too often finds little for them to do. Which neatly fits into the film’s next problem, namely that Godzilla has fuck all for Ford’s wife Elle (Elizabeth Olsen) to do.

Still, having said all this, it’s surprising how well Godzilla works in practice, its heavy emphasis on the human side of the story not feeling distracting – or as artificial and Hollywood-like – at all, and while I’m not really happy with concentrating all the humanity on one bland guy who just happens to be the son of the not-so crazy Bryan Cranston character, as well as a military bomb disarming expert, as well as the father of a family that just happens to live exactly in the monsters’ way, the film executes this problematic idea as good as humanly possible. Mostly, I think, because a lot of the reaction to the monsters we see from Brody (very much standing in for the way the film sees its monsters) is awe, a mixture of wonder and fear Edwards already managed to evoke – for much less money and on a more private level – quite wonderfully in Monsters. Awe seems to me the only proper feeling towards the sort of forces of Nature the monsters here are, accepting the beauty and the horror as different sides of the same coin.

I think it is this sense of awe in its treatment of its kaiju that grants this Godzilla its sense of gravitas, its characters witnessing occurrences they are barely able to comprehend, the attempts to resolve the situation through the rules and regulations that already don’t help in normal human existence (when in doubt, nuke it) bound to fail and possibly to make the situation worse. The film would be nearly Lovecraftian if you look at it from that angle, if not for the moments when the film insists – and that’s Hollywood to you – that human actions do matter, at least when it comes to inadvertently helping out Godzilla with a distraction. Of course, there’s a degree of irony in the fact that what’s a distraction to the film’s monsters is not done to distract them by the film’s characters, and that a desperate heroic deed by a human is only ever a short distraction for a monster/nature/whatever you want it to stand for.

Another thing Godzilla does that works out as a plus for it against what you’d expect (or well, against what I would have expected) is how coy it is about showing its monsters at work before the final grand – which it truly is - throw-down, the film only ever showing bits and pieces of what’s going on literally above characters’ heads, yet never looking away from the destruction caused, nor its aftermath. Edwards uses this technique not to deny his audience the big destruction set-pieces it came to see but rather to put the monster action in the right perspective, which is to say, put the audience in the perspective of ants staring at a mountain, an effect not even Shusuke Kaneko in his classic Gamera trilogy strove for quite this hard.

So, despite my misgivings, I found myself quite riveted by Godzilla, enjoying – if you can call it that – its moments of awe and carnage, appreciating its philosophical level (there’s also some obvious political allegory here, if you prefer that sort of thing), and ending up convinced this is not just a US Godzilla better than the last attempt but one that can see eye to eye with many of the better kaiju eiga.

Sunday, January 23, 2011

Monsters (2010)

So, extraterrestrial life does exist, after all. Six years before the main action of Monsters takes place, a US space probe crashed in Central America, bringing with it a bunch of tentacled creatures that soon enough began to multiply and change the local ecosystem. Generally, these monsters seem only as aggressive as animals are when they feel threatened, but they are so large, and their actions so unpredictable, that the locations they have conquered are declared the "Infected Zone". In a not unexpected reaction to the situation, the USA have built a wall on their Southern border, and are now running regular chemical bombing raids on the Zone whose main effect seems to be to make the creatures there more aggressive.

Mexico for its part has to fight off the creatures' half-yearly migration wave with what little resources it has, obviously with an economy now completely in ruins. The rest of the world - also keeping with its traditions - really doesn't seem to care much about what happens south of the USA.

When the film starts, Mexico is just a few days away from closing its borders completely for the next six months. The photo journalist Andrew Kaulder (Scoot McNairy) is quite unwillingly pressed into a different service for one of his employers than the ones he's usually paid for. His employer's daughter Samantha (Whitney Able) has been in some sort of accident, and her old man wants Kaulder to escort her out of Mexico as long as getting her out is still possible. Kaulder, who is a bit of a jerk at the best of times, only reluctantly agrees to help the slightly shell-shocked young woman.

After some travels through the countryside during which she and Kaulder get closer to each other, a slightly contrived set of circumstances leads to Samantha missing the last boat out of the country. The only alternative to waiting out the next six months - and who knows if there will still be a country to flee from afterwards - is to take the completely illegal, dangerous route through the jungles of the Zone to the American wall.

A few of the more critical reviews of Gareth Edwards' Monsters I read on the 'net were loudly complaining about the film not being the giant monster bash the reviewers expected nor (oh my gosh!) it being the horror movie they expected. These reviewers are right on both accounts in so far as there's no monster bashing or mashing at all to be found in the movie and that it surely isn't a horror movie, but rather SF/romance film. Personally, I've always been fond of trying to deal with a movie on its own terms instead of reviewing what it isn't, and so can't help but call bullshit on the idea that a film not being what I expected of it means that it is a bad movie.

Monsters is in fact pretty darn great, treating its characters and its SF-nal concepts with an earnestness that shows great respect for the intelligence of its viewers. There is not a single second of the usual (and terrible) talking down to the audience that in too many films manifests itself in long, tiring and usually dumb reams of exposition to be found in its worldbuilding. What my synopsis above takes quite a few sentences to explain about the basic set-up, the film itself does through two sentences in the credits and intelligently placed incidental details that fully trust in the ability of the movie's audience to not only see something, but actually understand it. You know, like I'd hope for in all contemporary SF films (for a great example of how not to do low-exposition SF, see - or rather not - Skyline). This aspect of Monsters, a deft application of the old "show, don't tell" rule if I've ever seen one, reminds me most of that other great, unassuming SF film of the last few years, Moon.

Of course it's not enough to put just any old detail in to make a slightly different world (be it a mining operation on the moon or a near-apocalyptic Central America) believable and make it feel like a real place, it need to be the right details. Monsters is more or less perfect in this respect, starting with the flashes of newscasts we see, continuing through the ubiquitousness of gasmasks and not ending in elements like the short snippet of a (public service) children's cartoon from a world in which monsters are real. These details and the way the characters act towards the world they are living in come together beautifully and make the film's near future perfectly believable, not like an idea made flesh for ninety minutes, but like a real world.

Another reason for Monster's effectiveness is director (and writer, too) Edwards' photography. Edwards' camera work has a semi-documentarian quality about it, the sort of thing that could easily just end up as a mess of shaky cam and random shouting on the soundtrack. But where many other film's making use of this style tend to the hectic, Edwards' film seems more interested in using it to get closer to things and characters, to make them feel more real.

There's a true sense of beauty - possibly even poetry - running through the film's sideways looks at deserted ruins where a few years ago people were living and at the changes an alien ecosystem has brought. Monsters is driven by a visual sense of awe that reminds me of the films of Werner Herzog. Although the film is quite clear about the fact that its monsters are frightening and dangerous, the audience's clearest looks at them are clothed in a sense of wonder towards their beauty and strangeness. On a less obvious level, Edwards suggests that the monsters are made more dangerous by the way humanity interacts with them, without ever landing on the soppy side of the "poor, unloved alien". The film's very low-key love story (that might be more of a story of attraction through loneliness) with its sad, yet underplayed, ending is just as lacking in sentimentality, and just the more convincing for it.

Strangely enough for a film that doesn't have much of a plot, the word that comes to my mind most when I think about Monsters is "richness". It's not the sort of richness that could result from the ideology of "more is more", but something that is grounded in showing just enough of the right things to pull a viewer into a film as if it were a place and not a story.