Showing posts with label animation development. Show all posts
Showing posts with label animation development. Show all posts

Sep 11, 2014

New Book Review: The Lost Notebook: Herman Schultheis & the Secrets of Walt Disney's Movie Magic



It takes a long time to look through John Canemaker's new book  The Lost Notebook: Herman Schultheis and the Secrets of Walt Disney's Movie Magic, and it should. Nearly 300 pages are filled with examples of every aspect of Disney's production: drawings, model sheets, camera setups, and hundreds upon hundreds of photographs of how shots were achieved, animators at work, models posing for animators, reference photos of animals and humans, cels, drawings, the Burbank studio being built, "The Reluctant Dragon" live action production, Bambi, Fantasia, Dumbo, Pinocchio. Numerous examples of Freddie Moore's girl drawings(reference for Fantasia's centaurettes), miniatures and models...from an effects perspective, but also just everything that clearly interested the compiler, Herman Schultheis, personally. With few exceptions none of it would normally ever be seen by the public, and most of it never has been-until now.


A page showing development for Fantasia
Ink & paint artist Mildred Rossi is sketched by Ethel Kulsar during production of Reluctant Dragon

One has to wonder if John Canemaker or Howard Lowery, both as knowledgable as anyone alive about the history of the Walt Disney Studio, had ever heard the name Herman Schultheis when his notebooks chronicling working life at Disney came to light some 15 years ago.  He wasn't a painter or  draughtsman, animator or story artist. His employment at Disney's was brief, lasting barely more than two years. In a time when so few of the rank and file of animation received any sort of public acknowledgment he was obscure-one man among hundreds working at Hyperion and Burbank on Pinocchio, Bambi, Fantasia, and the rest of the landmark output of that greatest of studios.  He remained unknown as the decades progressed and the films made during his tenure there became known as the "golden age', and historians, students, buffs and professionals who cared about animation learned the names and accomplishments of many of his colleagues.

Anyone studying the histories of those working at Disney's at its peak finds an impressive roster of geniuses, misfits, iconoclasts, goofballs and self-made men and women, but even in that company Herman Schultheis was an odd duck. Ambitious, egocentric, tremendously talented and curious, he was in love with the filmmaking process before he gave any thought to applying at Disney. A man fascinated by details, he compulsively and enthusiastically cataloged everything he did, but especially everything he saw.

Schultheis had emigrated to the United States from Germany in 1927 when he was already 27 years old. Initially living and seeking work on the east coast, he had, quoting from Canemaker's text:

[A] degree in electrical engineering, a gift for photography, a thorough knowledge of music, and a love of travel".
He was charming, indefatigably ambitious and without a shred of self-doubt. But as Canemaker points out, though talented(particularly as a photographer), Schultheis was indeed a "jack of all trades, master of none"-such a distinction then as now making the kind of all-encompassing creative and technical work he craved hard to come by.

After various jobs in NY, he moved to Hollywood determined to work in the motion picture industry-ideally as a sort of uber-supervising creative engineer, to judge from his letters and self-promotion. Although he worked some very good connections, none of the studios could quite figure out how to use him and nothing panned out-until he managed to talk his way into a job at the Disney Studios on Hyperion.  Hired to apply his skill in the Process Lab, he was paid for an initial trial period the princely sum of $40 a week. This at a time when, according to animation director Shamus Culhane in his memoirs, animation trainees hired right off the street were paid $50. But it was something, and it was a job at a film studio-albeit animation.

Details of some of Fantasia's effects-incrdible information. This photograph from John Canemaker's page


 In fact, it was actually a perfect fit: Disney's at that time encouraged cross-pollinating between departments to solve problems and hands-on, "can-do" invention was encouraged to an extent that would soon largely disappear. But with films like "Pinocchio" "Fantasia" and "Bambi" in the works, there were incredible effects to be achieved-one way or another.

And Schultheis, apart from his work in improving photostatic quality on model sheets, cels, and various other tasks, documented it all, compiling extensive scrapbooks using animators' drawings, model sheets, diagrams, and loads of his own photographs. What results is a wizard's book of beautiful, extensive setups of how everything was done. It's truly incredible.
Of course my jaw dropped upon seeing this page...Hello, Fred Moore! Centaurettes in the making.

The book is stunning-beautifully bound and printed. And although the scrapbook's contents would be more than enough for any such project, Canemaker has included additional examples of Schultheis' beautiful and fascinating photography to illustrate his story. The entire scrapbook is not only reproduced in a full facsimile, but annotated.  Now everyone can have their own copy of this eye-popping, historic volume to refer to it at any time.

