state style_ifh { BEGIN { call (default_faces); if (color) { /* Set colors. */ face_bold[fg_color] = language_color ("black"); face_italic[fg_color] = language_color ("black"); face_bold_italic[fg_color] = language_color ("black"); face_comment[fg_color] = language_color ("DarkSeaGreen"); face_function_name[fg_color] = language_color ("Coral"); face_variable_name[fg_color] = language_color ("dark goldenrod"); face_keyword[fg_color] = language_color ("SeaGreen2"); face_reference[fg_color] = language_color ("forest green"); face_string[fg_color] = language_color ("Goldenrod"); face_reference[fg_color] = language_color ("Aquamarine"); face_builtin[fg_color] = language_color ("purple"); face_type[fg_color] = language_color ("DarkSlateGray1"); } return; } } /* Local variables: mode: c End: */