Showing posts with label Heroic Fantasy. Show all posts
Showing posts with label Heroic Fantasy. Show all posts

Throne of the Crescent Moon

It's always an interesting experience to sit down and try to write a review on a debut novel. There are numerous questions that always raise their heads, not the least of which pertain to the standards that I hold debuts to in relation to other books. Was the debut good as compared to other novels? Or, perhaps, was it just good for a debut novel? Or was it good at all, for that matter? At times I think I'm coming to a point of convergence on the issue, but at others I still wonder.

THRONE OF THE CRESCENT MOON is the first long-form work of author Saladin Ahmed, and one that I was fairly interested in reading. After sampling some of his short stories (finding quite a few that I liked) and noting the large number of positive reviews that seemed to be floating around the web about THRONE, I finally found a slot and wedged the book solidly into my schedule.

My first impression of the book: Holy freaking cow, this thing is short! The hardcover weighs in at a whopping 288 pages. Not exactly what I've come to expect from fantasy fare, but THRONE had mostly been touted as a Sword & Sorcery novel (and those are usually shorter). So I wasn't too worried about the length, but it definitely wasn't a plus.

The story itself revolves around two main characters, but has about six that get page time. The first character of import is Doctor Adoulla Makhslood. He's a tired, old guy that has been claimed to be the the last real ghul hunter (ghuls being corpses reanimated by a powerful sorcerer) in his city. He complains a lot, and has a lot of history riding under the wide circumference of his belt, but knows how to get the job done and does it when it needs doing. His compatriot, Raseed bas Raseed, is a young whirling dervish type that praises God and dispenses His holy justice where necessary. They both live in the city of Dhamsawaat. Over them, rules the tyrannical Khalif. And because he's so tyrannical, there's a guy that's opposing him: the Falcon Prince. Age versus youth factors frequently into a story that plays outside the normal “Fantasy Sandbox” in more ways than just length.

The setting was one of the aspects of the story that I enjoyed. It is one of a more Middle-Eastern flare, instead of the much-seen medieval setting. So we get new cities, and new foods; new terms and new customs; they're all peppered throughout the story. Although, the size of the book didn't allow for much of the setting to be overly developed, Ahmed did a good job of portraying those pieces that were necessary, and I never really felt tripped up because of a lack of understanding. Thus, props to him for being able to give readers this new setting and keeping clarity.

The main story itself though had some pretty serious issues, from my perspective. There's the spread of the characters to begin. Having six POV characters in a book that has fewer than three hundred pages is just asking for trouble. There just isn't enough time to develop each of their stories. Even giving it the benefit of the doubt, the main story never really took off. It stayed very small and localized. In fact, the book felt more like a watered-down but bloated short story by the time I got to the end.

Story was another big problem: it was way too simple. Linear, straight-forward, and walk-through almost: like a D&D campaign. The plot moved from one set to the next with very little difficulty, and the usual way of things was for one character or another to say something along the lines of, “Oh. Problem? No worries. I have a guy that can help us with that.” In fact, this book could easily be a poster-child for the concept of “Conflict Resolution By Associate”.

Continuing in this vein, I haven't seen a more overwhelming example of Deus Ex Machina since PERDIDO STREET STATION. (If any of you haven't read that one, you should. It's a great book, despite the annoying ending.) Even given that comparison, the ending in THRONE takes the veritable cake for being even a larger travesty of this type. I just sat there, literally dumbfounded, throughout the entire conclusion. And then, to top it all off, the main character passes out, and we actually miss everything that happens during the peak of the climax.

I mean, egad. That's just wrong.

In the end, this one feels too much like a bad cake. Quality ingredients and great intentions, yes. But ultimately poor execution. So the result is more of a dense, lumpy mess of carbs that won't really taste good no matter how much frosting you ladle onto it.

But still, the guy's a newbie. Would I like to see him try again? Yup. I love to see the boundaries of a genre stretched. Diversity in storytelling I love. Give it to me. If the story isn't any good though, then diversity doesn't matter a lick.

Age Recommendation: 14+
Language: Pretty mild. These are a God-fearing lot, for the most part
Violence: Gets fairly gory in parts, but mostly it's violence against the dead, and I mentioned the whole passing-out for the climax thing already, yes?
Sex: Mild, but chaste attraction between two characters

Here's a link for the book, if you're still interested:

THRONE OF THE CRESCENT MOON

Hush

Being a book critic is sort of like getting to experience Christmas at least once a week. Getting books from your favorite authors months before release is the gift that keeps on giving. Earlier this year I read GREATSHADOW by James Maxey, and despite my cynical reservations it blew me away. Now we have HUSH, the much anticipated sequel that I had to wait excruciating months for. Months! With great excitement I started reading about the most original and colorful fantasy world I have encountered in recent memory.

HUSH picks up almost immediately after the events of GREATSHADOW. If you haven't read GREATSHADOW please stop with this review and go buy it. Otherwise you may encounter some spoilers, though I will try to keep those to a minimum.

The great and mighty Infidel, minus her vaunted invulnerability and super strength, is determined to fulfill an oath made to friend, the late ice-ogress shaman Aurora. Infidel seeks to return a sacred relic to Aurora's people up North. Along the way Infidel blunders into a conspiracy to kill Glorious, the elemental dragon of the Sun and bring an unending ice-age to the world. Can Infidel defeat this insidious plot?

You may recall that I was unenthusiastic to begin reading GREATSHADOW. I quit reading fantasy in the first place because of dragons and magical quests and the like. It was only the new wave of gritty, ultra-dark Sword & Sorcery fantasy that brought me back to the genre. Ironically enough, as much as I love the works of Abercrombie and Martin, GREATSHADOW proved to be a welcome diversion from all the backstabbing and plotting. HUSH is no different in this regard, though perhaps the luster may have worn off a little.

The most striking thing about Maxey's Dragon Apocalypse series is the world he has created. GREATSHADOW was set solely on the Isle of Fire but HUSH expands on this, taking us across the Sea of Wine and up to the icy North. This is a world where magic is the rule rather than the exception. And you won't just find one kind of magic either. There are layers upon layers of different belief system driven magic. Everyone appears to have a super power of some sort or another. The half-seeds are particularly cool - humans bonded with animals through blood magic to create a sort of hybrid. There is a fair amount of philosophical introspection, musing on the nature of magic in a world where myth overpowers reality. HUSH is absolutely loaded with ideas and that may just be a hindrance as well as a selling point.

For the most part all of these conflicting viewpoints and magic systems mesh surprisingly well, but the overabundance can lead to shellshock. The Silver Isles are exotic and dangerous. I love that this is a fantasy novel in an island setting with a heavy dose of pirate swagger but sometimes Maxey seems to just make up the rules as he goes along.