 In addition, all the necessary context of Herman Schultheis, his life and times and that of the Disney Studio during his time there is described in Canemaker's typically elegant and sympathetic prose.  As beautiful as the scrapbook is, I was struck by the ultimately poignant trajectory of Schultheis before, during and after his Disney employment. Had he been a different sort of character, less oblivious of how his sense of superiority probably undermined him among his colleagues, he might have stayed at Disney throughout the war years and worked on such projects as "20,000 Leagues Under the Sea", or on the production of Disneyland.  That didn't happen, and the by-then intermittent adventurer "disappeared" into the jungles of Guatemala in 1955; his bones where discovered shortly afterwards.

Schultheis in the 1930s



A self-portrait shows the handsome german posing in pith helmet and khakis under swaying palms, looking for all the word like Paul Belloq from"Raiders of the Lost Ark".  His lost notebook, hidden away for decades after his death, was rediscovered by Howard Lowery and is now under glass and viewable via a digitized version thanks to its acquisition by the Walt Disney Family Museum. Also thanks to the Museum and the efforts of the late Diane Disney Miller, John Canemaker has written and assembled this beautiful book version for all to own and enjoy. It's a certainty that Herman Schultheis would have welcomed our rediscovery of his lost, and finally found, Notebook.

Under the book's dust jacket. An embossed reproduction of Schultheis' UFA-inspired monogram.

The Lost Notebook: Herman Schultheis & the Secrets of Walt Disney's Movie Magic
By John Canemaker
Foreward by Pete Docter
Hardcover, 288 pages
Published by Weldon Owen
12.1 x 12.2 x 1.2", 5.4lbs



Mar 12, 2014

Magic! Color! FLAIR! The World of Mary Blair exhibit is opening March 13, 2014


Is there anyone in animation who isn't excited by the work of Mary Blair?  Oh, probably a few misanthropes or those who go the contrarian route, but Blair's gargantuan reputation grows year after year for good reason. Many have spoken and written about her influence more eloquently than I ever could, but nothing beats seeing the real thing, up close and personal. To this end the Walt Disney Family Museum is opening the largest show to date of Blair's accomplishments both inside and outside animation.  Curated by Oscar-winning animator, writer (and Blair biographer) and NYU professor John Canemaker, this promises to be a must-see, and woe to the lover of Disneyana, animation, graphic art, illustration, midcentury design, and plain old genius who misses it.

 Here's a bit from the Museum's description to whet your appetite:


MAGIC, COLOR, FLAIR: the world of Mary Blair features some 200 works and explores all phases of Blair’s work by examining her artistic development in three major areas: “Learning the Rules”—her student days at Los Angeles’ legendary Chouinard School of Art, and her fine art regionalist watercolors exhibited in the 1930s. “Breaking the Rules”—her artistic breakthrough with boldly colored, stylized concept paintings for classic Disney animated features during the 1940s and 1950s, including Saludos Amigos (1942) and Peter Pan (1953); and “Creating New Worlds”—freelancing in the 1950s in New York where she became a popular illustrator for national advertisements, magazine articles, clothing designs, window displays, theatrical sets, and children’s books.
The exhibition includes Blair’s rarely exhibited student art, which was influenced by the illustrations of her mentor Pruett Carter, and her mid-to-late artworks from the 1930s as a member of the innovative California Water-Color Society which reveal an essential humanism and empathy for her subjects. The exhibition also showcases The Walt Disney Family Museum’s extensive collection of Blair’s conceptual artworks in gouache and watercolor—some of which have never displayed outside The Walt Disney Studios—that reveal the artist’s inexhaustible creativity in design, staging of imagery, visual appeal, and unique color sensibility. 

In addition, Canemaker's biography of Mary, The Art and Flair of Mary Blair, is now republished in an updated edition with a new cover and much-enhanced color reproductions.

The title page from the new exhibition catalog/book.


And there'll be a 172 page exhibition catalog in hardcover, also written by Canemaker. Preview and order it here.


A little digression here: in talking about this show with my coworkers, I'm disappointed to find a fair number of southern Californians haven't yet visited the Disney Museum, and there are also a few who aren't even aware it exists.  The latter I can't explain, but I have to ruefully acknowledge that as close as San Francisco is, given the schedules and demands of working life it sometimes seems that it might as well be located in Bangor, Maine.