The cast this time around is also noticeably weaker than that of GREATSHADOW. We are once more joined by the ghost of Stagger, impotent observer of doom. Stagger plays a much bigger role this time around and I would even hazard to say that he is the main protagonist as opposed to Infidel. I liked watching Stagger develop but I feel like he faced far too many death defying scenarios for an already dead guy. Then of course we have Infidel, lacking in super strength and invulnerability but armed with the Immaculate Attire and a hammer made of solid sunlight. I didn't enjoy Infidel as much this time around. She had room to grow as a character but failed to do so. Without her super powers she happens to get knocked out quite a lot. Joining our two lead characters is a crippled witch by the name of Sorrow. Sorrow will be taking the lead in the third book of the series, WITCHBREAKER, and I have high hopes for her. Sorrow is a materialist weaver with the ability to manipulate the very particles of matter. Then there is the Romer family...

To make the journey North, Infidel hires the notorious Wanderer ship the Freewind. This is a vessel crewed by a family with magical powers. The captain has a mastery over the wind. She has a son who can run on water and swim through air. There is a son who can control ropes with his mind. A third son is partially shark. There is a daughter who can control a person's taste buds and another daughter who can see unseeable things through a spyglass. Oh yeah, there is also a girl who can impart her inertia upon other people with only a touch but she appears only briefly at the beginning and then sort of vanishes never to return...I liked the Romer family, but I think they were sadly underdeveloped. Perhaps we will see them again in WITCHBREAKER as there are some minor plot threats involving the family that need tying up.

Perhaps my greatest problem with HUSH is that I had set my expectations too high. With GREATSHADOW my expectations couldn't have been any lower and that allowed Maxey to surprise and captivate me immensely. HUSH didn't have this same luxury, instead having to meet my ridiculous standards. Maxey has talent and just as importantly (and even more rare) is that he can generate truly novel ideas. As a sequel HUSH expands upon the world introduced in the first book, even if it doesn't match up in terms of quality. I still had a good time reading this novel, and fully intend to read and review WITCHBREAKER when it is released.

Recommended Age: 14+
Language: I can't actually remember there being any foul language this time.
Violence: Dynamic fights stripped from the pages of a comic book it would seem, with the addition of some grisly deaths.
Sex: Hinted at but nothing more.

Want it? Here are you links to the whole series thus far:
GREATSHADOW
HUSH.

Greatshadow

Reviewing books has its ups and downs. On one hand you are given free books to read and asked to give your opinion of them. Reading and stating my opinion are serious hobbies of mine. On the other hand, sometimes you are asked to read books about dragons. Dragons. I do not like dragons. I have not enjoyed reading about dragons for a long, long time. You'll imagine my surprise then, when I completely fell in love with James Maxey's GREATSHADOW.

The elements have been tamed by dragons. Through powerful magic the dragons of bound themselves to nature. Of these dragons Greatshadow is feared most of all. As the primal dragon of fire, Greatshadow's merciless influence is universal. In order to finally slay Greatshadow once and for all the Church of the Book assembles a team of mercenaries and adventurers unlike any other. A team so unorthodox it might be able to get the job done.

Dragons. Groan. Magic. Yawn. Mercenaries. Curse you conventions of fantasy! But then I start to read GREATSHADOW and I realize that it is far from a traditional adventure. The world the story takes place in is not some pseudo-Medieval Europe. Instead readers are introduced to the Isle of Fire, a lawless volcanic tropical paradise replete with ancient history. Maxey gives tantalizing glimpses of a wider world across the ocean but focuses primarily on the verdant wonderland that is the Isle of Fire. This sort of pirate-aesthetic goes a long way toward separating GREATSHADOW from the endless masses of Tolkien knockoffs. The inhabitants of this world range from pygmies to ogres and all manner of fantasy creatures. Most surprisingly of all is just how cool Maxey's take on dragons is. Multiple magic systems are also present and though they are only vaguely defined they all operate within the constraints of fictional universe.

And the characters! The eccentric band of adventurers that set out to slay Greatshadow resemble exactly the sort of team of heroes a kid might gather from his favorite action figures. The cast is really an accumulation of superheroes plucked from comics and plopped down in this fantasy setting where they flourish. Under a lesser author this approach would be really cheesy but rather than being campy it comes across as endearing. There is a woman who is nearly impervious to damage, a holy knight who is protected by armor prayed into existence and wields a hammer that allows him to fly, an ice-ogress shaman, a cleric whose magic comes from truth, a heretic whose magic comes from deception, a shape shifter, a faceless man, a man with skunk genetics, and more.

Despite the relatively short length of the novel for such an epic quest, character development does not suffer. Though Maxey doesn't go into intense detail with each individual character he does make it evident what their motivations and relationships are. Each character is propelled by something different and each character has their own set of flaws. Perhaps my favorite character would be Lord Tower, the holy knight with conflicting feelings of lust and shame. I also really liked the cleric, who despite his intolerant nature, remained a true follower of his faith. And faith really becomes a big part of the relationship dynamic amongst the characters. Each person has their own beliefs and ideologies to go along with their motivations. Many of these faiths clash, creating an unstable alliance amongst the adventurers. Maxey never tells which belief is correct and it's easy to wonder if perhaps all of them have their own merit.

GREATSHADOW is told from a limited first person perspective that is really a sort of third person perspective at the same time. Stagger, the narrator, is not the main character of the novel. Instead he dies in the first chapter and follows around Infidel, the lead protagonist and his heart's desire, for most of the story. As a blood-ghost Stagger is primarily an observer but he also occasionally has the ability to act over the course of the story. I found this distinctive PoV style to be very compelling, especially when it comes to developing a bond with Infidel and the world as a whole.

GREATSHADOW is a remarkably charming quest, set in an invigorating new world. As the opening to a series, GREATSHADOW succeeds at grabbing the heart and piquing the interest for future entries.


Recommended Age: 14+
Language: Present but minimal.
Violence: Very comic-like in nature but there are a few grisly deaths.
Sex: There is a bit of innuendo and one actual scene that is described with class.

Pick this one up!
GREATSHADOW

Demonstorm

How do you end a series? We're sure this is a question every author asks at some point during a career. We've read quite a few series from start to finish, and have decided that writing that satisfying ending and conclusion must be the hardest thing to do. Why? We chalk it up to expectations. This can be crippling to the final book in a series, especially when the series has been SO good.

You all know what fans we are of James Barclay's work. From the moment we opened DAWNTHIEF, we were hooked. He improved as a writer and storyteller from novel to novel, and the stories got progressively more awesome. Simply put, he's one of our favorite authors. Period. DEMONSTORM marks the "end" of the Raven. We realize that there is still another novel, but keep in mind that RAVENSOUL is more of a bonus tale. DEMONSTORM is the true end. With as much as we enjoy Barclay's work, we were worried that the final novel wouldn't live up to our unfairly high expectations.

OK, we've led you on enough. Plus you probably already read the tag we attached to this review which reads "Books We Love". It really is as simple as that. We loved this book. We loved it more than any of the previous Raven novels.

What made DEMONSTORM so satisfying and awesome? The same thing that captured us from the very beginning of DAWNTHIEF: the characters. The truth of the matter is that a series cannot survive the test of time and the readers' patience if the characters don't grab you. Through the Raven novels we have become ridiculously attached to the characters of the world. We have been through so much with them that we identify with them. This novel is really the Raven's last ride, and the immediacy of that statement is felt right from the beginning of the novel.

Balaia is screwed. Yeah, that's the short version of the whole novel. Xetesk, in their greed and arrogance, opened a rift between the world of Balaia and the Demon dimension making that whole dragon problem from NOONSHADE seem like Hello Kitty's Island Adventure. Demons flood Balaia and essentially enslave everyone. It's a grim beginning to a grim tale. There isn't a lot of humor in this novel because there isn't room for it. Throughout it all, the Raven have but themselves into exile. They are hunted by humans. Coveted by demons. They feel betrayed by the world they have saved over and over again.

And yet they go back to save it again. It's who they are.

In most novels, the final third of the book is the climax. In DEMONSTORM, the entire novel is the climax. It is one, big moving war. And in war, there are casualties. Barclay has never been shy about killing off characters. This book is no different. The carnage in DEMONSTORM is steep. The cost of fighting these demons is shocking. Our biggest worry, honestly, was that Barclay would take the easy way out. Cheat. Just so you know, he didn't. We cried.

It is our duty to tell you of any shortcomings. The only ones of note were the sudden time jump early in the novel--it just kinda happened with no real warning. A bit confusing. The only other bit was during the final confrontation. We wish it had been a bit more from Erienne's PoV. Personally we feel it would have made the already insanely awesome ending absolutely perfect. But that's just an opinion, and none of this is actually harmful to the immense enjoyment of the novel.

Us readers here in the US have been spoiled. Look how quickly we have been getting Barclay's novels. A decade's worth of material has been brought to us in two years. We aren't quite sure what else we can tell you other than, "Go get his books NOW!"

DEMONSTORM is an emotional and thrilling ending to the Raven. It will make you laugh a little, and maybe even cry a lot. It is Barclay's best Raven novel by far, and one of our favorite books of the year.

Recommended Age: 16 and up.
Language: Some, and strong when it gets used.
Violence: Please. There is more violence in this novel than perhaps his last two or three combined.
Sex: Mentioned, but not shown at all.

James Barclay's Website:

http://www.jamesbarclay.com/

Hawkmoon: The Runestaff

And alas, we come to the end of the tale. We've run the gamut, the bell has tolled, and the last of Hawkmoon's adventures have passed by our eyes. The pages have flown so fast.

THE RUNESTAFF is the fourth and final book of the Hawkmoon series by Michael Moorcock that Tor has been giving an upgrade and reprint to over the last year or so. These books hearken us back to the old days of classic fantasy fiction when the heroes were gallant gentlemen and their foes nefarious men of wickedness. Honor and virtue always triumphed over evil, and it was seeing how it would all play out this time around that always drew the readers in droves.

Dorian Hawkmoon and Huilliam D'Averc, friends and bretheren, have won the day and Hawkmoon has gained the Sword of the Dawn which allows him to summon a legion of supernatural warriors to his side when he has need of them. And though Hawkmoon wants only to return to Castle Brass and his lovely wife, the Runestaff has other plans for him--plans that will lead to one final fight with the wicked Baron Meliadus.

Reading this one was an interesting experience, as this part of the tale doesn't really stand by itself very well. When taken into context with the other books in the series, however, and when viewed in light of the fact that each of them was similarly short, the capstone of the tale here stands just fine. So if you're going to read this one, read the others beforehand. If not, I'm afraid that you'll probably be sorely disappointed.

As a single book, it has a surprising lack of characterization. What little we get has Hawkmoon pining for his wife and whining about being manipulated by a supernatural item of power. As the climax of the series though, there is little need for more characterization, as it has already come in the preceding books. The story is pretty straight-forward, moves along at a fair clip, and still has that great sense of adventure written into its folds as so many stories of this era have.

This is a classic. High-level reading, heroic quests, magical items collected that will help the hero save the day, and of course, the eventual conquest of evil. (And no, that's not a spoiler. You already knew it was going to happen.) In all honesty, I don't know that a new story like this would make it in today's publishing world. This one though, is something that's there to remind us of where we've come from. Of what we were. It's a way to remember the days when heroes were valiant and brave and strong.

As fantasy nuts, these stories are our history. Our roots.

And we are its legacy.

So even if you don't go out and buy this book, take a look at your local library and see if they have a copy of the set. Odds are pretty good that you'll be able to find something, as they've been getting print-time since the late 60's. Just good, old-fashioned fun, and something we should all be a part of.

Recommended age: 14 plus
Language: A few mild epithets
Violence: Mild, some people die--a surprising number, actually
Sex: None

Moorcock's Official Website

Shadowheart

We get asked all the time who our favorite authors are. Two years ago the answers would have been absurdly simple, but we read a lot more novels these days. A WHOLE lot more. As a result, who we consider our favorites tends to shift and slide. Barely more than a year ago we hadn't yet read anything by James Barclay. Now with each novel of his that we read, he solidifies himself as one of our favorite authors.

The Legends of the Raven series, though it contains many of the same characters from the Chronicles of the Raven, is extremely different from the mentioned trilogy. The emotions of the characters are more raw. Conflicts are closer to the surface. It is with SHADOWHEART that we truly are able to see how good of an author Barclay is. Our UK readers already know all of this, but his novels are completely new to us here in the US, and we are lucky to be getting them all in quick succession. The previous novels are still fresh in our minds, which makes it easy for us to look over our shoulders and say, "Man, those first three Raven novels were great, but they don't have ANYTHING on the latest few."

SHADOWHEART picks up right where ELFSORROW left off. It's hard for us to say a lot about SHADOWHEART without spoiling the ending of ELFSORROW, so we'll just say that The Raven are dealing with tragedy. Like we said before, the emotions of the characters are exposed for all to see. Perhaps our own emotions as readers were right there as well having just read ELFSORROW. We felt for the The Raven. The mark of any good writer is his or her ability to make the reader feel the emotions of the created characters. In this Barclay--to us at least--has succeeded on a level very few authors have achieved.

The war that threatened in ELFSORROW is in full swing in SHADOWHEART. The Colleges of Magic are in direct and bloody conflict. Some want balance, some want to reset the balance, and other factions--the Wesmen--want magic gone entirely. Xetesk is regaining control over dimensional magic, and have no qualms about using it against anyone who attempts to disrupt their plans. Also all the colleges have discovered the Erienne has inherited the One magic. As usual, The Raven are out to preserve Balaia at all costs.