Happily for all of us this isn't the case, and I would urge anyone with the least interest in Walt Disney and the animation arts to just get in the car and go. I've been guilty too, not having made the bay area trip for several years until last November, when I attended a panel on the work of Bruno Bozzetto with Canemaker, John Musker, and David Silverman, and saw their fantastic exhibit on Tyrus Wong. It was a one-day trip up and back, and absolutely worth it. The museum is truly an amazing place, and if animation folk want it to continue to exist, we need to support its mission and hopefully, attend its exhibitions and events.

Magic Color Flair the world of Mary Blair runs from March 13 to September 7.


The Walt Disney Family Museum
104 Montgomery Street
The Presidio, San Francisco
San Francisco, CA 94129
415.345.6800 

MUSEUM HOURS:

Open daily 10am–6pm, except every Tues, Jan 1, Thanksgiving & Dec 25





Jun 21, 2012

"Art of Brave" Book Signing and Talk at Gallery Nucleus This Saturday



This Saturday, June 23, Gallery Nucleus  is hosting an "Art of Brave" panel. Present, signing and speaking-and in the case of the two esteemed Pixar artists, showing-will be myself, story artist Emma Coats and visual development artist Paul Abadilla.

Nucleus, by the way, is a great space, and always has interesting art in its constantly changing exhibits and on sale in its store-often by animation artists exercising their creative urges outside of their day jobs. It's well worth a visit when in Southern California.



See you there!
Art of BRAVE Artist Panel & Book Signing
Opening Reception / Saturday, Jun 23 12:00PM - 3:00PM
Gallery Nucleus
210 East Main St, Alhambra CA 91801
Store 626.458.7482 Gallery 626.458.7477





May 18, 2009

Ricky, Pete, George Booth and UP


sketch of Carl by Pete Docter

Yesterday's New York Times had an interesting article about the character designs in "UP".

Read it here.

Accompanying the text of the original published piece is yet another of those online-only great Times interactive specialties, with Ricky(Nierva) and Pete (Docter) discussing their ideas. Wonderful stuff.

And if you're not familiar with George Booth yet, you should be.

ADDENDUM: Some of you probably know that "UP" had its premiere at Cannes last week. I know virtually nothing about the film. First, because in its early days as with all the projects of that studio no one working on it or around it said anything, and so pretty much everyone not in Emeryville was in the dark.

When we down south do get jots of information--that Brad Bird has taken over direction of "Ratatouille", for instance--all we know is it's something concerning a rat/chef. Dubious as it might seem as a premise, it's usually a safe bet to assume that Bird will pull off whatever he's doing.

The same goes for the people working on "UP". While I've certainly been curious about it, as its release nears I find I don't want any spoilers at all. I really want to be surprised.

So, the film finally opened at Cannes--the first film screened (out of competition), a gala event. It was reported that it received an ovation. Todd McCarthy, longtime primary reviewer for variety and one of my favorite writers on fllm, filed his report. I skimmed the traditional bold-type opening paragraph, reading no further than that as I didn't want to learn anything crucial. Here's a bit of what he wrote:
Tale of an unlikely journey to uncharted geographic and emotional territory by an old codger and a young explorer could easily have been cloying, but instead proves disarming in its deep reserves of narrative imagination and surprise, as well as its poignant thematic balance of dreams deferred and dreams fulfilled.

Mr. McCarthy doesn't toss around that kind of sentiment very lightly.
It sounds lovely, and I wish the crew all the happiness that a good film will bring, that they've earned through their hard work these last 3-plus years.

Jan 20, 2009

Mary Blair and Alice...by Kent Melton and Electric Tiki


From Electric Tiki. Kent Melton after Mary Blair

Here's something that's got to rate as one of the neatest collectibles ever--sculptures of Alice in Wonderland and the White Rabbit based on Mary Blair's artwork(and licensed by Disney, of course). When I first saw this I just about jumped out of my skin. Fantastic!

Alice stands about 5" tall and should retail somewhere in the $120 range. For two figures of this quality in a limited edition it'll be well worth it.

This was an idea hatched by the company that made them, Electric Tiki--to create figures that based on Mary Blair's visual development and try to capture her unique style in three dimensions--and I think it's a great one. I've seen Alice here from every angle and the detail and appeal is all there. Below is a detail of the artwork that the figures are based on. They were the only reference used by the sculptor--the fantastic Kent Melton.

I can't wait to get my hands on this set(it will be sold as a pair). The ETA is summer '09. Until then, enjoy the preview.