SHADOWHEART is a full, full novel. Barclay does a fantastic job of showing how betrayed The Raven feel throughout everything. No matter what they do, or how many they save, they are still hunted for the power they hold and represent.

The Raven as we know them are coming to an end. SHADOWHEART has an underlying sense of inevitability throughout. The Raven have lost people in the past, and it is clear that they will lose people in the near future. Every novel the mercenaries get a little more beat up. A little more worn down. This novel was no exception. It's a bit like walking the plank blindfolded; at some point the fall is going to come.

A few very minor problems? Erienne's complete 180 somehow seems sudden. She goes from hatred towards the people she blames for the death of her daughter to complete reliance. It can feel a little disingenuous. It's the lack of her previous mistrust that stands out. Also, there are times when the size of armies gets a bit muddled. Like we said, minor problems, and and none of them should affect the overall enjoyment of an amazing novel.

It's worth repeating that these novels get better with each offering. Barclay's skill in foreshadowing is impeccable. His large-scale battles in this series better done than in the Chronicles trilogy. His character dialogue, and interaction is better. The up-close action is brutal and fierce. Emotions are honest and raw. SHADOWHEART, like every Raven novel that precedes it, is a must-read. If you want to write action and character driven novels, you should be devouring everything Barclay writes. Twice.

Recommended Age: 16 and up.
Language: It pops up in its strongest forms at times, but it never feels like it is swearing for swearing's sake.
Violence: Of course. It is a VERY violent novel, yet it never once seems over-done.
Sex: Nope.


PS--Tune in tomorrow for an interview with James Barclay. It's one of the best we've done.

Elfsorrow

There is something oddly comforting about reading a James Barclay novel. It's like when the holidays roll around and the smells of good, home-cooked meals automatically make you relax and enjoy the day a tad more than usual. ELFSORROW fits this role perfectly.

The novel starts with a very tense scene depicting the chaos Balaia is in. We are seeing the after-effects of the events from Barclay's first trilogy, and things are dire indeed. The Colleges of Magic are at war, and it seems like the whole continent's population has been made into a contingent of refugees. And that's just the tip of the metaphorical iceberg. A plague, called Elfsorrow, is decimating the elves following the desecration of one of their temples. The Black Wings are leading a crusade of sorts against all magic. Crazy, crazy stuff.

The first thing we want to mention is that you probably shouldn't start with this novel. This is our opinion of course, and we realize every reader is different, but still. Every character in ELFSORROW has motivations that directly link back to the the Chronicles of the Raven trilogy, so without those books as a foundation you will be lost, and your enjoyment will suffer. So if you haven't read that trilogy, we suggest you get on that ASAP starting with DAWNTHIEF.

Next, we want to assure all you readers that the pacing of this novel flows effortlessly. From actions scenes to general exposition to conversations...man, it is done sooooo well. None of Barclay's novels are exactly short, but you easily get swept away and soon find that you are creeping up on the end of the novel.

But really Barclay's Raven novels are about character. Say what you want about the RPG flavor of his first two novels, or about the inclusion of traditional creatures from fantasy--we mean elves here. None of that matters when Barclay writes. In ELFSORROW, the PoVs switch frequently and every character is very distinct and fantastic. The characters you hate are fascinating to read because you can see their motivations. the characters you love are put in situations where you fear for them (you know, since Barclay will actually kill of main characters). The banter between characters was familiar and perfect, yet beneath the surface of it we could see the strain these characters are living with.

A large chunk of the novel is set on the continent of Calaius, the home of the elven race. Barclay does a terrific job of illustrating the differences between Calaius and Balaia. Such effort is put into showing how this new continent really feels alien to the characters of the story. Very well done. We always like when authors show off new portions of their world. The elves in this novel were actually great. Barclay has improbably rescued them from the depths of the clichƩ to make them cool again.

ELFSORROW, like any book, isn't perfect. Our main complaint about the novel deals with the Elfsorrow plague. There is a section midway through the novel (and leading into the last third of it) where everything seems to slow down. There is a lot of travel involved, and Barclay is very specific that it is taking weeks to get to places. The Elfsorrow plague is essentially lethal over the course of a few days. What happens is this sense of urgency seems to get forgotten for this small portion of the novel. Elves are dying, but we don't really get a sense of the danger and grief involved in it. Fortunately, things get back on track quickly. It's a fairly minor problem, and we doubt it will bother many readers.

The ending of ELFSORROW is crazy. It is actually very focused and personal even though the result of it is epic. It punched us in the gut. Twice. Then it picted us up and gave us a hug. Not many people, in our opinions, can write tragedy as well as Barclay. He can put just the right amount of sadness and hope into the story. You thought the ending of NIGHTCHILD was grim and heart-wrenching? ELFSORROW is more-so. We almost wept. No joke.

Somehow Barclay's novels get better and better. All of you UK readers already know this--yeah we are jealous. These novels aren't just romps through the countryside anymore. There are deeper issues involved and explored. Simply put, you need to be reading James Barclay. He is on our list of "We'll read anything by this author and probably be impressed while simultaneously jealous of his skills. We love him long time."

Recommended Age: 16 and up.
Language: A bit. Less than usual in his novels.
Violence: We've been looking forward to some Barclay-styled violence since we put down NIGHTCHILD. He doesn't disappoint. Awesome, bloody, descriptive and easily visualized.
Sex: Nope.

The Conqueror's Shadow

Ari Marmell has been writing freelance for years, including short stories, co-authored shared-world fiction, and RPG manuals for Wizards of the Coast. THE CONQUEROR'S SHADOW is his first solo novel, and he attempts to shake things up, with a twist on the standard sword and sorcery.

Corvis Rebaine is happily married to a loving and clever wife, Tyannon. He's got two rascally kids. He's living a simple life among small-town villagers. Everything's all peachy keen.

But his sordid past catches up to him when bandits attempt to assault his daughter. However, this is no random attack, its very deliberateness to bring Corvis out of hiding, because he has something everyone would kill to get.

You see, almost twenty years ago Corvis built himself an army of witches, humans, ogres, goblins, et al, with the purpose of conquering Imphallion. But in order to actually succeed he needed a book of spells, hidden deep within the catacombs of one of Imphallion's largest cities. He assaults the city, barely able to hold it while his enemies gather to dig him out, his entire plan hinging on finding that book and using it to conquer Imphallion for good. He finds the book...but he can't use it. All his plans turn to ruin, so he takes a hostage, young noblewoman Tyannon (yep, the one he eventually marries), and escapes, only to abandon his army and any dreams of conquest.

Now, nearly twenty years later, a copycat warlord is tracing Corvis' steps, using his old plans to start a new campaign of destruction, and find the spell book for his own use. So Corvis does the only thing a former evil warlord can do when someone steals his plans and threatens his family: remake his own army and fight back.

The best thing CONQUEROR has going for it is its serious-goofy-dark sense of humor. In fact, this story wouldn't have worked without it. Why? Because no reader would ever believe that Corvis, the Terror of the East, who strung up bodies in his conquered cities, and laid waste to the countryside, would eventually become a sentimental family man. It defies all rational characterization. The entire plot is crazily contrived. Yet the humor allows readers to suspend belief--for the story anyway, characterization is something else, altogether.

CONQUEROR boasts a big cast, but it revolves around the main three: Corvis Rebaine, former warlord, now husband/father trying to protect his own; Davro, ogre, former lieutenant in Corvis' army; and Seilloah, witch. Marmell paints these stock characters with a few goofy twists and even goofier banter. In fact the dialogue between the main characters is often worthy of an eye-roll. Perhaps it's the humorous take on these supposed dark characters that makes them less believable. Perhaps it's the RPG quality to the set-up. Whatever the case, the result was that I wanted to like Corvis, but never really understood his motivations and behavior. It's a nice idea that he repents of his ways and ends up with a happy family life, but it was hard for me to take seriously considering the circumstances. It doesn't help either that I don't believe Tynannon's behavior. I mean, really, the guy marries the girl he kidnaps and Tynannon never contacts the brother she saved from death? Whose life hung in the balance in the first place because of Corvis? Perhaps they deserve each other. Davro's constant griping was like a violin with one string, his characterization about as deep. Seilloah...I still don't know what I was supposed to think of her.

Marmell tries to help us catch up on the history with brief chapter openers that show us scenes from the past--they aren't chronological, but still relevant to chapter events. Between those and the exciting prologue, it's almost too much information too early in the novel. The PoV switches between several characters, frequently within a scene or to a random character who's never used a second time. Marmell also jumps from scene to scene to keep the pacing quick, but it made the narrative hard to follow when it left out gaps of information and plot. And the ending is a contrived mish-mash of events. All of these problems hurts the forward momentum of the story, which is often rocky. And since I seem incapable of writing a review without a petty complaint, here's mine for this novel: Marmell likes his adjectives/adverbs way too much, which makes for unnecessary wordiness and affects the flow of the prose.

The setting is your standard fantasy landscape, but it doesn't get in the way of the storytelling. Marmell's prose carries the plot along well enough, describes the fights without being too flashy, and adds a handful of new ideas to keep readers interested. The magic isn't anything special, it's used inconsistently, and when it is used it's convenient for the plot. This is too bad because the demon-inhabited items could have been more integrated into the story and really added some spice. Also hinted at are the different levels of sorcery ability, which isn't explained in much detail, but at the same time trumped by the special spell book that would allow the use of even 'higher circle' spells independent of ability.

THE CONQUEROR'S SHADOW is fluffy fantasy reading, despite the author's attempts to explore the theme of justifying evil actions for the sake of good intentions. The best audience is probably your teenage son, who won't get stuck on the unbelievability of it, will laugh with the snappy dialogue, and will like the idea of the villain being the 'hero'--plus it's clean enough for parents who like to keep an eye on content.

Recommended Age: 14+
Language: It's relatively mild.
Violence: There's blood and gore and fighting. Nothing over-the-top, though.
Sex: Implied only, and not even much innuendo.

Sasha

SASHA, by Joel Shepherd, was kind of a surprise for us. We knew Joel's work from his Cassandra Kresnov series, but we didn't quite know what to expect from the first novel in his A Trial of Blood and Steel. While there were a few issues we took with the novel, we actually enjoyed what was offered and look forward to the sequels. Read on, slaves and loyal followers, to find out why.

Sasha, the titular character, is a Lenayin Princess, who decided to embrace the culture and religion of the Goeren-yai, instead of the Verethane, studied the ways of the serrin, to become a psuedo Nasi-Keth. If you're wondering what any of that means, join the club. SASHA is full of foreign terms, which aren't really clarified. By about the middle of the book you'll probably have a grasp on what the terms mean, but it takes forever. It doesn't help that the naming syntax Shepherd used was extremely narrow, resulting most of the names sounding, and looking, very similar. We appreciate the cohesive nature of his naming scheme, but a little diversity really would have helped this book. For example, when a guy named Udys and a guy named Usyn are talking to each other, it gets muddled. While this has obvious drawbacks, it is also just as salient that the world Joel created is detailed, and he was very thorough (or at least it seems so) in his creation and presentation of it. There is a high learning curve here, but as usual with that kind of curve, it has its rewards.

Back to the story though, at it's heart, SASHA is about a princess, uninterested in her royal blood, that becomes an apprentice to one of the greatest swordsman ever known. Her experiences have colored her view on life, religion, and kingdom in a very different light than the rest of her family, and most of the nobles. Eventually this disparity brings her to lead an army against her father to resolve the political, cultural, and religious problems that have arisen.

For a book in a series called A Trial of Blood and Steel, there is actually very little violence. Most of the content of the book's narrative is the characters talking, arguing, yelling, etc., back and forth about their policies and beliefs. If you read Joel's SF series, this shouldn't really come as a surprise to you. In this fantasy series, rarely is all the talking effective either. We were reminded very strongly of the dynamic that would be created in a family divided between Democrats and Republicans, with both sides trying to convince the other they are right.

The only reason we were OK with this occupying the majority of the novel, was that Joel has made all of the characters incredibly detailed. Their beliefs and motivations are clearly understood and fortified with the real depth each of the characters show. Sasha may, at first, appear to be the cliched naive, hot-tempered princess, who loves nature, does things her own way, and spurns her background. We come to find out that while she is those things, there is so much more to her. She is a fantastic lead character. Similarly, each of the other characters start out as pretty ordinary, but Joel turns our expectations on their heads and makes these characters real, and easy to care to about.

In addition, the dialog is immaculate. Simply superb. Combined with the aforementioned character depth, SASHA is a paragon of what authors should do to make readers connect to the protagonists, and even the antagonists. We rarely get to see character development perfected to this level. This is the area in which SASHA completely shines and makes a more than worthwhile read.

However, since the majority of the book is the banter between the characters, some may find it to move slowly. In all honesty, SASHA was well past the obligatory time period that readers typically give a book for the plot to grab them. It was nearly 100 pages in before we really started to get into the book. Its pacing doesn't increase either. The book doesn't run at break-neck speed, instead it carries a measured pace and caters to the readers who don't mind slowing down to examine the political and cultural ramifications of two very different ideologies smashing into each other. Nick liked the book more than Steve did for this reason.

The resolution was very well done. Thank you Joel for giving us something to look forward to, yet wrapping up the novel nicely. The series is a quartet, and most authors, it seems, would use that as an opportunity to leave us hanging or only give us part of the story (As is becoming a recent trend. Yuck). SASHA wraps up the immediate plot threads and gives us plenty to anticipate in the sequel PETRODOR. This is another place authors could turn to as an example of a fantastic way to do things.

There is another item that we want to touch on that doesn't actually reflect on the writing at all. Though really, most of you have come to expect it of us anyway. The cover art. Really, we must admit that our expectations from Pyr are extremely high, and realistically can't be met all the time. SASHA is one of the rare occurrences where we were pretty disappointed. The cover, with all respect for David Palumbo the artist, was very bland. If we saw it on the shelves at a bookstore, it's not likely we would have picked the novel up for closer inspection. It just doesn't do anything to grab the reader's attention.

SASHA, while not a thrilling read, was extremely enjoyable and we can't wait to get started on PETRODOR. Don't let the slower pace of the book, and the bland cover fool you. Within this book is a brilliant story eager to be read.

Recommended Age: 16 and up content-wise, but realistically 18 and up for enjoyment's sake.
Language: About 1/4 of the way through we were surprised the characters started to curse. There wasn't much before that. After that there pretty much what you would expect from a Rated-R movie.
Violence: Surprisingly very little. What scenes there are, aren't very bloody or graphic.
Sex: Nothing really of note.

If you are looking for some pretty solid SF novels, give Joel's Cassandra Kresnov novels a try. Also, go check out Joel Shepherd's site:

http://www.joelshepherd.com/

Shadow's Son

We had the very distinct pleasure of meeting Jon Sprunk and his wife this past World Fantasy (coincidentally both Jon's wife and son have the same names as Steve's wife and son). We had already heard a lot about him, and had emailed back and forth a few times. It was obvious we would like him, and we did. So when his book came out we were nervous about reviewing it. Jon is a friend, and this is his first book. Luckily we don't have to hate on his book! It was a very fun book to read.

SHADOW'S SON follows the exploits of Caim, an assassin who does what he does to survive, not to mention he is really good at it. However that isn't all there is to this anti-hero. His best friend, Kit, is imaginary. OK, not really imaginary, because she knows stuff, but no one can see her. She is a spirit. Also...he can wrap himself in shadows. Are you jealous yet? Jon does an amazing job of describing what happens when Caim disappears into the shadows. This is such a cool effect.

The plot revolves around a hit Caim agrees to do, just because it was his friend who begged him to do it, and then things start to go awry. For the first 2/3 of the book, Jon is very sneaky about the tone of the writing. It is very light, action-packed, and almost popcorn style. But in the last third Shadow's Son gets quite a bit darker (We thought about making the obvious joke about shadows here), when Jon throws a major sucker-punch at the reader, however the book still retains its fast-paced and fun delivery. It seems like in order to keep the tone from a free-fall Jon only briefly touches on the traumatic implications instead of going full-bore into how the events affected one of the main characters.

We have heard a few people compare this to Brent Weeks novels. We are here to officially say, with emphasis, we strongly prefer this. Shadow's Son is what we are looking for when we read about assassins. Assassins in a fantasy setting? Yeah it's a pretty popular thing right now, and it's hard to go wrong. Jon, however, goes above and beyond just doing it right. He does it right, and does it well.

One of the biggest reasons for this, is that Jon has some really great characters that are really easy to love (and hate), and care about. This is quite the feat considering the book is only 279 pages, so we don't get to spend a lot of time with them. It's a testament to Jon's ability to give us good character development, and interesting characters with just as interesting motivations. Now...that being said, let's get the caveat out of the way. Caim, the main character, is probably the most one-dimensional in the book. He is a very good anti-hero, and kind of hard to like, despite being uber-cool. Kit, his imaginary friend, disappears for a good chunk of the book which was disappointing. Josey started out very bland and then quickly took turn for the intriguing.

So how can we say Jon is so great with characters? His villains. They are magnificent! Who they are, where they come from, why they are doing what they are is fun to find out as we go along. They are all believable in their actions. They have depth and personality. They aren't just knife-sport for Caim (though he does use his knives on a few of them). All of the villains are satisfactorily despicable and likable at the same time. Two thumbs up Jon.

As we said earlier, the page count is very low. We didn't really expect this. The book could have easily been 100 more pages, and could have really benefited from 50 or so more pages of setting. Not only could the book have benefited from being a bit more lengthy, we felt it really needed it. The scale of Othir was lost on us (seems like it should be huge, but it seemed really small by its lack of description). The religion was underdescribed. We wanted more information to give a solid foundation for the world the Jon has created. The book currently is "Good", but with that added depth, it could have been completely excellent.

The lack of description of the setting was offset somewhat by the extra description in the action scenes. There is an unusually clear and large amount of information that avoids bogging the scene down, and still creates a frenetic series of events. This book IS action.

The set up for the next novels is well done. We get some closure here in SHADOW'S SON, with obvious set-up for the trilogy.

The pacing, action, and characters are all well written, and really that is what the focus is on for this novel.

If this is an indication of what Jon is going to be having published, we are excited. We'll read his stuff readily, every time. So should you.

Recommended Age: 16 and up. The book, for the most part is pretty light. And a teenager should be able to deal with the trauma that comes later in the book.
Language: We can't remember anything terribly explicit. One word at one time.
Violence: Well, yes. Actually, there is. Quite a bit of it. Caim is an assassin, remember? Try to pay more attention next time.
Sex: There is one scene, but it is handled with the utmost of tact.


Wanna drop Jon a line? Here's his website:

http://www.jonsprunk.com/

Nightchild

NIGHTCHILD. So here we are, the third and final novel of The Chronicles of the Raven series by our friend James Barclay. So does it stay true to the prior novels? Does it elevate the series to new heights?

Easily. This is by far the best of the trilogy.

If you’ve been reading this series, you know what makes this series work. Fast-paced, bloody action. Battles and journeys of epic proportions. Grim tones amidst witty banter from, the stars of the series, the mercenary group The Raven. Saving the world. With NIGHTCHILD, Barclay had some heavy expectations to fill. How do you go bigger than the Dawnthief spell from the first novel, DAWNTHIEF? How do you go bigger than a rift to another dimension full of dragons like we saw in NOONSHADE? This is the trap that many authors could fall into.

With NIGHTCHILD, Barclay perfectly avoids the pitfall. Instead of going bigger, he goes personal (as we know, bigger isn't always better...). The result is a much more character-driven novel, and in our opinion, a much more powerful reading experience.

The Raven have changed. They are older. They have families. They have responsibilities. Do they need to save the world again? Well yeah, it wouldn’t be a Barclay novel without our heroes saving the world. But NIGHTCHILD is so much more than that clichĆ©. The world saving bit is almost a secondary issue. The real plot of the story for The Raven is racing to prevent Denser and Erienne’s daughter, Lyanna from being killed. In theme with the more personal nature of the novel, the huge-scale battles of the prior novels have been condensed and focused on The Raven to wonderful effect.

Why is NIGHTCHILD so powerful? In this novel we get to see that our “Heroes” are not “Super Heroes.” We see how strained their relationships can become, and how vulnerable they really are. We witness the tough personal and moral choices that they have to make that will inevitably have serious consequences. We, as readers, get to experience the benefits and drawbacks that loyalty brings…as well as the demands it makes. By the end of the novel, you will be satisfied and thrilled. However, in true James Barclay fashion, you will also feel saddened at what The Raven had to sacrifice.

It’s not a common occurrence to have every book in a trilogy be completely awesome. The Chronicles of the Raven should be on the shelves of every reader of Heroic Fantasy and Sword and Sorcery. Heck, it should be on the shelves of every reader of the Fantasy genre in general. NIGHTCHILD brilliantly concludes the trilogy, and it makes us both positively giddy with excitement for the US release of the four-book series, The Legends of the Raven. Barclay’s writing and story telling improved tremendously, and made NIGHTCHILD a true treat to read.

Just imagine how his other books will be.

Recommended Age: 16 and up.
Language: As usual in Barclay’s novels, there is a little. When it happens, it is strong, but it doesn’t come close to saturating the novel.
Violence: Uh, yeah. The great thing about it? It is so CLEAR. We could see exactly what was going on. Love it.
Sex: Two small scenes, fairly graphic, but very short. You could probably skip over them if you were inclined.

Look forward to an interview with James Barclay later on here at Elitist Book Reviews. The guy is a complete class-act.

http://www.jamesbarclay.com/

Noonshade

Remember that guy, James Barclay, who's book DAWNTHIEF we reviewed a few weeks ago? If you don't remember, shame on you! Go here for that review of a terrific novel. That first novel was one of the higher quality novels we had read all year, so we had some fairly high expectations for NOONSHADE. Do we ever not?

The story of NOONSHADE picks up, literally, minutes after the first book, DAWNTHIEF, ends and throws us right back into the exploits of the mercenary band, The Raven. In the first few pages we are given a brief, "Hey, look! There's a big-A hole in the sky as a consequence for saving the world in a dangerous way in the last book." summary. Then BAM! (Emeril, not only are we more attractive, we even say your catchphrase better. Eat your heart out.) we get right into the events of the current book. Salvation brings its own can of worms in this worms. Actually it isn't a can of worms, so much, as a rift in the sky through which all manner of destruction can manifest. By, "all manner of destruction" we mean interdimensional dragons that want nothing more than to obliterate everything, and kick your dog. Twice.

Yes we know what you are thinking, its not an entirely unique premise, and if it sounds familiar, it should. The creation of new problems by the method of solving the old is a well used mechanism for fantasy stories. However Barclay takes this trope and does it right (unlike one of the members of the authors-who-shall-not-be-named club).

Hold on you say? Dragons? Yes well, let's address that. One of the first things that astonished us both, while reading NOONSHADE, was that within the first few pages there are elves, a dragon, (actually more than one), and they weren't obtrusive in the slightest. In fact they are really cool.

A very good friend of ours, you may have heard of him, Brandon Sanderson, once wrote an article entitled Kill the Elves. While Dark Fantasy (AKA Gritty or 'Realistic' Fantasy) is certainly trendy right now (We aren't afraid to say, especially to all you mainstream critics, that we love this trend.), it has been around for decades but has, previously, been overshadowed by the more traditional High Fantasy. You know the fantasy we all grew up with that had Dwarves, Elves, Mages, dragons, etc.

Well, back to the point at hand... In the Kill the Elves article Brandon Sanderson talks about how the time of these fantasy tropes has passed, and the genre is in search of the new successor to the throne. We agree with him, and not just because he is our friend.

However, James Barclay shows us in his Chronicles of The Raven series that perhaps Brandon's depiction of the death of the elves is perhaps not always correct. For us to be saying this means that these elves were done very well. Its not about their pointy ears, or hoidy-toidy attitudes (we are the ones that are supposed to have that attitude), or even their ubiquitous racism. They are characters just like everyone else.

This leads us to perhaps the most important part of our review. While completely full of action, (Seriously, we were well sated on the action aspect of this novel.) James didn't forget that Fantasy stories are about the characters and character growth. The emotions, ambitions, concerns, and thoughts of each of the characters are as tangible to us as the book in our hands. We know and understand what each of the characters are feeling. No small accomplishment in a book with dragons, eh? Oh speaking of dragons, as if making elves cool again wasn't enough, James does it with the dragons who are strong characters themselves!

Multiple plots are detailed and woven together in an incredible fashion. The story yanked us along and we loved every minute of it--all the way up to, and including, the satisfying conclusion. At this time we would like to remind you all that this is, in fact, the second book of a trilogy. So let us repeat this. There is a satisfying conclusion. Let there be much rejoicing in the land!

Typically when you read the middle novel of any series (especially trilogies), the first half of the book is telling you what happened in book 1 while the last half tells you what will be important in book 3. It gets real old, real quick, and we figure that is why many authors are getting away from traditional trilogy set-ups. You know why Barclay is swiftly becoming one of our favs? His novel doesn't suffer "middle-book syndrome." It doesn't have a stand-alone feel by any means, but it certainly doesn't succeed on the coat-tails of it's predecessor and the promise of it's successor.

We'll admit that we worried about how this book would read. Would the style get old? Would NOONSHADE suffer the 2nd Book Slump?

The answer to all those questions is a resounding, "No!"

In NOONSHADE, we are given everything that made DAWNTHIEF incredible, with added layers of detail of the world and its characters. We are positively thrilled that we finally have these novels here in the US! Seriously, if Barclay's next novels continue to be this enjoyable, we may have found the guy that tops our Heroic Fantasy list of favorite authors. NOONSHADE bears a cover-quote from the late and great David Gemmell. It is one of the few novels that actually deserves those words of praise from the Legend.

Whatever it is that draws us all to stories about the exploits of mercenary bands, James Barclay knows what it is. This a group of mercenaries that we don't see ourselves tiring of. Go buy Barclay's US releases of his novels RIGHT NOW!

DAWNTHIEF - Chronicles of the Raven Book 1
NOONSHADE - Chronicles of the Raven Book 2
NIGHTCHILD - Chronicles of the Raven Book 3

James Barclay's Chronicles of the Raven sets the standard for Sword and Sorcery Fantasy. Anyone who is writing about a group of mercenaries needs to read these books and ask themselves, if they can do it half as well.


Recommended Age: 16 and up.
Language: Nothing explicit.
Violence: This book is action packed. With swordplay aplenty, this is a definite yes.
Sex: Nothing of note.


You know the drill. Go give James Barclay and his US Editor Lou Anders some love:

http://www.jamesbarclay.com/
http://www.pyrsf.com/
http://louanders.blogspot.com/

Dawnthief

The next time you run across Lou Anders from Pyr SF&F, buy him a drink. In fact, buy him two, he won't mind. Then, ask him where you can find James Barclay so you can buy that gentleman a drink as well. In Lou's on-going crusade to bring the US great fantasy titles from the Brits, he brings us James Barclay's DAWNTHIEF, and in doing so takes us on and honest-to-goodness adventure.

Do you remember a few reviews back where we reviewed WINTERBIRTH? Do you remember how upset we were with the comparisons people had been drawing between it and David Gemmell's work? Well, we are pleased to tell you that Barclay's DAWNTHIEF is truly worthy of the comparison to the works of the late Gemmell. In fact, we are quite sure Gemmell would be more than proud of Barclay's work, and the reception it is bound to receive here in the US.

Now, there are a few things to make note of when reading this novel (getting our few nitpicks out of the way early). DAWNTHIEF was originally published back in 1999 in the UK. In the fantasy industry, that was a very long time ago, and the state of the genre has changed. The novel feels very much in the tradition of 90's Heroic Fantasy based in role-playing games. Also, to our initial dismay, it has elves in it. We don't exactly like elves in novels anymore... Lastly, there are some rough transitions from scene to scene, likely due to this being Barclay's first novel.

Alright, now that those small things are out of the way, here is the good news (and there is a lot of it). We want you to picture a collaborative dream in which Gemmell and George R.R. Martin worked together. You have the intense, fast-paced, heroic action of Gemmell mixed with the brutal tone that Martin is famous for. Sound awesome? It should, and that is exactly the type of novel Barclay gives us with DAWNTHIEF. It is definitely much more brutal than Gemmell's novels, but not quite as harsh as Abercrombie's. Let's just say the body count is...high. Just how we like it.

Elves. Even the mention of them bothers us. It especially bothers us when authors try to fool us by using elves, but calling them by different names (once again, see our review on WINTERBIRTH). So, call us pleasantly surprised when we realized we enjoyed the elves in Barclay's novel. What made it good for us? Barclay didn't force it down our throats. He essentially just said, "Hey, this guy is an elf. Nifty huh?" If he hadn't told us there elves, we wouldn't have noticed. It was just a character trait. In DAWNTHIEF, it worked surprisingly well.

The characters are enjoyable, witty, and extremely skilled in the art of killing you dead. The world is surprisingly deep for what many will erroneously consider (but not you right? RIGHT?) a hack-n-slash generic fantasy. To us, it was obvious that Barclay extensively built the back-story of his world. There are few times where he "tells" rather than "shows," but we get a good sense of a world deceptively rich in history and detail.

Remember, this is Barclay's first novel. He has published eight other novels since (and 2 novellas). With a first novel that holds so much promise, DAWNTHIEF has made us quite excited to read further in the series. Barclay himself said his books got better and better with each novel under his belt.

DAWNTHIEF was supposed to be released next month (September), but is apparently on sale early on Amazon.com. Go grab yourself a copy of Barclay's first novel, and pre-order NOONSHADE which will be released in October (though more than likely it will be available in late September judging by Amazon's track record with releasing Pyr novels early).


Recommended Age: 17 and up for content (see below).
Language: Every now-and-again we get some strong language. Nothing close to what we see in Abercrombie, but notable all the same.
Violence: Hello? Love child of Gemmell and Martin...of course there is violence. The main characters are all mercenaries. They kill for a living.
Sex: Two scenes, both fairly graphic, but not overly long.

Judging from Barclay's website, he seems like a pretty awesome guy. Go by and say "hi," and thank him for one of the best action novels released in the US in a long time. And tell him we sent you.

http://www.jamesbarclay.com/

And yes, we were serious when we said go buy Lou Anders a drink. Just don't get him too drunk, we need him to keep working so we (and you too) have good books to read. Go thank him. Now. Honestly, if you haven't gone to this website yet after all of our linking, you have issues.

http://www.pyrsf.com/

Winterbirth

"The world breeds no heroes now."

This line from the novel WINTERBIRTH, by Brian Ruckley, sums up our main observation after reading the novel. WINTERBIRTH is marketed as both Epic Fantasy and Heroic Fantasy. What does that mean? Well, for starters, it means we have heroes in some sort of capacity. It also means we should have blood and battle...and in high quantities. Epic Fantasy usually involves some sort of epic quest, or a huge, all-engrossing plot that the heroes must stop. Heroic Fantasy means we have heroic and tragic last-stands.

There was nothing epic about this fantasy, and as for battles...can someone please explain to us why the first battle in the novel happens more than half-way through the book? OR WHY THERE WERE NO OTHER MAJOR BATTLES AT ALL IN THE ENTIRE NOVEL? It's enough to make us think we are taking crazy-pills.

Call us bitter. Call us angry. It's ok, because we are. There are so many other novels out there that we could be reading; novels that would make us proud to review. WINTERBIRTH took us away from those novels.

It's not that the writing is poor. It is actually quite good, and it alone kept us reading. But what is Heroic Fantasy without the blood and sword? In a word: boring. Ruckley's novel is at its best when the characters (with whom we have absolutely no attachment - another problem in itself) are wading into their limited engagements of fighting. The paperback of this novel counts 688 pages - epic in length for sure, but bland as tofu. Maybe 20 pages are of Heroic Fantasy mayhem. The marketing on the novel suggests Ruckley's work is in the tradition of the late and great David Gemmell. We believe Gemmell would scoff at only 20 pages of action in a novel.

In addition, we feel a little taken advantage of. The prologue to the book mentions a race that sounds awesome, only then to tell us they were the victims of a genocidal crusade. So...no cool race. Another of the races that we have frequent contact with in the novel sound, act, and look suspiciously like elves...only they have an unpronounceable name...but don't worry, they speak a foreign language that looks like elvish, only it isn't. Look, if it's an elf, call it an elf (this is where we thank the UK author James Barclay for his honesty).

As you can tell, we are frustrated. We wanted to like this novel, but that proved an impossibility. This isn't to say that we can't enjoy a novel that doesnt have action. Take R. Scott Bakker's first novel THE DARKNESS THAT COMES BEFORE. Astonishing in its greatness, and very little action throughout. We just felt that in this particular book it's absence wasnt outweighed by other cool stuff.

Recommended Age: 13 and up...if you can stand it.
Language: Nope.
Violence: The few times we get it, it is great, and it is brutal. Too bad we rarely get any.
Sex: Alluded to, but never shown.